Finally caved and took Iron Reflexes

Well I also think evasion is good, up to level 60 or so I found it very effective. Later on it still is not terrible but much less effective. But one thing I am worried about is how it is going to scale with the introduction of act 3. Add probably 10 more levels of monsters with increasing accuracy and you're gonna need ridiculous amounts of evasion to evade anything. And from what I see in item data higher level armor don't give you that much more evasion. I do imagine that GGG knows this but I wonder what are they going to do about it.
The basic problem with Evasion is that it isn't dependable. Sure, you'll be laughing as long as they don't hit you, and that might be almost every swing, but no matter how high your evasion, at some point a string of hits are gonna connect in rapid succession, and you'd better be able to handle them or you're mulch.

Fact is, Survival isn't about minimizing incoming damage.

Survival is about keeping incoming damage below whatever threshold you can comfortably handle with Potions/Regen/Life Leech.

Evasion becomes worse the fewer swings you can survive, and the ONLY scenario in which having Evasion is better than Armor is the one where you'd die in one hit even with that Armor.


This will not change unless the Evasion mechanic is fundamentally altered.
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slightlyrandom wrote:
...and the ONLY scenario in which having Evasion is better than Armor is the one where you'd die in one hit even with that Armor.

This is simply not true. Evasion is not just about damage reduction. Well, it is not about damage reduction at all. Evasion lets you avoid status ailments from elemental attacks (you will notice this in maps with 'monsters deal 97% damage as cold damage' mod for example) and also make it way harder to get charges for mobs with 'gain charge on hit'. It makes it harder for viper strike to poison you too.
✠ ✠
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zriL wrote:
So I guess I'm the only one who thinks evasion is better than armor...

Besides, I disagree with Charan when he says it's hard to buff evasion without buffing iron reflexe.
Easy way : reduce monster accuracy or increase the effect of 1 point of evasion. If there was a real issue, they could do this. But they haven't done it yet. They have much more information than we have, maybe you guys could trust them for this matter.



I think evasion is better than armour -- else I wouldn't have gone on a massive anti-IR rant a while back; indeed, I wouldn't continue to post in these threads. I'd just take armour and be done with it.

Our definitions of 'better' might be different, however.

The easy ways you mention are fair calls, but the first one would benefit more than just dedicated evasion users -- decreasing monster chance-to-hit (i.e. accuracy) isn't buffing/balancing evasion, it's just nerfing monsters. The second solution is what will likely be considered, because there is a real issue here: the diminishing returns on chance to evade is currently quite questionable.

I figured the simplest solution, which divorces the idea of buffing evasion on monsters but retains it on players, would be to increase the amount of evasion dexterity gives, BUT that is what I mean when I say IR might be inadvertently buffed as well. We cannot numerically, absolutely increase evasion without it helping IR.

For what it's worth, the crit chance change recently implemented is considered the 'help' Evasion needed from GGG's perspective.

Nonetheless, the fact that it'd take an impossible amount of evasion to reach 75-80% chance to evade is one I cannot entirely reconcile.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Having read all the well thought out posts about evasion having issues and even posting in some of the threads I find it hard to understand why and how GGG would think that simply changing crit mechanics would fix evasion.

I may have forgotten something from reading those extremely long threads, but I don't think anyone there ever complained about critical strikes. Most of what I read were complaints about how hard one got hit when a blow, any blow, got through your evasion in pure evasion builds.

Of course I don't have access to all the data GGG's has so perhaps only crits were getting through and generating all that hatred, but somehow that seems like an odd glitch if it was true. ::puzzled look::
Last edited by JohnChance#7367 on Aug 19, 2012, 5:13:36 AM
Note to self, 377 life is not enough for an evasion build against Brutus in Cruel =P
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Metronomy wrote:
Note to self, 377 life is not enough for an evasion build against Brutus in Cruel =P


Hehe melee or ranged? Either way for evasion it's always life>evasion>damage. And if you have a shield more reliable option life>block>evasion>damage. I learned this the hard way as well.
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vankeris wrote:
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Metronomy wrote:
Note to self, 377 life is not enough for an evasion build against Brutus in Cruel =P


Hehe melee or ranged? Either way for evasion it's always life>evasion>damage. And if you have a shield more reliable option life>block>evasion>damage. I learned this the hard way as well.
Melee, using two handed sword
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zriL wrote:
So I guess I'm the only one who thinks evasion is better than armor...

Besides, I disagree with Charan when he says it's hard to buff evasion without buffing iron reflexe.
Easy way : reduce monster accuracy or increase the effect of 1 point of evasion. If there was a real issue, they could do this. But they haven't done it yet. They have much more information than we have, maybe you guys could trust them for this matter.

If you don't how to play with evasion, that doesn't mean evasion sucks. Learn the game...


No, you aren't the only one.
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Metronomy wrote:
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vankeris wrote:
"
Metronomy wrote:
Note to self, 377 life is not enough for an evasion build against Brutus in Cruel =P


Hehe melee or ranged? Either way for evasion it's always life>evasion>damage. And if you have a shield more reliable option life>block>evasion>damage. I learned this the hard way as well.
Melee, using two handed sword

Why the hell would you go into melee with Brutus?!
I don't melee him with any character.

you either switch to a ranged weapon, or use skills like Ground Slam, Shield Charge, Fire Trap or similar. Or have Temporal Chains to make sure you can do a hit and run with Phase run.

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