0.9.12qq Patch Notes

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Chris wrote:

  • The following skills have had their damage modifiers factored into Damage Effectiveness rather than being listed as separate stats (this does not change their damage): Leap Slam, Sweep, Ground Slam, Cleave, Dual Strike, Blade Flurry, Split Arrow, Glacial Hammer and Power Siphon.



I have a question, does this change only to make it consistent with other skills or are there any specific special case where this changes provide better or worse benefits than before ?

By special I mean very rare cases
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Last edited by Progammer on Oct 8, 2012, 7:47:58 PM
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Metronomy wrote:
Is partying enabled in these 'new leagues'?


lol
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Metronomy wrote:
Is partying enabled in these 'new leagues'?

You mean "Metronomying", right?
I like these changes. Not so sure about the gem quality nerfs though. I think the base skill should be nerfed, to make quality bonuses larger and more meaningful.

Looking forward to rerolling hybrid classes on the new tree.
Last edited by BurnOutBrighter on Oct 8, 2012, 7:49:48 PM
"
Chris wrote:


  • Increased Critical Strike Chance (Support): From 0.5% critical strike chance per quality point to 1%.
  • Melee Physical Damage (Support): From 0.2% per quality point to 0.35%.
  • Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.



Tears are falling in reverse back to my eyeball.
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
/Metronomies X please.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
"
Further improved the randomness of the Dark Forest area.


The Dark Forest is already very confusing. Does a further improved randomness make it more confusing or less confusing?
Ingame name - Polypodiaceae
My shop - http://www.pathofexile.com/forum/view-thread/344031
waaaaaaaaaaaaaaaaaaaaaaaaaaaah
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Chris wrote:
Blade Flurry

You did it again ^^

"
Chris wrote:
  • Increased Critical Strike Chance (Support): From 0.5% critical strike chance per quality point to 1%.
  • Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.

I think these amounts should be reversed. 2% multiplier is worth more than 1% chance.
wooooo Brutus meat hook

freshhh meeeeaaat

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