Max Resolution 2560x1600?

Should we have black bars when wider than 16:9?

Yes - I don't like others having an unfair advantage.
5019.53%
No - I want see more if I have the hardware.
10340.23%
I Don't Care - Seriously guys, don't you have something better to worry about?
10340.23%
In the FAQ it states this is the maximum resolution. Does this mean that technologies like Eyefinity (3150x1680, 3x1 Portrait in my case) will not be supported?
Last bumped on Jan 30, 2015, 9:27:43 AM
This got discussed a little before. Hope this helps you with your question.

http://www.pathofexile.com/forum/view-thread/363
Yes good sir, I enjoy slaying mythical creatures.
At least not initially. Maybe sometime after release.
Forum Sheriff
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tpapp157 wrote:
At least not initially. Maybe sometime after release.


I personally hope never
Such huge resolutions...
Yeah, it helped with my question. The proposed solution of creating black borders to decrease FoV on ultra-wide aspect ratios is the most backwards idea I've ever heard.

There are competitive advantages based on hardware across the board from highspeed internet connections, to high dpi gaming mice.

By intentionally forcing software limitations to circumvent the latest in gaming technology all they will do is show they are developing a game that not only deserves to run on yesterday's hardware, but lives in a world of yesterday's limitations.

Personally I'll just wait for D3. Blizzard openly supports Multi-monitor large resolution surfaces, the way any developer should.

I'd just like to point out that it wouldn't affect me either way as in my portrait setup I'm running what essentially boils down to 16:9.

The proposal just shows a mindset that most developers have already realized is destructive. You balance gameplay, you balance mechanics, you balance classes and skills. When you start trying to balance the game by forcing artificial limitations on people's hardware, you're doing it wrong.
Not to break your bubble, but if I were you I wouldn't count on going wider than 16:9 in Diablo 3.

Bashiok: "We’re supporting all the normal and widescreen (16:9/16:10) resolutions. Switching from a normal aspect to widescreen you will see more playable space, but within each aspect ratio you’re not going to get more game space info. That’s how I understand it works right now anyway.

So, personally, I think a widescreen monitor would be a good investment. For a lot of reasons/games really. But for Diablo III a 30” 16:10 isn’t going to let you see more of the environment versus, say, a 19” 16:10. You’d just have the visual quality improvements that generally come with a higher resolution."

EDIT: Starcraft 2 has fixed aspect ratio's too, with the maximum amount of visible area being at 16:9.
Considering both WoW and SC2 support ultra-wide resolutions in their competitive landscapes I see no reason whatsoever why a game that will release a full 2.5-3 years into a mature Eyefinity community will not.
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a4mula wrote:
Considering both WoW and SC2 support ultra-wide resolutions in their competitive landscapes I see no reason whatsoever why a game that will release a full 2.5-3 years into a mature Eyefinity community will not.


Starcraft 2 doesn't even support multi-monitor setups :P
http://www.youtube.com/watch?v=09weu17yS_I

SC2 @ 5760x1080

You can also find hundreds of other videos showing a vast array of different Eyefinity setups ranging from 9x1 to 3x2.

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