Keyboard Skills: Key-binding as an alt option to current control format?

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jerg wrote:
...while simply expand the maximum possible number of displayed icons in the keyboard hotkey bar (maybe up to 8 or 10) - and have a game option where you can tweak the number of displayed hotkeys in UI?


Or use a modifier key in combination with the current set of 5... by default you display the first set of 5 (mapped to QWERT), pressing SHIFT will display the second set of 5 (mapped to SHIFT+QWERT)... no need to double the space the skill bar takes up, while you would still have direct access to twice as many skills.
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jerg wrote:
Edit: Like this (pardon my lame photoshop skills)

http://img638.imageshack.us/img638/5192/assignhotkeyrevised.jpg

Yeah that way is probably better.

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jerg wrote:
I re-thought about this, and the best thing I can come up with is to use Malice's illustrated key-mapping (with my improvement I linked above), while simply expand the maximum possible number of displayed icons in the keyboard hotkey bar (maybe up to 8 or 10) - and have a game option where you can tweak the number of displayed hotkeys in UI?

This way those who want to utilize a lot of skills in the future would be satisfied, and those who don't won't have a clustered UI.

It would not interfere with the ability to assign certain attacks to toggle to LMB/RMB either.

How about just a little rollbar next to the QWERT, letting you scroll upwards/downwards to reveal more hotkeys?
Maybe ASDFG, or F1-F5 by default, but configurable in the options.

Like this:
http://img850.imageshack.us/img850/8296/assignhotkeyrevisedagai.jpg
Last edited by Malice#2426 on Aug 24, 2011, 6:22:05 AM
I've never had trouble with the limited skill space. Moreover, I think the limitation servers an important mechanic in PoE's skill system. At higher levels it forces people to augment the eight skills that they already have with support gems rather than continuing to add completely new skills. Supporting the skills you have is necessary to keep up with the difficulty curve, hotkeying more random skills is not. It will also benefit players in the long run by keeping their build focused and effective rather than trying to use a bunch of other skills that don't actually fit with their core build.
Forum Sheriff
As I said before, using the PoE keyboard shortcuts for meelee skills is annoying because you cant lock on an enemy like you can with a mouse click. Adding an optional skill switching to RMB would help meelee builds which use more than one "point of effect" skill.
No matter how many skills they add to PoE you will still use small amount of it.
The main reason is about having limited sockets in gears ,if you even wish to have skills with support gems you wont have space to use many skills.

Unless they remake the gear sockets completly to something like:
1)You have current sockets amount
2)You dont put support gems in those sockets (linking could be used similary to current system)
3)Each socket got chance to get internal sockets for support gems.

So for example you drop 1 red slot in armor. This 1 red slot got 2 internal sockets meaning you can put 2 support gems in it.
This way you could have just armour with 6 different active skills and many support gems in it.
But without something like that you wont have much space for skills currently.


Anyway back to the main topic.
Put small toggle button near EACH SKILL.
You can then modify casting of every QWERT skill seperatly.

In example:
Q - switch to LMB
W - switch to RMB
E - switch to RMB
R - instant cast
T - instant cast

*NOTE: Possible to add more options.
Like double using the same skill (in the above example Q) will toggle back to the previous/original spell under it. In example:

You got under LMB normal attack > press Q you swap to spell > press Q again u swap back to normal attack.
Last edited by herflik#4390 on Aug 24, 2011, 10:53:54 AM
@Centaur31, Malice,

Sounds good. Looks like something is finally materializing. Hopefully Chris will like it (and that it won't be too much work to implement and balance).

If this is built in, it will probably be the first-ever hybrid skill bar in video game histroy :D








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tpapp157 wrote:
I've never had trouble with the limited skill space. Moreover, I think the limitation servers an important mechanic in PoE's skill system. At higher levels it forces people to augment the eight skills that they already have with support gems rather than continuing to add completely new skills. Supporting the skills you have is necessary to keep up with the difficulty curve, hotkeying more random skills is not. It will also benefit players in the long run by keeping their build focused and effective rather than trying to use a bunch of other skills that don't actually fit with their core build.


..True.

Still, the "limitation" needs to be a well-chosen one; if it's too limited people will feel bored playing their characters to high levels only being able to use those skills at any time (someone might complain "aw if only I have one more skill slot for ____!!"), if it's not limited enough, then build variety will disappear.

I think 3 mouse buttons, + 2~3 pages of QWERT might be sufficient once the overall skill-gem count goes up to 100. Perhaps have a "skill bar unlock quest" at level 33 and level 66?

Think about it, by end-game most people will have 3 to 4 sockets per item, that's around 20 sockets, say 5~10 of those are support gems, then you have 10~15 active skills.
[Hardcore league]
IGN: Jeria / Metalgrid
Last edited by jerg#4025 on Aug 24, 2011, 11:13:11 AM
I just thought of a great way of rolling between skill-bars; just use the scroll-wheel of the mouse, it's not being used at all (only the middle click is used for a skill) and having this control on the mouse means skill switching in between skill bars should be snappy and not distracting.
[Hardcore league]
IGN: Jeria / Metalgrid
i think this system works well.It gives you istant access to 7 skills.who really play with more than that in a battle?we won't have tu use twenty skills at the same time to defeat mobs or player.but we might need variety to adapt.

it is a waste of time to choose then click.
the only problem might be pressing shift with keyboards shortcuts or for melee skills attached to it.(too clunky for pvp?)

But as said above the core of POE is to have a limited amount of skill and focus on support gems.Eveyone loves hot dog but what's fun is to choose between mustard or ketchup or be crazy both ^^.

Seriously at high level we will end up with one active skill per item with two or three support skills.That makes 6 or 7 skills optimized for specifics situations.After it depends on how many linked sockets you can have on an item(5 sockets,green-green and green-blue-red or more ?)

The amount of slot is enough ,no need for four yes you heard four skill bar as long as my arm just like wow or "pressing A
click pressing S click ..." as diablo.

But i assume it might be an issue to not have access to at least 2 mouse bar and 2 keyboard bar by using shortcuts(assignable of course)

The actual system works well for PVE but for PVP?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Last edited by Sarnath#6870 on Aug 24, 2011, 8:51:20 PM
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mmd wrote:
As I said before, using the PoE keyboard shortcuts for meelee skills is annoying because you cant lock on an enemy like you can with a mouse click. Adding an optional skill switching to RMB would help meelee builds which use more than one "point of effect" skill.
Targeting works exactly the same for keybound skills as mousebound skills. You move the cursor over the target, and click/press. there is no "locking on" which only happens for one of them.
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Mark_GGG wrote:
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mmd wrote:
As I said before, using the PoE keyboard shortcuts for meelee skills is annoying because you cant lock on an enemy like you can with a mouse click. Adding an optional skill switching to RMB would help meelee builds which use more than one "point of effect" skill.
Targeting works exactly the same for keybound skills as mousebound skills. You move the cursor over the target, and click/press. there is no "locking on" which only happens for one of them.

Actually, this is wrong.
The left mouse button behaves differently to the other buttons/keys, LMB locks on, other keys don't.


One guy even made a video explaining this:

http://www.pathofexile.com/forum/view-thread/4859
Last edited by Malice#2426 on Aug 24, 2011, 9:17:18 PM

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