A disturbing trend (Games are supposed to be hard)
I did suggest it here as well. I do think players should be able to choose the difficulty, but overall I'm sure the thinking was that giving that option right out of the gate would cause some players to try it, get decimated, and then quit.
That can be solved by requiring some full playthroughs before you can skip, but I'm sure that they feel that is more effort than it is worth. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
| |
"I'd much rather it was solved with a simple warning message at difficulty selection. For people who don't have millions of hours of free time to dump into games (or who just, you know, value our time), requiring playthroughs to unlock a satisfying difficulty level is not hugely different from the linear one-after-the-other method. Besides, it's not like people trying PoE, getting decimated and quitting is something GGG have avoided in how hard the game is currently anyway. :P |
![]() |
" As an expert level chess player I approve whole heartedly of this post! Excellent analogy. |
![]() |
" Oh really? I think they are. Especially after the elemental damage adjustment (coming with resist penalties). The items just became a lot more important and a lot more effective with that patch. Good items do 90% of the thing in this game. I know all the true hc players will jump on me because I left only 10% for their "skill". Well, if your skills are not enough you simply get better gear here. ✠ ✠
|
![]() |
I remember back in early Beta when for the first time I logged in to play this new exciting new free ARPG and saw this global chat. The conversations that people were going around were very mature and in depth. I was surprised and intrigued, so I joined in and I got settled into the game quite nicely as everyone was nice and explained to me certain things that I didn't understand and in return later I did the same thing, helped the newbies understand something they did not in the game. People were discussing mechanics already and what can be changed. Now it is mostly filled with Diablo fans or other kids that just wont stop spewing non-sense. I am not saying the whole community is bad. This happens to every game that is free, the kids just try it or at least lovers of the Diablo series, or more like people from WoW who like the way Diablo 3 plays and so after that find out about PoE as well and see that it is free and rather try that out first. I am not really sure.
"When we hit our lowest point, we are open to the greatest change." Avatar Aang from the Legend of Korra.
|
![]() |
" Just saying, google "Realm of the Mad God" and your point will be completely refuted. Perfect example of a game that is truly unforgiving (you lose your character forever if you die once), actually requires skill to see majority of the content, and has a pretty large fan base. Games don't "need" difficulty settings. If there were a difficulty setting in Dark Souls, it wouldn't be half the game that people make it out to be. Developers of games generally add those options to make their games more appealing to a larger audience (the purpose of most big name publishers), and that's fine, there's nothing wrong with that. I'm not going to simply state, "Well, that's bad game design because I want to be challenged to the point of frustration," because that's the way the developers wanted it to be. TL;DR Know the product before you purchase it/invest time in it. | |
" Them damn Diablo lovers always ruin everything! "I'm wys ripping to the bass, tripping off my face
I'm laced, hook you with a phrase, put you in a daze Rap-rave t-t-t-to the grave sinne binne my Vat vyf, my piel is styf binne in jou lyf." |
![]() |
" There certainly is a lot of stereotyping in video games today. Standard Forever
|
![]() |
I am late to this thread, but what boggles me the most is that people think this game is so hard. Yes, it is more challenging than some games, but hard? No.
For example, Hailrake. Apparently some people think he is too hard or have died dozens of times. What gives people? With my very first character, he killed me about a half dozen times in normal difficulty. Since then, no deaths with any character in any difficulty. I watched what he was doing; analyzed it; and figured out what to do about it, all as a PoE noob, with no outside help. It just wasn't that hard. thus: 1.get some cold resist 2.get a flask that dispells frozen 3.get a decent amount of life and damage. In normal, this might mean bypassing him and coming back later. Oh the horror! 4.approach his area carefully, drawing other monsters back the way you came, clear them first, fight HR alone 5.move around a lot, dodge icespears 6.HR dead, get medicine chest And I am not even a serious gamer. Maybe not exactly casual, but somewhere in between. Probably closer to casual. Currently, the only thing in the game I would call hard is the oversoul. I rarely kill him without a death or two or five. This is enough to keep me out of hardcore .. but like I said, I am not hardcore. So I really don't get the complaints. All I see is that some areas/fights require planning, tactics, and sometimes a gear switch. I call this good game design. not enough time for gaming! Last edited by zinger#5527 on Oct 25, 2012, 8:51:40 AM
|
![]() |
Games are not supposed to be hard.
Games are not supposed to be fun. Ignoring the concept that even the word 'game' is subjective and going with the 'usual' concept of a game then the correct definition is: Games are supposed to challenge you, either mentally or physically, either by challenging your own self competition or by challenging someone else's sense of competition. I myself class a vast number of modern computer games as 'activities' rather than 'games'. if you want a simple analogy, a return to the concept of Arcade Games. The topic is extremely difficult to explain due to the nature of how the English language has developed over the centuries with many words having multiple meanings rather than having a new word for each new meaning, so this is the best I can do: Playing PoE is, by itself, an activity. A bit like going for a jog or reading a book or watching a film. It's mainly an automated relaxing (even when it's stressing) 'activity'. It becomes a 'game' when you 'challenge' someone to PVP or when you have a Ladder Challenge or when you try to purchase items via a 'real world' marketplace. The lottery function of crafting could be considered a 'game' within an activity as it requires a very specific type of mindset to assess all the different permutations. But essentially it's a mindless process. I think what the OP is suggesting is that s/he does not like the mindless process aspect and would rather have such things as Quest Dilemmas, a choice between good and evil, mazes, problem solving quests and all those other things that RPGs were once upon a time, in a brief golden age, spoilt with. Either than or he just prefers it when he dies more in a game. |
![]() |