about PvP (simple algorithm). now with proposed solution

PvP is made around builds. I gaurentee that you can get the best items for whatever build you think is good and ill make a counter build to squash you like a bug
The points you make in the OP, johnKeys, are precisely why I think (key words here, people. no jumping down my throat please) ARPG games are ill suited to a quality PvP experience.

Some people enjoy the challenge of being undergeared and trying to hone their skills to beats the opponents gear, some enjoy the faceroll of uber gear that removes a measure of skill from the equation. My personal preference for PvP is a game that wsa built around the notion of PvP and is mechanically geared toward it rather than PvP being thrown in to what is, in essence, a PvE experience, and the latter is how I view every attempt at PvP in an ARPG I've ever seen.

I'm glad the people who like this type of PvP are getting it and I hope they get a great deal of fun out of it. As long as I have the choice to not participate, more power to 'em.
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johnKeys wrote:
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Odoakar wrote:

Simple ELO system will match players with uber gear vs players with uber gear. Players with shitty gear will play against player with shitty gear. As you slowly improve your gear and your skill, you will slowly move up the ladder.


I wouldn't call it "simple".
you need some way to "rank" a player's gear level.
simple enough with uniques right? how about rares? how about players who swap out to "crap gear" for the ranking, then put on their real gear to PvP.

it's a Pandora's Box man. don't go there.

sadly, I don't see a solution.
matching people with same character level obviously doesn't work, and matching according to win/loss record has it's flaws: one of them could be non-uber-geared who happened to match up with players of slightly worse gear. he will be destroyed by the uber-geared.

imbalance in PvP is a reflection of every other imbalance in the game, and there are a lot more than a few of those.

looks like I won't PvP in 1.0.
it's no use.


No. The simplest ELO system would do just fine. ELO points are awarded based on wins. A win factors in many things:

- gear
- skill
- luck
- whatever

If you start winning, your ELO point rise and you encounter people with similar ELO. This means they too have been winning their matches, be it because of the gear, skill, luck, exploits. If you start losing because you have poor gear, you move down the ELO ladder and start encountering people with similar low ELO, meaning they too have poor gear or are extremely unskilled or very unlucky in their duels.

In ELO system you would't have GEAR vs GEAR, but POINTS vs POINTS. And this one numerical representation of your overall 'power' encompasses your gear, your skill, your luck, your knowledge of the meta game etc and allows you to play against evenly matched opponents.

I mean, this is nothing new guys. I played SC2 quite a lot on ladder, and the ELO (or MMR as Blizzard calls it) allows you to play with people of similar 'strenght' and climb or fall down the ladder. SC2 is similarily unbalanced, the people who play the most will always have better mechanics and build execution. I never could beat people who practiced for hours and hours, but that was fine, I didn't expect to win with my 1-2h casual play per day. You lose a couple of matches, go down the ladder and start playing opponents who are about as good as you are. You then start playing 5-6h every day, practice and practice, and soon enough you are winning in streaks and climbing the ladder.

ELO system in PoE would behave the same, if you have uber gear you will be faced against opponents with uber gear. If you suck, you will fight against the people who suck. As you get better and better gear, or improve your PvP build, you will start winning and accumulating ELO points, which means you will climb the ladder and start facing people of similar strenght.
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Last edited by Odoakar#1827 on Oct 11, 2013, 11:41:48 AM
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johnKeys wrote:
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Lord_of_Error wrote:

The Voltaxic owner will be very unhappy if he encounters someone with CI. You know, chaos immunity. His armour will probably on the low end, so I'd go with high phys damage.
But yeah, of course gear will matter in PvP, that's not the biggest of surprises, isn't it?


oh I forgot to mention: he has a Lioneye's Glare on weapon swap. can't be uber-geared without having LG on weapon swap.
you know, for those pesky Chaos Inoculation guys :)

the point of the thread is: gear = win PvP. just like gear = win PvE.
gear doesn't "matter" - gear determines who will come out on top. pure and simple.


any crappy geared max block CI build will beat him

Hell the crappy geared max block guy dont even have to attack his tempest shield will kil his opponent you see there is always a counter

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