1.0.1 Skill Tree Update
Hi guys, my apologies to the new players for not updating the skill tree - not gonna apologise to the vets, you guys should probably have been able to adapt! :P
I've updated the skill tree to fit 1.0.1. I've looked at the new skill tree and all I can say is wow, there's been some massive improvements while i've been MIA. The new skill tree definitely makes the concept of this build stronger.
- the approx levels at which you obtain the required number of skill points is probably a little off, because there may have been changes in game recently such as new free skill points and I haven't taken those into account.
Those of you who have been through my builds will know that I use respec points quite liberally. (you get free respec points, use them!) This is because your character, or should I say this build will be quite weak at certain points in the game, and I use skill points to try and make up for it. Hence HP at the start, ES regen nodes when you first spec into CI because your damage output at that point won't be high enough to leech back enough ES, etc.
, the maximum ES you can obtain should be about the same as back in OB because there's been a very slight reduction in terms of the overall %ES values on nodes. However, the %aura buff nodes will probably boost defense a little.
, I've taken the same nodes as before so unless there's been a huge change in the %values (not that I could see), your damage values should also be buffed because of the %aura buff nodes.
There have been some nice new skills
, such as spectral throw etc. I haven't actually tried it yet, because I'm trying to avoid logging into the game lest I get sucked into it again (and i can't really afford that right now.) But LS is still my favoured one, probably because this build made that skill popular in its time, and I'm kinda attached to it, but also because in terms of damage output, LS being predominantly lightning damage means that you shock things and kill things quicker.
In terms of the kind of gear you should aim for. Well, I might as well use this opportunity to show off my gear. ;) My gear has been around since April 2013
, so no reason why there shouldn't be better gear around!
They're on my RF/PA templar atm, hence the spell gems.
- only the skill tree has been updated. some of the other stuff MIGHT be outdated, but the general idea, especially the early game leveling part should not be much different. Once again, there is no need to stick strictly to this skill tree. The guide is here to provide you with some insight into the concept of this build but feel free to adapt the skill tree/skills to your own style
which will give you the most fun and satisfaction - I can't emphasise that enough. Some people value defense, while others value offense. Myself, i like a balance of both.
I am extremely busy with real life and uni atm, hence my lack of presence in the game. I can't reply to any messages right now, so please don't send me any! I've got a huge load of unanswered messages :( :(
If you have any questions, feel free to post them in this thread, where other vets can help you clarify them - a big thanks to the vets!
I didn't really expect this thread to still be alive after this long, much less still be on the first page of this subforum, so once again, do accept my apologies for such a tardy update.
Edit: just looked at the new uniques.
Some of the new interesting/useful uniques for the build:
Crown of Eyes Hubris Circlet
- this is very nice if you want to forego ES for DPS
Auxium Chain Belt
- you get to forego dream fragments
The Taming Prismatic Ring
- looks absolutely awesome for CC and DPS
Doedre's Elixir Greater Mana Flask
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