1.0 "It's a Trap" Tyrliths Endgame Trapper - HC+ VIABLE! "WE ARE FINE"!
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pathing update skimmed 2 nodes, and the new pathing includes mana/manaregen and spellpower over pure int thanks for the tip didnt notice it earlier
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Copied this bit from the Scion crosspost.
once i figure out what the dumpster nodes for traps are i should be able to drop a %life node in the templar tree, that would put me back on one 6(8)%mod instead of two, with regen mods only. i need to see how effective the vitality buff is also. as far as i can tell, this build is still viable 1.0, fire trap has been nerfed but the global trap buff from nodes will compensate giving bonuses to all 3 traps. 5% flat trap gem reduc doesnt bother me in the least, also RF will take a dive in dmg upgrade but im glad traps still scale with spelldmg, this build wont be as op as it is now without trapnodes though. also seeing this build now gets nerfed in es a bit due to the 17% decrease in defences on shields.. we might need to sacrifice RF "perhaps countered by buff to discipline "if will stil Ramp up the es profit even more" PS, some small math regarding the 60%aura buffs mana reduc 2aura's(VIT+DISC) 120% *71 Reserve puts you on 85 % mana reserve running clarity on (wich would put me on 150 mana, with the trap cost reduction this might be fine im also getting more mana regen/nodes in 1.0) then running mana Reduc + BM + Clarity on life reserve 800 life needed for reserving 99% without mana reduc. this will allow me to run 3 aura's so have to dump purity wich hurts build regen alot 81>77 max res. this should keep rf stable fine, and have gifts procure additional regen also legacy shavronnes now.. sheet this build just got even more expensive Last edited by Tyrlith#3242 on Oct 22, 2013, 10:19:24 AM
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stream up,
willing to debate 1.0! |
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finally, got my highlights/archive to work
-20 Mageara faceroll. http://www.twitch.tv/tyrlith/c/3125441 Magaera Tempest chains faceroll http://www.twitch.tv/tyrlith/c/3125505 NEED HARDER MODS :D NM the rage, people shoulda stayed out the fight if they cant stay alive on it. in before the nerf! http://www.twitch.tv/tyrlith/c/3125666 Last edited by Tyrlith#3242 on Oct 22, 2013, 5:12:13 PM
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hopefully i can get the passive tree built before release.
seems like the nodes that are linking the center are fine! WERE GOOD TO GO! we got some info's! ok trapnodes MIGHT NOT BE so dumpster, one good thing is we can probably safely drop RF now to go full regen mode+damage "Take note, -30% firetrap = 70%*3 =210% thus 110% more firetrap dmg than pre 1.0 compensates for the RF nerf. ok.. YES PLEASE .. -160! " no change for the build but perhaps a good change for doing ranger/shadow LIFE based versions its now DEAD center in the tree, seeing what EE is this is an excelent change " This might be a value pickup. " Last edited by Tyrlith#3242 on Oct 23, 2013, 4:50:40 AM
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Looks like its safe to try scion with this build in the new leagues.
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u think this might be viable as first char in 1.0 4month leagues?
how consistent is the shocking? |
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" large packs = consistent single target not so migth change with new trapnodes. RF = RIP btw the additional es DEGEN no matter the rate will make it impossible to run with this kind of ES. running this build on Trap dmg nodes+Lowlife works fine, lowlife being Totally optional after you get the nodes "as it would grant only 30% mult spellpower from pain attunement and an additional Aura" Last edited by Tyrlith#3242 on Oct 23, 2013, 9:48:54 AM
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only low life viable?
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" no, with the addition of the trap node dmg, this build is non Low life viable too. |
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