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coolguitar69 wrote:
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Archetype90 wrote:
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Tbown wrote:
Yeah, I just don't get how people have so much wealth. Soul Taker and BOR just cost so freaking much. Not sure when I will get them, but the build still performs really well without them.
BoR is only 10 exalts, which i think is a manageable amount by end game.
It isn't. Even after selling a unique for 26 chaos, running a store when I'm online, and trading all my currency up, I've only managed to total it to 4 exalted and I'm level 78.
The chaos vendor recipe keeps getting bogged down by rare rings. Almost every unique I've ever gotten is worthless - sells for 1 chaos or less. IDing and vendoring rares gets me maybe 2 alts and some change on a good run. I would try my luck on chancing but Nightmare Bascinets don't seem to drop on any level 66 and level 67 maps, despite being a level 67 item. On top of all of this, trying to trade currency up is the most annoying thing I've had to do in this game. Every time I blink the exchange rate seems to get worse and worse (Chaos went from 24-28, fusing went from 55-70).
I'm doing everything I can to stack IR and IQ while still maintaining resistances. Currently at 23 IQ and 69 IR.
There just doesn't seem to be any one dependable way of getting closer to my goal. I feel very much at the hands of RNG regardless of what activity I'm doing.
IGN: Tbowne
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Posted byTbown#6922on Dec 6, 2013, 9:22:35 PM
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Is soultaker required to make this build work? how would you manage mana without it?
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Posted byatmosphere01#7289on Dec 6, 2013, 10:01:06 PM
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atmosphere01 wrote:
Is soultaker required to make this build work? how would you manage mana without it?
Blood Magic Gem
Warband: IGN: Benko
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Posted byYuufe#4269on Dec 6, 2013, 10:05:04 PM
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Wish I were able to do a search function within a thread, but since I can't I am hoping someone will help me.
How dangerous is not getting unwavering stance this in nemesis? I doubt I will have a Soul Taker and BOR anytime soon. Is this build still somewhat safe and defensive?
Also, while leveling, there has been one mod that is hitting the crap out of me. Its the Volatile guys and I am wondering if people are using bear trap or some ranged skill to take them out?
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Posted byHellsmith#5050on Dec 6, 2013, 10:11:52 PM
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Okay just wondering, based on his current gear he is using a lvl 1 cast when dmg taken, which only supports gems lvl 31 or lower, but all his other linked gems are over lvl 31
how does that work exactly?
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Posted bybowen123#5553on Dec 6, 2013, 10:20:53 PM
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bowen123 wrote:
Okay just wondering, based on his current gear he is using a lvl 1 cast when dmg taken, which only supports gems lvl 31 or lower, but all his other linked gems are over lvl 31
how does that work exactly?
That gear is just outdated. Not a prob, try adjusting it yourself.
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Hellsmith wrote:
How dangerous is not getting unwavering stance this in nemesis? I doubt I will have a Soul Taker and BOR anytime soon. Is this build still somewhat safe and defensive?
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Rozerozz wrote:
I rarely get stunned without HoO. The only mobs that can actually stun you are those that Charge. I actually just holding right-click and Dual Strike them to death(let Multistrike(Auto-targeting) + Melee Splash(Waves of damage) kill them) and yes most of the time they couldn't even reach me.
And you won't get stunned with Cyclone.
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Posted byRozerozz#1493on Dec 6, 2013, 11:19:26 PM
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so basically any gem that has lvl requirement higher than cwdt will not work/?
also what did u guys get for merciless bandits and why?
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Posted bybowen123#5553on Dec 7, 2013, 4:47:58 AM
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misunderstood, deleted.
Last edited by Pure_Power#3536 on Dec 7, 2013, 5:18:12 AM
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Posted byPure_Power#3536on Dec 7, 2013, 5:09:29 AM
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bowen123 wrote:
so basically any gem that has lvl requirement higher than cwdt will not work/?
Read Cwdt description again..
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This gem can only support Skill Gems of level x or lower
Cwdt is a support gem that only supports Skill Gems linked to it. Lv Requirement of Cwdt won't effect Support Gems linked.
You can link lv20 Support Gem no prob.
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Posted byRozerozz#1493on Dec 7, 2013, 7:07:26 AM
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yitai_ wrote:
dumb question here, why do we add the resolute technique node on the passive tree?
allows you to ignore the acc stat entirely and crit is pretty ignorable unless you're focusing on it. The base damage you get from critting is 150% and your weapon crit is going to be between 5-7%, meaning it rarely procs and when it does, the damage boost is minimal. The build is also primarily physical damage whereas crits (ignoring damage boost) only gains significance from elemental damage. (cold crit = freeze, lightning = shock, fire = burn).
And even if you do have high dex, you're not going to be much above 90% hit rate at best
so basically the positives heavily outweigh the negatives
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Posted bytalkingtree#4655on Dec 7, 2013, 1:57:56 PM
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