DonaldF's Zombie Summoner build 3300% AoE dmg zombie[video guide](10/06/2013)

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mattc3303 wrote:
I would recommend switching remote mine out for a 20% quality added fire. I don't recommend remote mine mainly because in higher map difficulty you'll need to constantly re-summon zombies vs bosses with high damage. Which is kinda annoying if your constantly switching your tabula rasa than going back to town. (especially bad when there is a limited amount of portal space). I recommend going warlords mark or putting lifeleach on your zombies so u can have more consistency against content that can kill your zombie easily.

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I'd like to say good job but honestly so many exploits in this build thats not even funny


Like Amiag said don't create a build around exploits, rather your base build should work without them but exploits just give an added benefit.


Thank you for your opinion.

My build works without gem swapping trick.
Certainly it gives me more power.
But, I usually use only 4 big zombie. Cause it's enough.

I usually run around Lv70 map.
I've never gone higher difficulty map like Crematrium.
So, I don't know what will happen.
I'll try higher difficulty map when I get them.



"
whrsmycoffee wrote:
very nice guide!

You grab a lot of +aoe and +aoe dmg in your passive skill tree, do these apply to zombie's melee splash and unrighteous fire from spectres?

Like mattc3303 said.
+AoE passives will not apply my minions.
But, +AoE passives make huge radius of Aura, Cold Snap, Freeze Mine, Elemental Proliferation.
Huge radius of Aura makes my minions safe and also my cold snap and freeze mine can freeze one screen of enemy.
IGN:DonaldF_DS
Youtube Channel:
http://www.youtube.com/channel/UCM3Cv4VyTLmec7UHsaNBuiw
Why Your zombies never lose hp ?:O
Really nice build! I was wondering what bandit quest rewards you use? 1 skill points for all Im guessing?

Edit: Nevermind I did not see them when first reading the guide >.>
Last edited by Karatecowboy on Sep 21, 2013, 8:18:23 PM
dang really nice build, made me want to re-roll a summoner
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DonaldF wrote:
"
mattc3303 wrote:
I would recommend switching remote mine out for a 20% quality added fire. I don't recommend remote mine mainly because in higher map difficulty you'll need to constantly re-summon zombies vs bosses with high damage. Which is kinda annoying if your constantly switching your tabula rasa than going back to town. (especially bad when there is a limited amount of portal space). I recommend going warlords mark or putting lifeleach on your zombies so u can have more consistency against content that can kill your zombie easily.

"
I'd like to say good job but honestly so many exploits in this build thats not even funny


Like Amiag said don't create a build around exploits, rather your base build should work without them but exploits just give an added benefit.


Thank you for your opinion.

My build works without gem swapping trick.
Certainly it gives me more power.
But, I usually use only 4 big zombie. Cause it's enough.

I usually run around Lv70 map.
I've never gone higher difficulty map like Crematrium.
So, I don't know what will happen.
I'll try higher difficulty map when I get them.



"
whrsmycoffee wrote:
very nice guide!

You grab a lot of +aoe and +aoe dmg in your passive skill tree, do these apply to zombie's melee splash and unrighteous fire from spectres?

Like mattc3303 said.
+AoE passives will not apply my minions.
But, +AoE passives make huge radius of Aura, Cold Snap, Freeze Mine, Elemental Proliferation.
Huge radius of Aura makes my minions safe and also my cold snap and freeze mine can freeze one screen of enemy.


I thought as much. Now, my build is a bit different, I'm not sure the AOE nodes are worth it. I just started playing my summoner again and got a montregul's to try your style out. It's good but not sure it's faster clear speed than fire ball spectres.

If you want to check it out, this is my build:

Sick. Thumbs down. Hope it will be fixed.
Hateful post.
Where does the cold damage come from on you zombies???? im very confused about that one.
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benhelmer wrote:
Where does the cold damage come from on you zombies???? im very confused about that one.


same question -> I couldn't see an added %x of phy damage as cold damage or %x of phy damage converted to cold damage. Where cold attack comes from?
I watched your video. You certainly clear lunaris 3 quite fast and you will clear trash very quickly in maps. Its just how are you going to fight some map bosses/mob types when your resummoning gear is in your stash.

Piety, Temple
Vaal, The Maze
ROA skele, Thicket
Megaera, Crematorium
Piety, Shrine
Warmonger, Shipyard

Can you post videos of you doing these bosses? These have always been the bane of summoners.

*Your build is a bit different than the standard, so am interested in how it holds up.

EDIT: I do the same summoning setup as you. But instead of dual midnights I use a Chober for the zombies, Gives them a massive boost in hp.

more ideas, instead of raising one more BM, try raising a frenzy gorilla in Act2, they will increase your zombie dps further.





Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Sep 22, 2013, 2:17:44 PM
Interesting video, thumbs up for using freeze mine :)

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