1 or 2 full respec, why i think it is good

There is a simple golden rule that needs to be followed with respecs. It should always be easier to build a new character from scratch than to fully respec an old one. Why? Because if this statement is not true, nobody will ever make a new character.

Diablo 3 has showed us why character permanence is important. Alot of the complaints about that game's lack of endgame ignore the simple fact that the endgame should have been starting a new game and rolling of a different build, something the developers purposefully removed. When the incentive to create new characters is gone, all one is left to do is tackling new content, and that means developers must produce fresh gameplay on a weekly basis, something not even Blizzard can do.
What does "hardcore" even mean applied to a game that lacks perma-death in its so-called hardcore league?

Charan may be right that the skills are flexible enough that you can rework a broken character with the provided points and a few orbs. Taking my witch from fire to frost to improve her crowd control would take 21 regret points. BUT the witch choice between fire/frost/lightning is pretty far out on the tree. I'm not sure other classes would fare as well.
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MorriganGrey wrote:
What does "hardcore" even mean applied to a game that lacks perma-death in its so-called hardcore league?



Answer: it means being so hardcore about hardcore that when you're kicked out of hardcore, you kill yourself in some hardcore fashion (usually by hitting 'delete' but sometimes preceded by Giving Away All Your Hardcore-Earned Shit) and start over on hardcore.

That's hardcore.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I could see in a Non-hardcore (ladder scenario) that having 1 full respec say at the upper end of Merciless or Ruthless just to give first playthroughs a chance to redeem massive screw ups wouldn't be a bad idea.

But each to their own I'm a theory crafter and micro my builds down so I won't be disappointed.
think I gotta put this game down for a while (again).

getting so frustrated at making a build that I think is awesome, then hitting some random wall along the way, then rerolling. yah I guess I suck at poe, but I haven't made a successful toon yet, and that's kinda of killing my fun right now.. I shouldn't have to carbon-copy someone else's build from the forums to be viable past level 30.
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pilnomi wrote:
think I gotta put this game down for a while (again).

getting so frustrated at making a build that I think is awesome, then hitting some random wall along the way, then rerolling. yah I guess I suck at poe, but I haven't made a successful toon yet, and that's kinda of killing my fun right now.. I shouldn't have to carbon-copy someone else's build from the forums to be viable past level 30.


I have made several absolutely retarded builds work, to some degree. The following are my characters:

http://www.pathofexile.com/passive-skill-tree/AAAAAQEABI6nnAdrlNUK_CqvC0-8RxIhjyMhrjv2IkJ7lzGTSfc3xCN_R_uneErF0wpLp2_9UMPZ4Vl86aFgeC-sYLjxCGHWvGBnYnq6cWkg3XKypW54TQG6efkbxX0L3jODXu8HiYOTJIqFdD2NDylXkzPzt5bVBHqh5oQ1ojeodqQRgMWoL3qJqg4KMKprrnatUBgqr2fz6a_LE6m0Gi3YtOqHW7nWRGG7BaBWu4pAGbxH3uC_nAM-wOZYb8qOmIjL1RfPzbEgV9E0PdfRSC0o0Xv46NM_8HvVjIP03bR_EeMraEXwbucv8N1IdPTSnUn3kn3N-s6lmvta7Q79qWI_t6LQavPKcub53fTl5_HQXpN4q_DtJTJLo1mqTb9_9-I=

http://www.pathofexile.com/passive-skill-tree/AAAAAQYABB95Hgc83VAK_CqvEvGx-RMV2mkZ7Z6AIRr4fyEjyXwphaimNrhKMDnagDJCTNa8RqoNjkq2TItK89-dT2ktRVDD2eFSWXnJV_Irxll86aFdYYBsYke48mNqPDJlp-7Kb-4ABH0L3jOAZyxVgevhLYmDkySNDylXkrJitpMa4mWTM_O3lma1DZbVBHqYwwj3nC8-saoOCjCqQzF8r2fz6bZGC5C3otBqudZEYcNMLsjErOZMx0GqltFILSjRe_jo1YyD9N2uFd7dtH8R3r_9qN8DFdTjWEjW64AHAu3z1hbxrYzz9AqYFPfFZjH32gTm-W2Vbf2pYj8=

(lightning strike dual dagger ranger:)

http://www.pathofexile.com/passive-skill-tree/AAAAAQIABB95HgXc070GwETPCNty1wr8Kq8SaA_HExXaaRSDK5MXh5WHGGDZSRliU_4j70isLJLz_jUBJ3Y6q_InO5DIZETGMulGqg2OSFn881DD2eFSWXnJWuNecl7EhHFf-eCoYPDWrWNqPDJlp-7KaYVs3Gwg-OtwI3fgcYQpHH0L3jOE1xwShuaFD4lpfpaMnwtqjQ8pV5KyYraTGuJlmjrizZy8wxe_UjmuwAzcYdF7-OjdI1F43bweUt6BFAXgICcp7fZ5Fu8eEl_yQz9-9AqYFP1oCW0=

You should probably put the game down if you're tired, or you should post your builds and get feedback. But it might just be a good idea to give up for now and wait for Open Beta.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Aug 29, 2012, 2:29:01 PM
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pilnomi wrote:
think I gotta put this game down for a while (again).

getting so frustrated at making a build that I think is awesome, then hitting some random wall along the way, then rerolling. yah I guess I suck at poe, but I haven't made a successful toon yet, and that's kinda of killing my fun right now.. I shouldn't have to carbon-copy someone else's build from the forums to be viable past level 30.


what you do is you browse the forum looking for builds you like and you largely copy one. then once you have gotten to a high level on it you will understand the game, its skill passives, and what it takes for a build to be successful alot better than you did when starting off. it is only once you have begun to understand this game that you have a decent chance of making your own build that isnt a pure shot in the dark. I mean when you first begin to learn to read and write you have to learn how to do it and its rules largely by copying what the teacher shows you to copy. you dont just pick up a pen for the first time and expect to be able to write a decent sonnet. you should learn to walk before you try to run as they say.

also you can preplan any build you want on the website and then ask if it would be viable on the class forums. there are alot of people far more knowledgeable on the game mechanics who will help you with it there
It is important too understand that the choices we make are most often not between good and bad but between bad and worse.
Last edited by perderabo#5190 on Aug 29, 2012, 3:39:47 PM
I have not played PoE so far but I observe this game from some time. Let me tell you my humble opinion on this.

Game has most complicated skill tree ever and huge build experimentation factor. Puting too big limitation on respec could easy kill bigest adventage of the game. At some point of the game(maybe after finishing 1st playthrough, maybe 2nd) it should be able to colect 'respec itmes' alowing to respec about 50-75% of the curent build. Both quests and loot. Some more intense additional loot hunting could raise this a few % points. Rest could be obtained from trade. Question is: when is the best time to achieve this and how many hours of play it takes.

Some people worry about there will be no need for new character creation. It is not true. Players will make new characters. Position on skill tree of each character class matters. So, for example if I make completely satisfying me Paladin type Templar, I'll make another one Necromancer like. Due to respec points used, I gained some exprience to make that Necromancer avoiding 'build struggle' a bit. I do not touch Palind dude cuz it works perfect. Experience gained during Paladin respec alowing me to save some 'respec items' during Necromancer playthrough, and sell them. If I get bored I'll pick Witch or Shadow. That's how it works. It's better than creating same character over and over again or rely only on known 'step by step builds'. It helps create those new builds without risk of getting serious mental disorder.
Last edited by el_hombre_loco#3405 on Aug 30, 2012, 5:50:33 AM
There seems to be two pretty large camps. Those 'for' and 'against' full respec, both of which seem to be relatively the same size. You only have to have a look at the s**tstorm created by the dumbed down skill tree from D3 to release that not everyone is 'pro' respeccing. The thing that is awesome about no respec is that there is meaningful motivation to roll multiple characters, rather than playing 1 of each class and then just changing them at will. I honestly cant't see how people say they keep on having to reroll characters for dud builds. My first character got to level 65 without any serious problems and I have not had to abort any of my alts. Build certainly effects difficulty, with optimal builds making life easier, but unless you are seriously undergeared you should still be able to progress, albeit possibly with more/less deaths/swearing depending on build.

I think the other thing is that with the revamped skill tree you only have 2 choices early on so you don't really need a full respec. With the quest rewards + your ability to trade for orbs of regret if you desperately wanted/ needed a near full respec you should be able to get one. It's just that it will cost a pretty penny to buy one, which in my opinion is what it should be ... aka decisisions should be meaningful and have real consequences. I think the other possibility is that you temporarily sideline your character, try others and come back to them when you get better gear ... I have found that the difference between awesome and average gear is massive. A couple of times I have doubled my DPS with one upgrade, which instantly makes the game soooo much easier.
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Zinger86 wrote:
There seems to be two pretty large camps. Those 'for' and 'against' full respec, both of which seem to be relatively the same size. You only have to have a look at the s**tstorm created by the dumbed down skill tree from D3 to release that not everyone is 'pro' respeccing. The thing that is awesome about no respec is that there is meaningful motivation to roll multiple characters, rather than playing 1 of each class and then just changing them at will. I honestly cant't see how people say they keep on having to reroll characters for dud builds. My first character got to level 65 without any serious problems and I have not had to abort any of my alts. Build certainly effects difficulty, with optimal builds making life easier, but unless you are seriously undergeared you should still be able to progress, albeit possibly with more/less deaths/swearing depending on build.

I think the other thing is that with the revamped skill tree you only have 2 choices early on so you don't really need a full respec. With the quest rewards + your ability to trade for orbs of regret if you desperately wanted/ needed a near full respec you should be able to get one. It's just that it will cost a pretty penny to buy one, which in my opinion is what it should be ... aka decisisions should be meaningful and have real consequences. I think the other possibility is that you temporarily sideline your character, try others and come back to them when you get better gear ... I have found that the difference between awesome and average gear is massive. A couple of times I have doubled my DPS with one upgrade, which instantly makes the game soooo much easier.


I should also point out ... I am not a massive theorycrafter. I just randomly put points into passives I want/need at the time without much regard to the bigger picture. My general philopshy is that no matter what class you roll you need to have a reasonable balance of survivability/DPS ... as long as you can dish out pain and not get 1 shot, the game is doable whatever gets thrown at you.

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