[1.1.0] Spectral Melter (Spectral Throw Crit Shadow )

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shotcaller77 wrote:
Any suggestions on how to use/not use CwDT now with the insane assrape that just occured?


4L

cast when damage taken
enduring cry
molten shell
decoy totem
IGN: T_I_G_E_R
BM DO NOT TRADE WITH : Sowun (ign Rems)
After the changes to CwDT, I see 2 alternatives:

1) Keep CwDT at lvl 1 together with low level enduring cry and some curse since you will still get some endurance charges easily, even though it will be harder to keep them fully stacked. Molten shell will pretty much be a non factor in this case.

2) Level it as high as you can and put it together with e.g. enfeeble, enduring cry and immortal call. It will pretty much only proc when you take a huge hit, but it could be the thing that saves your life against a hard hitting monster. Who knows, might also save you from death that one time you miss the phys reflect graphics too.
IGN: @eredia

btw eredia your build has like 0% life reg? isnt this bad?

also since you went shield, why not taking the + extra % defense from wearing shield / block?
The shield nodes are crap. My shield with 1500 evasion, which is kind of insane would get 20% extra evasion for 3 passives, which equals 300 extra evasion. For 2 passives I can take the 8% and 18% aura bonus nodes which would increase my Grace aura by 26%. Grace at lvl 19 that my gem is at gives 1940 evasion, and those 2 nodes would give me 504.4 extra evasion. On top of that it boosts whatever 2nd aura I'm currently running with the same amount. With this in mind, should I want more defensive stats it would never be the block nodes.

Regarding life reg, I would not say no to it, but it's not worth the points I would have to sacrifice to get it. If you are scared of chaos damage as a map mod, you really won't have a problem with it as long as you don't enjoy taking 1 minute breaks between every monster pack you kill. On top of this, I think the Vitality aura will actually see some use after tomorrows patch when they change it to 40% reservation.

Edit: I could take the nodes over at the ranger area actually, below Aspect of the Panther, we shall see if I ever feel like I need to lose some damage output for survivabillity.
IGN: @eredia

Last edited by Eredia#7636 on Nov 12, 2013, 3:50:05 PM
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Eredia wrote:
After the changes to CwDT, I see 2 alternatives:

1) Keep CwDT at lvl 1 together with low level enduring cry and some curse since you will still get some endurance charges easily, even though it will be harder to keep them fully stacked. Molten shell will pretty much be a non factor in this case.

2) Level it as high as you can and put it together with e.g. enfeeble, enduring cry and immortal call. It will pretty much only proc when you take a huge hit, but it could be the thing that saves your life against a hard hitting monster. Who knows, might also save you from death that one time you miss the phys reflect graphics too.


Exactly what I was thinking. My gems are at required level 62 and CwDT is required level 32 or something. I'm not sure if there is a break even point that would still make all gems usable but my guess is I'll go for option 1.
Hey is this build viable on Nemesis ? And if would CI or Life be better for Nemesis ?

Thank you for your answers !
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dennisyes wrote:
Hey is this build viable on Nemesis ? And if would CI or Life be better for Nemesis ?

Thank you for your answers !


I run a variation of the life build on nemesis, currently lvl 85. I have posted my build several times in the thread (think I made a wall of text including it on the previous page). My damage is getting really high though, and phys reflect in high level maps is getting scary. Apart from that, it does work, and I do enjoy it.
IGN: @eredia

Last edited by Eredia#7636 on Nov 12, 2013, 10:53:38 AM
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Eredia wrote:
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dennisyes wrote:
Hey is this build viable on Nemesis ? And if would CI or Life be better for Nemesis ?

Thank you for your answers !


I run a variation of the life build on nemesis, currently lvl 85. I have posted my build several times in the thread (think I made a wall of text including it on the previous page). My damage is getting really high though, and phys reflect in high level maps is getting scary. Apart from that, it does work, and I do enjoy it.


Ok thank you! :) But I dont see that many differences to the Thread build :/ Or am I just blind ? ;D Tell me the main changes please :)
Last edited by Creyze#7983 on Nov 12, 2013, 11:37:23 AM
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dennisyes wrote:
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Eredia wrote:
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dennisyes wrote:
Hey is this build viable on Nemesis ? And if would CI or Life be better for Nemesis ?

Thank you for your answers !


I run a variation of the life build on nemesis, currently lvl 85. I have posted my build several times in the thread (think I made a wall of text including it on the previous page). My damage is getting really high though, and phys reflect in high level maps is getting scary. Apart from that, it does work, and I do enjoy it.


Ok thank you! :) But I dont see that many differences to the Thread build :/ Or am I just blind ? ;D Tell me the main changes please :)


He used many suggestions I posted for the final build, even though I modified my own slightly since then. To be honest I haven't looked at what he has linked in a long time. Last I saw the early level versions in the first post was very different from the end result.

At the end of the day, run whatever you feel like. I keep changing small parts of my build all the times to fit my needs. But then again, if you are new to the game and need help with builds, it might not be the easiest thing to react to changes you need to be making.
IGN: @eredia

Last edited by Eredia#7636 on Nov 12, 2013, 11:48:26 AM
I just want a solid Nemesis Shadow spectral throw build with which I can survive but also do much damage .. There are so many ways to build thats why I am kinda confused. :D

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