Anyone else use Infernal Mantle?

I find it weird how this chest is only going for 1-2 Chaos. The ES alone IMO is already worth more than that... I just wanna see if anyone else is using this as their main chest and if so, what build you're running it on.


I'm personally running a Crit Bear Trap Templar that prolifs burn, and this chest is great! The global crit chance helps a lot, since Bear Trap isn't considered a spell, nor weapon attack. Fire Damage and the +1 Fire Gems is also a nice boost to my damage as I support my two Bear Traps with

1 - Infernal Mantle) Remote Mine, Added Fire, Ele Prolif, Culling Strike, (and Increase Crit Chance if I somehow get a 6L :S)

2 - Searing Touch) Added Fire, Ele Prolif, Increase Burning Damage, Increase Critical Strikes, (and Cull if I get a 6L)



The 100% increase damage on spells taken when on low mana might seem bad, but for me, I just lay everything down first (I also use a Shock Nova Totem to prolif shock w/ Ele Equilibrium for more dmg), so it wouldn't really affect me.

The Fire Damage converted to Chaos I think is mainly a benefit to those who normally get killed by reflect since Chaos damage isn't an element, that's a plus then I suppose. I don't really know how well this serves in my build though lol.



So yea, basically... why is this chest so dirt cheap, and is anyone else using this chest? If so, what build are you running it with?

@porkguy
I think it has some great potential for explosive arrow. Can't quite afford one with great links though :'(
Using a pretty good roll on my Fireball totem! Love the chest itself :)
Using FB - Totem - FC - LMP - Fire Pen. in it.
If I don't reply to a bid, or won a bid, contact me in game, or send me a PM!
IGN: Casaub
I'm using it on my block/crit build with Tempest Shield/Firestorm/Arctic Armour/Spell Totem+quality Arc. Also using Voidbring and The Anvil, so it's basically a trifecta of unpopular uniques.

It's a great unique for some builds, and great for anyone who wants it that the hivemind has decided that it should be worth nothing.
IGN: Grisloo
"
Grislo wrote:
I'm using it on my block/crit build with Tempest Shield/Firestorm/Arctic Armour/Spell Totem+quality Arc. Also using Voidbring and The Anvil, so it's basically a trifecta of unpopular uniques.

It's a great unique for some builds, and great for anyone who wants it that the hivemind has decided that it should be worth nothing.


It's worth nothing because of it's drop rate. I got 4 infernal mantles before I got my first karui ward.

Edit--in anarchy that is.
Last edited by Gulruon on Aug 6, 2013, 3:52:48 PM
I always asked myself this but couldn´t get an answere so i think this i a good moment for that question.

Since you can´t decrease mobs resistance to chaos damage isn´t chaos damage the weakest magic damage you could do in comparison to the other elements?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
"
Spysong192 wrote:
I always asked myself this but couldn´t get an answere so i think this i a good moment for that question.

Since you can´t decrease mobs resistance to chaos damage isn´t chaos damage the weakest magic damage you could do in comparison to the other elements?


The reason you can't reduce mobs resistance to chaos damage is probably because it is already very low. I don't have any official information but my guess is that the normal monster chaos resistance is usually much lower than their elemental damage resistance.

____________________________________________________

To answer the OP's question, if you are creating a character with a lots of burning damage and this is the case of many fire builds, then the 25% fire damage converted to chaos damage is kinda lost. It will reduce your burning damage by 25%.

Also if you use curses like elemental weakness/flammability or fire penetration gem, then the 25% chaos damage is also more a bad thing than a good thing.

The only case where the chaos damage is nice is when the fire build doesn't involve much crit/burning and when not using fire resistance weakening skills/gems In my opinion, that doesn't happen very often. I know that some ppl using firestorm don't like burning damage because it makes some monsters running away from the storm. But then, the increased crit chance from the chest is undesirable.

Some ppl may argue that the 25% chaos convertion helps against elemental reflect. However, with max resist, elemental reflect isn't usually a problem.

However, the major problem with the chest is the increased spell damage taken when low on mana. Most character pick up as many auras as their mana allows, and keep just enough mana to cast their main spells without going constantly out of mana. That usually means being low on mana (less than 33% of max mana) 100% of the time, which means double damage taken from spells. That hurts ! The nice amount of ES the infernal mantle provides just isn't enough to compensate. To adjust to that penalty, you'd either need to give up some auras or pick up more +% mana nods. In either case, its a bigger penalty than what ppl are ready to pay. So they simply give up their plan to use the chest.

The only type of character that wouldn't have problem with the spell damage penalty when low on mana are blood magic characters. But blood magic characters have no use for the energy shield.

So, unless I'm missing something, that leave very few builds for which the mantle could be a very good item to get.


Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor on Aug 6, 2013, 5:16:37 PM
"
Velkor wrote:
"
Spysong192 wrote:
I always asked myself this but couldn´t get an answere so i think this i a good moment for that question.

Since you can´t decrease mobs resistance to chaos damage isn´t chaos damage the weakest magic damage you could do in comparison to the other elements?


The reason you can't reduce mobs resistance to chaos damage is probably because it is already very low. I don't have any official information but my guess is that the normal monster chaos resistance is usually much lower than their elemental damage resistance.

Spoiler
____________________________________________________

To answer the OP's question, if you are creating a character with a lots of burning damage and this is the case of many fire builds, then the 25% fire damage converted to chaos damage is kinda lost. It will reduce your burning damage by 25%.

Also if you use curses like elemental weakness/flammability or fire penetration gem, then the 25% chaos damage is also more a bad thing than a good thing.

The only case where the chaos damage is nice is when the fire build doesn't involve much crit/burning and when not using fire resistance weakening skills/gems In my opinion, that doesn't happen very often. I know that some ppl using firestorm don't like burning damage because it makes some monsters running away from the storm. But then, the increased crit chance from the chest is undesirable.

Some ppl may argue that the 25% chaos convertion helps against elemental reflect. However, with max resist, elemental reflect isn't usually a problem.

However, the major problem with the chest is the increased spell damage taken when low on mana. Most character pick up as many auras as their mana allows, and keep just enough mana to cast their main spells without going constantly out of mana. That usually means being low on mana (less than 33% of max mana) 100% of the time, which means double damage taken from spells. That hurts ! The nice amount of ES the infernal mantle provides just isn't enough to compensate. To adjust to that penalty, you'd either need to give up some auras or pick up more +% mana nods. In either case, its a bigger penalty than what ppl are ready to pay. So they simply give up their plan to use the chest.

The only type of character that wouldn't have problem with the spell damage penalty when low on mana are blood magic characters. But blood magic characters have no use for the energy shield.

So, unless I'm missing something, that leave very few builds for which the mantle could be a very good item to get.





Well you didn´t answere the question though nevertheless thanks for the hint about that "maybe" the chaos resistance of mobs may be way lower then the other elements.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Here's a build that would probably work very well with the Infernal Mantle.

The character would use Poison arrows (49% of physical added as poison dmg) as his main skill. Linked with Added Fire damage (39% of physical added as fire dmg), weapon elemental dmg and Lesser multiple projectile. The 5th gem would probably be mana leech to compensate the mana cost and stay over the "low mana status". Also, since the physical dmg of the build would be low, normal mana leech from items wouldn't work that well.

The character would use the Darkscorn bow (25% of physical converted to chaos dmg) and the Blackgleam quiver (Up to 50% of physical converted to fire).

To benefit fully from the Darkscorn (25% of physical dmg taken as chaos dmg), the character would use CI. + 25% physical resistance right there.

According to my calculations, with a 50% fire conversion Blackgleam, the character would deal 51% chaos dmg, 36% fire dmg and 13% physical dmg (from any physical dmg source) defeating any physical or elemental reflect problems.

Being CI, the character would use blood rage without any negatives and get 6 frenzy charges from it (with the merciless bandit reward)

The auras would be Anger (25% of it converted to chaos dmg), Discipline, Grace and possibly Hatred (to benefit from all the +physical dmg from passives). If mana is high enough, then wrath would be another nice option.

The best offensive curse would probably be projectile weakness for 100% piercing chance (combined with piercing shots passive), more projectile damage (from all sources, including chaos dmg), increased accuracy and knockback.

This build would benefit from all bonuses from the Infernal Mantle :

-Increased Fire dmg
-100% increased global critical chance
-High Energy shield
-25% of fire dmg converted to chaos damage
-+1 to fire skill (Anger or Added Fire dmg)

The high number mana and mana regen of the build (+44% mana, +80% mana regen) would hopefully deal with the unique penalty.


Here's what the build could look like :

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAdEFhAW1B2MM8g5ID6sQexEvEVARlhXXFfAZ_hsBIXYknST9J6kqWysKLL8wfDH6MpQ2PTnUO-E-z1FHVmNXK2JabRltbG_ycFJzU3b3d9R3138Cfyt_xoauhs6Ia42_lQWVyJmanyegn6EioaSiQKKjpcum4Kcrp9Sv67EwtMW1SLb3u9a95r46wFHAVMEAwcXB88NtxKLKqc3q0hnTftUA1orW0deG2cbbGtwV35jh2-L344TmgedU53TrY-wY8-r0-PVL-Vb5Y_7I
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)
Last edited by Velkor on Aug 6, 2013, 11:58:58 PM
http://www.pathofexile.com/forum/view-thread/489732

Can farm safely and clear really fast with it, but using it in certain situations is suicide. I was wearing it once and had low mana, got hit by perpetus ek, and lost all my es and half my health.

is all you need really
The original Hillockfarms
RIP IHavSixLinkSearingTouch (73 dual incinerate templar) 8/11/2013
RIP TwoShavronnesOneFlask 9/11/2014
6L count: 10
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Last edited by Goatsebusters on Aug 6, 2013, 6:46:34 PM

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