about PvP (simple algorithm). now with proposed solution

The Best Possible Magic the Gathering Deck
Standard Format
According to johnKeys, prices courtesy StarCityGames.com

4 Shivan Dragon ($499.99, Alpha)
4 Nightmare ($149.99, Alpha)
4 Blessing ($79.99, Alpha)
4 Chandra, Pyromancer ($42.99, 2014 Core Set)
4 Elspeth, Sun's Champion ($39.99, Theros)
4 Thoughtseize ($39.99, Lorwyn)
4 Voice of Resurgence ($39.99, Dragon's Maze)
4 Jace, Architect of Thought ($39.99, Return to Ravnica)
4 Stormbreath Dragon ($34.99, Theros)
4 Ashiok, Nightmare Weaver ($29.99, Theros)
4 Archangel of Thune ($29.99, 2014 Core Set)
4 Domri Rade ($29.99, Gatecrash)
4 Sphinx's Revelation ($27.49, Return to Ravnica)
4 Purphoros, God of the Forge ($24.99, Theros)
4 Thassa, God of the Sea ($24.99, Theros)

Total cost: $4421.44. Must be OP. Who needs land when you've got gear this good?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 11, 2013, 8:09:10 AM
It's an arpg. Gear being a huge factor in PvP is nothing close to new.

You might as well make friends with other self-found people if you plan on attempting PvP with self-found gear, because the skilled people who bother to play the game in its entirety will crush your soul.
"
Nightmare90 wrote:
Just out of curiosity, what are you basing your theories out of, OP?
Did you experiment with different equipment sets in actual PvP combat?

Isn't this topic better placed in Beta PvP Feedback
so it might get the attention of actual PvP interested people and devs?


I'm basing this on a very small sample size - namely my own experiences - but I have no reason to believe it could be opposite in the general case.

I owned people almost twice my level in low level PvP, simply because I had far superior gear.
I got owned by people -10 (or more) my level in open PvP, because they had better gear.
both cases were pretty straightforward: all the winner did was run up and attack (or stand and attack).
the loser could go for any kind of tactic he wanted - and it didn't help.
both cases involved people obviously better than me at the game, as well as those who are not.
it didn't matter. gear was the decisive factor, every single time.

in a funny but quite expected way, it corresponds with my experiences with PvE since January: raw skill can only get you so far in the game. OP builds with OP gear will get you further.
a lot further, and a lot quicker.

as for Beta PvP feedback, my theory is for PvP that's not Beta.
unless GGG changed this from the core in 1.0 - and they didn't, and won't - both PvP and PvE will remain one giant gear-check.

and again, I wouldn't have a problem with it, if and only if gear was actually a function of skill.
it isn't.
it's a function of endless grind, or trade, or pure luck, or RMT.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 11, 2013, 8:23:36 AM
"
johnKeys wrote:
if (Player1.gear() > Player2.gear()){
winner(Player1);
}

else {
winner(Player2);
}


maybe I'm being a bit too dramatic here, but I believe the game is based around gear-checks, and PvP will only make matters worse.
the "rich" with OP gear, will own the skilled.
which wouldn't be a problem if (rich == skilled).
it isn't.

before you disagree and flame me, let me ask you a question: how do you plan on beating a player, who has a Voltaxic Rift, a Shavronne's Wrappings, and that "cannot be stunned" amulet, assuming your entire gear is "worth" about as much as his weaker ring?
you're both around the same level btw.

my conclusion is based - in part - on entering Act 2 Normal PvP at level 16, and owning everybody below level 26, just because I had a Goddess Bound or Facebreaker, and they didn't.


exactly and heres my question:

Why legacy items exist, somehow i dont understand ggg team when only lowering stats of new stuffs, who new people getting.
Letting old people run around with their legacy items and be stronger, because they didnt get fixed, only new stuffs become balanced.


Time to sort this out GGG... team, some people i met actually starting to say they might quit if you keep this up, and im actually thinking about it too.

it does give those "OP" items a fair advantage to those who use balanced items, still you never balanced those OP items, just new items.
If GGG would agree to implement something like in D2 (duel penalty, players deal only 1/8 their damage to other players), there could be more space for "strategy" and "skill".

"
before you disagree and flame me, let me ask you a question: how do you plan on beating a player, who has a Voltaxic Rift, a Shavronne's Wrappings, and that "cannot be stunned" amulet, assuming your entire gear is "worth" about as much as his weaker ring?
you're both around the same level btw.

Lag him to death using triple GMP Arctic Breath faster casting totem and throwing multiple bear traps/fire traps everywhere.
IGN @Ostropalca
Last edited by Evantis#3706 on Oct 11, 2013, 8:33:13 AM
"
Evantis wrote:

Lag him to death using triple GMP Arctic Breath faster casting totem and throwing multiple bear traps/fire traps everywhere.


never thought of it: beat superior gear with superior gaming rig :)

unfortunately, I would be at the bottom of the food chain this way :D
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
johnKeys wrote:
"
Evantis wrote:

Lag him to death using triple GMP Arctic Breath faster casting totem and throwing multiple bear traps/fire traps everywhere.


never thought of it: beat superior gear with superior gaming rig :)

unfortunately, I would be at the bottom of the food chain this way :D

Off-Topic
OMG, PoE P2W, Razer soon selling complete gaming rigs in PoE shop. :D
"
johnKeys wrote:
[...]
before you disagree and flame me, let me ask you a question: how do you plan on beating a player, who has a Voltaxic Rift, a Shavronne's Wrappings, and that "cannot be stunned" amulet, assuming your entire gear is "worth" about as much as his weaker ring?
you're both around the same level btw.
[...]

The Voltaxic owner will be very unhappy if he encounters someone with CI. You know, chaos immunity. His armour will probably on the low end, so I'd go with high phys damage.
But yeah, of course gear will matter in PvP, that's not the biggest of surprises, isn't it?
"
Lord_of_Error wrote:

The Voltaxic owner will be very unhappy if he encounters someone with CI. You know, chaos immunity. His armour will probably on the low end, so I'd go with high phys damage.
But yeah, of course gear will matter in PvP, that's not the biggest of surprises, isn't it?


oh I forgot to mention: he has a Lioneye's Glare on weapon swap. can't be uber-geared without having LG on weapon swap.
you know, for those pesky Chaos Inoculation guys :)

the point of the thread is: gear = win PvP. just like gear = win PvE.
gear doesn't "matter" - gear determines who will come out on top. pure and simple.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
have you tryed pvp? i dnt know what they are doing bring out tornys.... pvp is beyond broken and no one currently plays it, stack full life regen, and you wont die, being 1 shotted by ele hit meeles if you dnt stack life rengen, poes pvp balance is worse then d3's, we need some kind of pvp gear with a pvp rese stat or its going to be ethier 1 shot fest, or all stacking life regen and no one dies

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