0.9.12qq Patch Notes
" I have a question, does this change only to make it consistent with other skills or are there any specific special case where this changes provide better or worse benefits than before ? By special I mean very rare cases Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer on Oct 8, 2012, 7:47:58 PM
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" You mean "Metronomying", right? | |
I like these changes. Not so sure about the gem quality nerfs though. I think the base skill should be nerfed, to make quality bonuses larger and more meaningful.
Looking forward to rerolling hybrid classes on the new tree. Last edited by BurnOutBrighter on Oct 8, 2012, 7:49:48 PM
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" Tears are falling in reverse back to my eyeball. Unviable build tester.
Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 | |
/Metronomies X please.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.
Dogma > Souls, but they're masterworks all. You can't go wrong. I was right about PoE2 needing to be a separate, new game. It was really obvious. |
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" The Dark Forest is already very confusing. Does a further improved randomness make it more confusing or less confusing? Ingame name - Polypodiaceae
My shop - http://www.pathofexile.com/forum/view-thread/344031 |
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waaaaaaaaaaaaaaaaaaaaaaaaaaaah
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" You did it again ^^ " I think these amounts should be reversed. 2% multiplier is worth more than 1% chance. | |
wooooo Brutus meat hook
freshhh meeeeaaat |