about PvP (simple algorithm). now with proposed solution
PvP is made around builds. I gaurentee that you can get the best items for whatever build you think is good and ill make a counter build to squash you like a bug
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The points you make in the OP, johnKeys, are precisely why I think (key words here, people. no jumping down my throat please) ARPG games are ill suited to a quality PvP experience.
Some people enjoy the challenge of being undergeared and trying to hone their skills to beats the opponents gear, some enjoy the faceroll of uber gear that removes a measure of skill from the equation. My personal preference for PvP is a game that wsa built around the notion of PvP and is mechanically geared toward it rather than PvP being thrown in to what is, in essence, a PvE experience, and the latter is how I view every attempt at PvP in an ARPG I've ever seen. I'm glad the people who like this type of PvP are getting it and I hope they get a great deal of fun out of it. As long as I have the choice to not participate, more power to 'em. |
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" No. The simplest ELO system would do just fine. ELO points are awarded based on wins. A win factors in many things: - gear - skill - luck - whatever If you start winning, your ELO point rise and you encounter people with similar ELO. This means they too have been winning their matches, be it because of the gear, skill, luck, exploits. If you start losing because you have poor gear, you move down the ELO ladder and start encountering people with similar low ELO, meaning they too have poor gear or are extremely unskilled or very unlucky in their duels. In ELO system you would't have GEAR vs GEAR, but POINTS vs POINTS. And this one numerical representation of your overall 'power' encompasses your gear, your skill, your luck, your knowledge of the meta game etc and allows you to play against evenly matched opponents. I mean, this is nothing new guys. I played SC2 quite a lot on ladder, and the ELO (or MMR as Blizzard calls it) allows you to play with people of similar 'strenght' and climb or fall down the ladder. SC2 is similarily unbalanced, the people who play the most will always have better mechanics and build execution. I never could beat people who practiced for hours and hours, but that was fine, I didn't expect to win with my 1-2h casual play per day. You lose a couple of matches, go down the ladder and start playing opponents who are about as good as you are. You then start playing 5-6h every day, practice and practice, and soon enough you are winning in streaks and climbing the ladder. ELO system in PoE would behave the same, if you have uber gear you will be faced against opponents with uber gear. If you suck, you will fight against the people who suck. As you get better and better gear, or improve your PvP build, you will start winning and accumulating ELO points, which means you will climb the ladder and start facing people of similar strenght. „I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“ „If they think I'm going to let them sweep this pizza guy thing under the rug...“ No mod action. Business as usual. Last edited by Odoakar#1827 on Oct 11, 2013, 11:41:48 AM
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" any crappy geared max block CI build will beat him Hell the crappy geared max block guy dont even have to attack his tempest shield will kil his opponent you see there is always a counter |
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