[1.0.x] [Nemesis/HC] BlackDivine's Rain of Arrows - Updated 13th Feb

This is a tip for the noobs who keep saying they're not seeing the deeps at early levels...

3L setup with a PHYS bow: RoA, Conc Effect/Faster Atk, Added Fire

Ex:


3L setup with an ELE bow: RoA, Conc Effect/Faster Atk, Weapon Elemental Dmg

Ex:


Now please don't ever come in here saying your RoA is doing kitten damage.
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Synthetyk wrote:
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thewretched wrote:
lol how can you really compare Heavy Strike and Rain of Arrows? completely different skills....Heavy Strike has basically double the damage effectiveness and isn't even an AoE skill. Maybe you come from a melee background like myself and aren't used to running a ranged character? Maybe wait for some better items to drop/trade or spec into some DPS nodes. Also Poison Arrow seems to be really effective especially with LMP.

Anyways I've been inspired to make this build with some small changes to it to fit the gear I already have. Mostly based around self found items like Carcass Jack, some decent physical damage bows etc. I don't want to put a lot currency into this build just yet.

Made it to lvl 29 lastnight and heres the funny thing I decided to see how far I can go without putting ANY points into the passive tree just for kicks. Got to Sarn, killed Vaal no problem just took a bit longer - 0 deaths so far, I'm laughing.



Actually I play a mix of either ranged aoe or melee.. Heavy strike + Melee splash = aoe, and if you look at my previous post I mentioned groundslam tripling RoA damage. From some research I spose you could take alot more nodes directed towards buffing RoA damage, but this will weasel with your life nodes required for Nemesis. Problem I have with that is again, any of those melee aoe require very little node damage to have their damage bumped up. I feel like RoA might need to be babied by a boat load of them. I also traded for a bow that was a huge upgrade from what I had and still not much of a bump for RoA. Pretty cool skill don't get me wrong but seems like it requires abit to much for my taste to actually do work.

Normal is a joke for difficulty.


At it's core Heavy Strike is not an AoE attack either way. IMO this build needs to be adjusted to be better optimized, I've gone through 4 different revisions now of this build (theory crafting). I didn't want to point it out but someone already mentioned that your gem setup wasn't optimal, there was practically no DPS support gems added to it.

Yes normal is a joke I know that, I just assumed this build would be weak especially without putting any points into it just for fun. At lvl 30+ I wasnt running any passives. Now that I've allocated points I can 1 or 2 shot white mobs, 300+ dps RoA at lvl 32 with only 1 support, Faster Projectiles lol. Fix your gem setup and give it another try.....you could also incorporate Point Blank passive into this build for massive damage, you already have a melee so you could use that gear at no cost/loss to you. Cheers!
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Hellsmith wrote:
I'm having major mana issues, what can I do to get this fixed? Level 35 atm

Spoiler


I'm only into the early 30's level with my build. So far I've opted to use Clarity and went into the Duelist tree and grabbed those 3 mana nodes there so help with mana/mana regen.

Like someone already mentioned, all of those supports are HEAVY on mana cost, drop 1 of them and try to get a good physical bow. If your only playing self found I would recommend that you find a white/normal bow of your choice and use alteration orbs until you roll a nice % physical damage roll, then Augment it and hope for a 2nd useful stat, if a useless stat rolls who cares because it will still be better than the bow you have now and this can be easily done. Good luck!
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ash2h wrote:
Nice answers. I do use this build right now on Nemesis. Not far from op in levels.
What we miss is some theorycraft in skills, more than just RoA.
For single target i guess we have choice between Frenzy, Elemental Hit and some other ele, like Burning Arrow? First one looks promising for hi-phys-bow users, ele singles leads us to ele support gems. What other skills do u use or plan to use? bear trap, puncture, arctic armor, frenzy.....
Other part missing is pots, prefixes, affixes, flasks?
More information on equipment, like rings type (i guess +hp +res? like any other piece of eq) and amulet.


Thank you for your feedback, guys like you keep me pushed to update + optimize the guide :)
I've added all the things plus buncha more, see the changelog

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Merneith wrote:
May I ask about gem leveling? Do you recommend leveling RoA all the way or do you prefer to stop at a specific level?

Are there any important places to stop leveling the gems in this build?

TIA.


You never stop leveling ROA, the damage bonus is nice and the mana cost increase is very very low. Important gems to stop leveling would be all Int gems, because you will lack int from time to time. Just start leveling them again as soon as you meet the requirements.

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thewretched wrote:

blackdivine can you post your gear, stats, dps etc?

What would you say is the best class for a tanky RoA build? Also what totem would work well for this build? I'm guessing decoy totem is a no brainer?....but what about a RoA totem? or would you need to invest more into totem/damage passives to make it worth while?

I did post my gear, my DPS is 2.2k on tooltip with 2 auras. And I have yet to equip a 6Link.

Totems have been added to gem setup section, please take a look. As for RoA totem i would not recommend because totem's do reduced damage, one thing I found useful was to link Iceshot + LMP to ranged totem because it creates iced ground which is very helpful defensively.

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hubey wrote:
Iron Grip is not worth the points spent to get there in this build (later on around 40% inc physical for 5 points, before even lower). Why not get Resolute Technique? Point Blank is fucking great with RoA, because the center of projectile movement is also the center of your RoA area (afaik).

I agree on IronGrip, it's kinda controvertial for even me ATM. It gives 44% inc physical damage later. using Lioneyes it definitely makes sense but not sure with ele bows I am.
Resolute Technique is not that necessary, you are the primary dex class, you have tons of accuracy to almost never miss.
And for RoA let me clear point blank interaction, The distance is calculated from YOUR footsteps to the centre of ROA not from the centre of ROA to the edge. It's not useful unless you are Facetanking the mobs 80% of time.


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I really appreciate all the minds giving valuable feedback, praise and criticism. Sorry for the delayed update as the initial build was mostly theory-craft until I myself reached a point with my ranger to practically optimize the build. It's updated heavily and thankfully it's not a breaking change, you can easily respec with the bonus points from quests. Just don't get rhoaed in cruel/merc fetid pools collecting those precious respec points :D

Good Luck!
https://mysocials.world/divine
I think you could put "mana problems mid-late game (unless you use blood magic" as a con.

Loving this guide by the way! Thanks a lot and keep up the good work!

Also, how come you only have the reduced mana reserved nodes on the top left? Don't you need a few more in order to reach 4 auras?
Bloodlines IGN: WhatsDisSkulls
Last edited by pheijai#1348 on Nov 25, 2013, 7:49:55 PM
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pheijai wrote:
I think you could put "mana problems mid-late game (unless you use blood magic" as a con.

Loving this guide by the way! Thanks a lot and keep up the good work!

Also, how come you only have the reduced mana reserved nodes on the top left? Don't you need a few more in order to reach 4 auras?


Mana problems with ranger is horrible in general, so putting it as a con for this build is not the way to go.

We have 16% reduced mana from Tree, which will make 60% auras reserve 60(1-0.16) = 50.4% or 51%
with a moderate level reduced mana you can easily run 2 60% aura's in early levels and when you acquire Alpha's you can reach 3 auras. 4 Auras are really not necessary and are a quality of life things. You will be fine with Grace + Hatred for start and then adding Wrath would be sweet.

- Edit: However I will look into option of running 4 auras, and if it's better for the build.
https://mysocials.world/divine
Last edited by blackdivine#1394 on Nov 26, 2013, 1:18:05 AM
Hey,

I'm looking to give nemesis a go with this build, however i have a question about blood magic. In your gem setups RoA/Frenzy etc use a blood magic gem but in the passive trees showing how the build should be at level 50/80 you still have the blood magic node in the tree.

Until i noticed this i just kinda assumed you'd run clarity and/or use mana potions until you get blood magic and life leech gems (after which you could start running the 2 auras). I see you suggest taking blood magic until you have a 6L but is taking blood magic early on still the right thing to do? or is it possible to use blood magic/life leech gems on a 5L to avoid having to take the blood magic node at all?

Thanks for the awesome guide :)
Last edited by Tinalin#6410 on Nov 26, 2013, 5:12:12 PM
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Tinalin wrote:
Hey,

I'm looking to give nemesis a go with this build, however i have a question about blood magic. In your gem setups RoA/Frenzy etc use a blood magic gem but in the passive trees showing how the build should be at level 50/80 you still have the blood magic node in the tree.

Until i noticed this i just kinda assumed you'd run clarity and/or use mana potions until you get blood magic and life leech gems (after which you could start running the 2 auras). I see you suggest taking blood magic until you have a 6L but is taking blood magic early on still the right thing to do? or is it possible to use blood magic/life leech gems on a 5L to avoid having to take the blood magic node at all?

Thanks for the awesome guide :)


I went for the 3 mana nodes early on in the duelist starting area and run lvl 3 clarity and have no issues with mana. Starting from when I got it to now lvl 50. Later on I got mana leech on my ring and its working even better. But thats just from my experience.
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Tinalin wrote:
Hey,

I'm looking to give nemesis a go with this build, however i have a question about blood magic. In your gem setups RoA/Frenzy etc use a blood magic gem but in the passive trees showing how the build should be at level 50/80 you still have the blood magic node in the tree.

Until i noticed this i just kinda assumed you'd run clarity and/or use mana potions until you get blood magic and life leech gems (after which you could start running the 2 auras). I see you suggest taking blood magic until you have a 6L but is taking blood magic early on still the right thing to do? or is it possible to use blood magic/life leech gems on a 5L to avoid having to take the blood magic node at all?

Thanks for the awesome guide :)


The reasong you see BM gems in my gem setup even with 5Links is because I was experimenting for the sake of this build and fucked up my toon a little bit :)

So what I've found out is that it's not worth it dropping one gem and replacing it with BM gem and then speccing out of Tree BM and running 1 aura early on. This is bad for many reasons, as BM GEM has insane Mana multiplier, almost 200% even when leveled. This will hurt you unless you have good regen. OTOH you are dropping one damage gem, this will gimp your damage and running single aura will get you back where you were otherwise.


Taking blood magic gem is early on is certainly not a right thing to do, you definitely should go blood magic node as described.
https://mysocials.world/divine
why would you run anger instead of hatred? you can slow, freeze and shatter with hatred?

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