Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

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NihilSustinet wrote:


here's the weapon if anyone hasnt seen it
http://imgur.com/d0qr3m3


What do you guys think?


To me only problem is that you have 255 Physical DPS weapon as two handed. So you could say you have two 128 DPS 1h axes. This is very low for physical build. Your life leech will be very weak (which melee needs). Elemental damage as well as chaos will add to your tooltip DPS on skill but will not scale all that much with your build.

I do like 25% of your block to be added to Spell block so if you can block 40% of attacks, you can also block 10% of spells.
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Golfik wrote:
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NihilSustinet wrote:


here's the weapon if anyone hasnt seen it
http://imgur.com/d0qr3m3


What do you guys think?


To me only problem is that you have 255 Physical DPS weapon as two handed. So you could say you have two 128 DPS 1h axes. This is very low for physical build. Your life leech will be very weak (which melee needs). Elemental damage as well as chaos will add to your tooltip DPS on skill but will not scale all that much with your build.

I do like 25% of your block to be added to Spell block so if you can block 40% of attacks, you can also block 10% of spells.


Thats actually not how it works. it's been confirmed that each weapon has the full damage stats when used with dual strike. I'm not sure how it's calculated with cyclone, though.
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NihilSustinet wrote:

Thats actually not how it works. it's been confirmed that each weapon has the full damage stats when used with dual strike. I'm not sure how it's calculated with cyclone, though.


If that's the case, it should work fine with Cyclone as well. And this would make it very good Axe to have for strong physical DPS as well as extra defensive stats. Added elemental damage would be just a bit extra on top.

However for most people it would be too much to repsec into two handed build. I just respecced into "custom blender" build and it was painful enough on currency.

But if someone wants to play 2H build this would make it viable for sure. If this is 2H weapon can you get 6L on it as well ?? This would allow dual wield builds to have 2 6Ls (chest and weapon). Not sure we would need it that much though. Unless you want to run 6L Cyclone and 6L Dual Strike then there is really no need for another 6L item.
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Golfik wrote:
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Septemvri wrote:
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Golfik wrote:
If you don't have BoR then:

5L: DS+MS+MeleeS+AddedPhysical+BM
6L: DS+MS+MeleeS+AddedPhysical+FA+BM

Actually Added Fire is a bit more dps than Faster Attacks and it is a bit easier on your mana/life as well.


Sure but Faster Attacks will give you more life leach by increasing your Physical Damage. Added Fire damage will give you slightly higher DPS however all that is elemental that will not benefit Life Leech. Also you blind more often increasing your Defense

Since we're talking about 6L at the moment, I'm pretty sure a 6L DS setup can cap LL from Blood Rage alone single target, not to mention aoe. Faster attacks would deteriorate your life sustainance, making you spend more hp per second to cast it.
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Golfik wrote:
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NihilSustinet wrote:

Thats actually not how it works. it's been confirmed that each weapon has the full damage stats when used with dual strike. I'm not sure how it's calculated with cyclone, though.


If that's the case, it should work fine with Cyclone as well. And this would make it very good Axe to have for strong physical DPS as well as extra defensive stats. Added elemental damage would be just a bit extra on top.

However for most people it would be too much to repsec into two handed build. I just respecced into "custom blender" build and it was painful enough on currency.

But if someone wants to play 2H build this would make it viable for sure. If this is 2H weapon can you get 6L on it as well ?? This would allow dual wield builds to have 2 6Ls (chest and weapon). Not sure we would need it that much though. Unless you want to run 6L Cyclone and 6L Dual Strike then there is really no need for another 6L item.


Yes, it's a 2h, so it can be 6L, i talked about that in my original post.. the possibility of using BoR for an effective 7L and wings of entropy for a 6L, one for cyclone and for for single target DS (without the need to use a gem slot on melee splash)
I have one question to the "Cast when Damage Taken" Gem

I have it in a 4 linked gloves mit Decoy Totem + Enduring Cry + Enfeenble but i never seen that it cast an Decoy Totem.

Can someone confirm, that "Cast when Damage taken" works with "Decoy Totem" ?
IGN: Vortilion
Last edited by Vortilion#4967 on Nov 27, 2013, 8:19:34 AM
I'm currently level 19 with DS/MULTISTRIKE/MELEESPLASH, and i'm finding it hard to clear areas since i run out of mana 24/7 any tips?
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Vortilion wrote:
I have one question to the "Cast when Damage Taken" Gem

I have it in a 4 linked gloves mit Decoy Totem + Enduring Cry + Enfeenble but i never seen that it cast an Decoy Totem.

Can someone confirm, that "Cast when Damage taken" works with "Decoy Totem" ?


yes it works, just make sure your decoy totem level requirement is at or below the level requirement for your CWDT gem, or it wont cast it.
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Septemvri wrote:
Since we're talking about 6L at the moment, I'm pretty sure a 6L DS setup can cap LL from Blood Rage alone single target, not to mention aoe. Faster attacks would deteriorate your life sustainance, making you spend more hp per second to cast it.


I have never used Blood Rage. Does it work well if you not invest in any chaos gear?
Really interested in this build. I tend to be a bit of a perfectionist though. So with that in mind when doing the bandits in norm and merc, would the hp and the endurance charge be better than the points or would the points be more beneficial? TIA

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