[1.0.4]Scion - Incinerate Tank - Mind over Matter, EB, almost Max Block | Facetank a lot of stuff

According to this:
http://pathofexile.gamepedia.com/Cloak_of_Defiance
the cloak already gives you Mind Over Matter so the cloak alone gives you 40%. Taking the keystone with the cloak adds nothing.
"
lewdie wrote:
According to this:
http://pathofexile.gamepedia.com/Cloak_of_Defiance
the cloak already gives you Mind Over Matter so the cloak alone gives you 40%. Taking the keystone with the cloak adds nothing.


Well, damn. The one time I don't look something up!

That would make Cloak of Defiance a strong option for running IR + Grace. You get MoM and free up some points that you can put towards IR or more mana reservation nodes (to help run Grace).

I don't have time to do the math atm, but it might be worth calculating the damage taken from a 4k/4k Vaal hit using a theoretical Cloak of Defiance + IR + Grace setup vs. the Lightning Coil setup used in the guide.
I did some calculations to compare Lightning Coil + MoM vs. Cloak of Defiance + IR + Grace.

I redid the OPs LC math as the OP only uses Arctic Armor 19 and 75% Lightning Resist when it's possible to have AA 20 and 79% resist with Purity of Lightning 20. Also, I think the order of mitigation applied was incorrect with respect to MoM and LC. The wiki suggests Physical Hit -> Lightning Coil -> Resists and Armor -> Arctic Armor -> MoM just before health. (http://pathofexile.gamepedia.com/Hit_Damage_Calculation)

Cloak of Defiance Passive Skill Tree


Moving to CoD is a pretty big change, so I tweaked the passive tree by doing the following:

* Dropped MoM.
* Dropped a lot of cast speed based on the new research about the internal cooldown on the stage changes.
* Picked up more increased aura passives to further boost Grace.
* Picked up an increased Armor passive.

Modified CoD Tree

http://www.poebuilder.com/#character/AAAAAgAAAdwB5wUtCGcRlhZvFy8YPBmFGjIbyBzcHRQelB7fIcMkqijFKPoppS2oL2826DbpQKBDMUWdRnFKyEw1TipPVlFgVcZV1lfhWK9aUl4TYEthIWTnbqpwfXC7dO14DXqqeu9-WX_GgKSCHoLHgwmE749GkNaTJ5M6muCbXZ65n8uio6QZpwiomqluqZWsP6yvsZCzP7QMtfK2QbfWuJO9J76KvrzB88OGz2XQ0NE22RPa3dsL21ncV-Lq42rnkevu8Xbyl_O--WX56PrS

Important Passives:
+30% Armor
+24% Evasion and Armor
+46% Aura Effect
+3% Buff Efefct





Math of Exile: Massive Hits


Damage value is based on Vaal smash doing 4k physical + 4k fire damage.

Lightning Coil


4000 Fire
Resist: 4000 * 0.25 = 1000
AA: 1000 - (189 * 1.03) = 805
MoM: 805 * .7 = 564 Fire damage taken

4000 Physical
LC: 4000 * .4 = 1600
Resist: 1600 * .21 = 336
MoM: 336 * .7 = 235 Lightning damage taken
Physical Post-LC: 4000 - 1600 = 2400
Armor Reduction: = 1608 / ( 1608 + ( 12 * 2400 ) ) = .053
Armor: 2400 * .947 = 2280
AA: 2273 - (189 * 1.03) = 2078
MoM: 2078 * .7 = 1455 Physical damage taken

-----------------

Total Damge: 564 + 235 + 1455 = 2254



Cloak of Defiance + IR + Grace 20


Gear Armor: 500 (Anvil) + 96 (Gloves) = 596

CoD Perfect Evasion Roll: 510 * 1.2 (Quality) = 612
Grace 20 Evasion: 2016 * 1.49 = 3004
CoD + Grace Evasion: 3004 + 612 = 3616

Modified Armor: 596 * 1.54 = 918
Modified Evasion: 3616 * 1.54 = 5569

Total Armor: 5569 + 918 = 6487

-----------------

4000 Fire
Resist: 4000 * 0.25 = 1000
AA: 1000 - (189 * 1.03) = 805
MoM: 805 * .6 = 483 Fire damage taken

4000 Physical
Armor Reduction: 6487 / ( 6487 + ( 12 * 4000 ) ) = .119
Armor: 4000 * .881 = 3524
AA: 3524 - (189 * 1.03) = 3329
MoM: 3329 * .6 = 1997 Physical damage taken

-----------------

Total Damage: 483 + 1997 = 2480



Cloak of Defiance + Alpha's Howl + IR + Grace 22


Gear Armor: 500 (Anvil) + 96 (Gloves) = 596

CoD Perfect Evasion Roll: 510 * 1.2 (Quality) = 612
AH Perfect Evasion Roll: 642 * 1.2 (Quality) = 770
Grace 22 Evasion: 2166 * 1.49 = 3227
CoD + AH + Grace 22: 612 + 770 + 3227 = 4609

Modified Armor: 596 * 1.54 = 918
Modified Evasion: 4609 * 1.54 = 7098

Total Armor: 7098 + 918 = 8016

-----------------

4000 Fire
Resist: 4000 * 0.25 = 1000
AA: 1000 - (189 * 1.03) = 805
MoM: 805 * .6 = 483 Fire damage taken

4000 Physical
Armor Reduction: 8016 / ( 8016 + ( 12 * 4000 ) ) = .143
Armor: 4000 * .857 = 3428
AA: 3428 - (189 * 1.03) = 3233
MoM: 3233 * .6 = 1940 Physical damage taken

-----------------

Total Damage: 483 + 1940 = 2423





Massive Damage Taken

Lightning Coil: 2254
Cloak of Defiance + IR + Grace 20: 2480
Cloak of Defiance + Alpha's Howl + IR + Grace 22: 2423

Math of Exile: Normal Hits


Damage value is based on a level 77 monster doing 756 damage on average.
http://pathofexile.gamepedia.com/Monster_Damage

Lightning Coil


756 Physical
LC: 756 * .4 = 302
Resist: 302 * .21 = 63
MoM: 63 * .7 = 44 Lightning damage taken
Physical Post-LC: 756 - 302 = 454
Armor Reduction: = 1608 / ( 1608 + ( 12 * 454 ) ) = .228
Armor: 454 * .772 = 351
AA: 351 - (189 * 1.03) = 156
MoM: 156 * .7 = 109 Physical damage taken

-----------------

Total Damage: 44 + 109 = 153



Cloak of Defiance + IR + Grace 20


Total Armor: 6487

756 Physical
Armor Reduction: 6487 / ( 6487 + ( 12 * 756 ) ) = .417
Armor: 756 * .583 = 441
AA: 441 - (189 * 1.03) = 246
MoM: 246 * .6 = 148 Physical damage taken

-----------------

Total Damage: 148



Cloak of Defiance + Alpha's Howl + IR + Grace 22


Total Armor: 8016

756 Physical
Armor Reduction: 8016 / ( 8016 + ( 12 * 756 ) ) = .469
Armor: 756 * .531 = 401
AA: 401 - (189 * 1.03) = 206
MoM: 206 * .6 = 124 Physical damage taken

-----------------

Total Damage: 124





Normal Damage Taken

Lightning Coil: 153
Cloak of Defiance + IR + Grace 20: 148
Cloak of Defiance + Alpha's Howl + IR + Grace 22: 124

TL;DR

Lightning Coil provides the most effective and cheapest means for mitigating massive single hits. It may be worth noting that CoD + Alpha's Howl + Grace 22 only propvide ~2% more mitigation against massive hits compared to just CoD + Grace 20.

Cloak of Defiance + IR + Grace is slightly better (~3%) at mitigating normal damage. It takes an Alpha's Howl + Grace 22 to obtain noticeably more potent (~19%) mitigation against normal damage.

Edits

* Added math for normal monster damage.
* Pulled the modified CoD skill tree up to a higher level.
* Fixed a calculation error in CoD + Grace 20 massive hits.
Last edited by xythian on Nov 27, 2013, 12:38:32 PM
"
It looks like Incinerate has some sort of internal cooldown that limits how quickly the stages increase.


Every 6 casts of Incinerate, it ramps up 1 damage stage. It's right there in the wiki: http://pathofexile.gamepedia.com/Incinerate
"
lalib wrote:
"
It looks like Incinerate has some sort of internal cooldown that limits how quickly the stages increase.


Every 6 casts of Incinerate, it ramps up 1 damage stage. It's right there in the wiki: http://pathofexile.gamepedia.com/Incinerate


The issue isn't the 6 casts per stage, it's the fact that there appears to be a minimum time required before you can transition to the next stage. Just a few posts back there was some research presented that showed no apparent amount of increased cast speed beyond ~30% results in a faster time to stage 3. This would suggest some sort of cooldown on the stage transitions that is independent from the 6 casts.
I decided to repeat alt0172's experiments on cast speed vs. Incinerate ramp-up time.

I recorded Incinerate with and without my Faster Casting (34%) and then counted the frames from the start of the Incinerate animation, to the appearence of the stage 1 buff, stage 2 buff, and stage 3 buff. To help measure the results, we can calculate the expected frames per second per stage based on cast speed.

Note: I recorded at 60 frames per second.

.16 cast time


1 / .16 = 6.25 casts per sec
6 / 6.25 = .96 sec per stage
60 frames * .96 sec = 58 frames per stage

I didn't record this condition, I just did the calculation for the baseline of 58 frames per stage.



.12 cast time


This is my cast time with passives + gear, but not with the Faster Casting support gem.

1 / .12 = 8.33 casts per sec
6 / 8.33 = .72 sec per stage
60 frames * .72 sec = 43 frames per stage

Frames
15: Start Incinerate
60: Stage 1 buff
106: Stage 2 buff
154: Stage 3 buff

139 frames or ~46 frames per stage



.09 cast time


This is my cast time with the same passives + gear, but now includes my Faster Casting support gem.

1 / .09 = 11.11 casts per sec
6 / 11.11 = .54 sec per stage
60 frames * .54 sec = 32 frames per stage

Frames
18: Start Incinerate
64: Stage 1 buff
111: Stage 2 buff
158: Stage 3 buff

140 frames or ~47 frames per stage



Results

.12 Cast Time: 46 frames recorded, 43 expected
.09 Cast Time: 47 frames recorded, 32 expected

This is more evidence to support the theory that there is some weirdness going on with respect to cast time and Incinerate stage increases. But, this weirdness could be a number of things:

* An internal cooldown on Incinerate stage changes.
* A delay in UI updates that only postpones the stage buff icon, but not Incinerate's damage.
* .09 cast time is less than my typical latency. Perhaps there's some client-server protection that delays the stages as the server has to monitor actions that are occuring faster than your latency.
* An error in the testing method. 60fps may not be enough to detect the razor thin timing of Incinerate.
Last edited by xythian on Nov 27, 2013, 4:27:40 PM
I was looking through the Incinerate feedback post and found a direct message from Mark_GGG

http://www.pathofexile.com/forum/view-thread/233640/page/56#p5039045

"
Mark_GGG wrote:
"
btw, just a common misconception. Faster Casting does NOT speed up the time it takes to increase the stage.
Yes it does.
"
The stage mechanic is based on time, not ticks, so it doesn't actually speed it up in that way.
No. You gain a stage for every six consecutive casts of the skill, regardless of cast time. Increasing case speed will mean each cast takes less time, and you'll reach higher stages faster.


This would lead me to believe that the delay we're seeing is a UI issue and not a damage issue, but I'm going to try and seek clarification.

Edit: I posted our results to the Incinerate feedback forum.
http://www.pathofexile.com/forum/view-thread/233640/page/57/#p5700303

Edit 2: I also posted to /r/pathofexile and got some more results.
http://www.reddit.com/r/pathofexile/comments/1rlc19/incinerate_spammers_help_us_test_cast_speed_as_it/

It looks like Incinerate is working as expected, it's just difficult to verify due to how quickly the stage changes can happen when combined with latency, fps, UI updates, etc.

Cast Speed vs. Stage 3 Time
Last edited by xythian on Nov 27, 2013, 4:26:52 PM
"
lewdie wrote:
Cloak of Defiance and MoM do not stack. I believe the Cloak overrides MoM even.

Anything official on this? Haven't found any comments or anything.
My build and gear level 85, able to solo turbo shrine piety with +4 projectiles:
4.5k HP // 1K unreserved mana (~2k reserved). 252mana/152HP regen/sec allows max level AA.

Gear
Spoiler



Still trying to replace one of my rings - 'Foe Gyre' with something better.

Passives


Hot swap saffels in when doing a boss like aforementioned piety or shock and horror etc.
"there is no spoone" - The Matricks
Last edited by Zeekin on Nov 28, 2013, 1:34:59 AM
Id love a HC setup for this. 2.5K hp at nemesis is a nono =P

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