Max Resolution 2560x1600?

Should we have black bars when wider than 16:9?

I Don't Care - Seriously guys, don't you have something better to worry about?
10340.23%
No - I want see more if I have the hardware.
10340.23%
Yes - I don't like others having an unfair advantage.
5019.53%
Wow that is seriously huge. Although it seems to me to be a little too wide.
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a4mula wrote:
http://www.youtube.com/watch?v=09weu17yS_I

SC2 @ 5760x1080

You can also find hundreds of other videos showing a vast array of different Eyefinity setups ranging from 9x1 to 3x2.


Yeah, done by using a 3d party patch that can get you banned if you play over b.net :P
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a4mula wrote:
Yeah, it helped with my question. The proposed solution of creating black borders to decrease FoV on ultra-wide aspect ratios is the most backwards idea I've ever heard.

There are competitive advantages based on hardware across the board from highspeed internet connections, to high dpi gaming mice.

By intentionally forcing software limitations to circumvent the latest in gaming technology all they will do is show they are developing a game that not only deserves to run on yesterday's hardware, but lives in a world of yesterday's limitations.

Personally I'll just wait for D3. Blizzard openly supports Multi-monitor large resolution surfaces, the way any developer should.

I'd just like to point out that it wouldn't affect me either way as in my portrait setup I'm running what essentially boils down to 16:9.

The proposal just shows a mindset that most developers have already realized is destructive. You balance gameplay, you balance mechanics, you balance classes and skills. When you start trying to balance the game by forcing artificial limitations on people's hardware, you're doing it wrong.


Please calm down.

Firstly, I want to be clear, the quote about 2560 X 1600 is about art quality. The game has absolutely no restrictions about what resolution you want to play it in. However, our texture resolution is such that after the game window is higher than 1600 pixels, you will not see any more increase in texture or geometric detail. Very, very, few people have a setup that allows them to go higher than this in vertical resolution in any case, so it would be a waste of our time and also bandwidth of our customers.

Secondly, it takes absolutely no effort for us to allow the game to support arbitrary resolutions. It already does. The game asks the graphics driver what full screen resolutions it supports and in windowed mode you can make the window into whatever funky shape you feel like.

For us, the question boils down entirely to this: Will we lose more customers to the perception that the game is "unfair" because some players can see more of the battlefield horizontally than customers we gain from allowing it.

That is the only thing that matters to us.

If it is possible to get an advantage by making your window really thin and wide then people will do it.

In the other thread, this was an issue that people were concerned about.

Now personally I don't think it's a very big deal at all. You can't really see enemies from any further away because the server doesn't tell you about them until they get close enough. We probably won't even implement back bars unless people complain.

So if it was up to me I would just leave everything as it is.

But it isn't up to me. It's up to our customers.

Please don't go and ascribe "mindsets" to us that do not exist. All we are trying to do is make people happy, man.
Path of Exile II - Game Director
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Jonathan wrote:

For us, the question boils down entirely to this: Will we lose more customers to the perception that the game is "unfair" because some players can see more of the battlefield horizontally than customers we gain from allowing it.

That is the only thing that matters to us.

If it is possible to get an advantage by making your window really thin and wide then people will do it.


I don't mind it at all in PvE, but in PvP (especially in the cut-throat league where you can be PKed and lose your items) it seems fair that there are certain restrictions to the aspect ratio (16:9 seem logical) :P
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a4mula wrote:
Yeah, it helped with my question. The proposed solution of creating black borders to decrease FoV on ultra-wide aspect ratios is the most backwards idea I've ever heard.

There are competitive advantages based on hardware across the board from highspeed internet connections, to high dpi gaming mice.

By intentionally forcing software limitations to circumvent the latest in gaming technology all they will do is show they are developing a game that not only deserves to run on yesterday's hardware, but lives in a world of yesterday's limitations.

Personally I'll just wait for D3. Blizzard openly supports Multi-monitor large resolution surfaces, the way any developer should.

I'd just like to point out that it wouldn't affect me either way as in my portrait setup I'm running what essentially boils down to 16:9.

The proposal just shows a mindset that most developers have already realized is destructive. You balance gameplay, you balance mechanics, you balance classes and skills. When you start trying to balance the game by forcing artificial limitations on people's hardware, you're doing it wrong.


nope, it seems to me that they are tying to let as many people as possible play the game with a level playing field and not pander to spoilt people who have huge amounts of money to spend on hardware. seriously, tell us how much your rig cost?
proud member of clanDA
I'm curious which will show a larger area:

1. 16:9 monitors (or 16:9 shaped windows on 4:3 monitors)

2. 4:3 monitors

3. Neither. Zoom level based on screen area. (4:3 sees more vertical area, 16:9 sees more horiztonally)
I've been using multiple monitors for at least the last ten years. When I was playing an ARPG, it wasn't a wider view of the battlefiled that I wanted, I wanted to be able to open inventory/character sheets on the additional monitors.
It would be cool to be able to have the map on one peripheral monitor, and inventory/etc. screens on another - nothing to get in the way of the action.

Sadly very few games support multiple monitors, although I haven't had a chance to try eyefinity, it seems to take a different approach (just acting as one giant monitor rather than several smaller ones)
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Malice wrote:
I'm curious which will show a larger area:

1. 16:9 monitors (or 16:9 shaped windows on 4:3 monitors)

2. 4:3 monitors

3. Neither. Zoom level based on screen area. (4:3 sees more vertical area, 16:9 sees more horiztonally)


16:9 is almost always bigger so 1 1440x900 ftw :D
"turn based rpg's are for people who have sausage fingers" -me
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Jonathan wrote:
You can't really see enemies from any further away because the server doesn't tell you about them until they get close enough.

Info about how area looks like, especially if area is randomized, gives advantage.
"I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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vorlon wrote:

nope, it seems to me that they are tying to let as many people as possible play the game with a level playing field and not pander to spoilt people who have huge amounts of money to spend on hardware. seriously, tell us how much your rig cost?


lol couldnt agree more, less than 1% of a player base would have such a rig and yet you still get these people wondering why its not supported on numerous games.

Very few games i have seen which do support such res's dont stretch it to achieve it, or use 3rd party software which is as good as cheating in alot of games


I have no issue what so ever if a multi screen set up can have the map and sheets/info etc split onto the 2nd screen

on a personal note i am looking at my screen and doubling it and thinking why the hell would you want a screen area that big unless for multi tasks

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