Keyboard Skills: Key-binding as an alt option to current control format?

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Malice wrote:
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Mark_GGG wrote:
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mmd wrote:
As I said before, using the PoE keyboard shortcuts for meelee skills is annoying because you cant lock on an enemy like you can with a mouse click. Adding an optional skill switching to RMB would help meelee builds which use more than one "point of effect" skill.
Targeting works exactly the same for keybound skills as mousebound skills. You move the cursor over the target, and click/press. there is no "locking on" which only happens for one of them.

Actually, this is wrong.
The left mouse button behaves differently to the other buttons/keys, LMB locks on, other keys don't.


One guy even made a video explaining this:

http://www.pathofexile.com/forum/view-thread/4859
I stand corrected. I was not aware of this, and have never encountered it. I agree that this behaviour should be the same for both mouse and keyboard.
At any rate I'm okay if devs don't add additional skill bars, but the core of this whole thread (the slight modification to skill-binding pop-up configuring if hitting that key will insta-cast / switch to lmb / switch to rmb) doesn't hurt anyone and will bring a whole new level of skill usage and customization to the game.
[Hardcore league]
IGN: Jeria / Metalgrid
Bump!

So this is what we are currently fooling around with:
http://img850.imageshack.us/img850/8296/assignhotkeyrevisedagai.jpg

Two independent modifications, although the "skill bar switcher arrows" are debatable.

Anyone care to contribute more ideas / opinions? I think this looks fantastic.
[Hardcore league]
IGN: Jeria / Metalgrid
Last edited by jerg#4025 on Aug 25, 2011, 3:12:44 AM
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jerg wrote:
Bump!

So this is what we are currently fooling around with:
http://img850.imageshack.us/img850/8296/assignhotkeyrevisedagai.jpg

Two independent modifications, although the "skill bar switcher arrows" are debatable.

Anyone care to contribute more ideas / opinions? I think this looks fantastic.


My pro paint skill :

http://img810.imageshack.us/img810/1459/hotkeys.jpg

Three small buttons near each skills slot allow costumize of every skill seperatly ,allow to mix both styles for some players for most optimized gameplay.
Last edited by herflik#4390 on Aug 25, 2011, 4:54:50 AM
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herflik wrote:
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jerg wrote:
Bump!

So this is what we are currently fooling around with:
http://img850.imageshack.us/img850/8296/assignhotkeyrevisedagai.jpg

Two independent modifications, although the "skill bar switcher arrows" are debatable.

Anyone care to contribute more ideas / opinions? I think this looks fantastic.


My pro paint skill :

http://img810.imageshack.us/img810/1459/hotkeys.jpg

Three small buttons near each skills slot allow costumize of every skill seperatly ,allow to mix both styles for some players for most optimized gameplay.


Do you not think that might cluster the UI too much though? once a player set the key format, it's done, there's really no need to change it on the fly or anything.

Nevertheless, having something like that in the pop-up key-binding windows would be great; very discrete and subliminal; new players would be like "hey what's this about", click these with curiosity, and find out about the controls.
[Hardcore league]
IGN: Jeria / Metalgrid
bump
[Hardcore league]
IGN: Jeria / Metalgrid
To anyone who opposes d2-style system (including the devs), just tell me how you'd play a character who needs to rapidly switch between both singletarget damage, charge-up skill, and AOE/curses? Especially when fighting a boss which you have to namelock for a period of time.

For instance, I want to constantly switch between [normal_attack], [charger1], [ele_damage_attack_skill2], [curse1], [curse2], [aoe1]

I want to use the charger only once or twice before reverting back to normal/elemental attacks, all the while casting curses. So I want to use the charger WITHOUT losing the namelock -- that is, i want to switch between skills while holding the mouse button on the enemy to attack him without interruptions, and without "losing" him. That's perfectly possible if you use keyboard shortcuts only as SELECTORS of skills for your mouse buttons, not as actuators.

Another example of namelocking and switching multiple skills on one button is the case of claw/kicker assassin in D2 -- I would have A, S and D be my chargup skills for the left button, and F as the finisher skill for the left button. Right button would be reserved for various utility skills (CoS, BoS etc). To some it may look convoluted, but when you actually use it, it's faster than PoE system: and you can build all kinds of combinations of chargeups very fast, on the go, that way (there are charge levels for each, so you might want 2 levels of one, 1 level of the other, then finish, etc).


Here are some namelocking/chainlocking videos for Diablo 2 to illustrate my point (they're all based on teleport usage because it's such a staple in D2 PvP, but it could be any other skill):
http://www.youtube.com/watch?v=Jo6fKvQ40EA
http://www.youtube.com/watch?v=-PgbsjxlQBw

Techniques like these allow for a more exciting and challenging gameplay that requires player skill, not "fighting the interface". Not that namelocking is anything difficult, but it still requires some more advanced input and customization from the player that the current PoE system just could not accomodate for.


DISCLAIMER: of course it's nothing too major, and should have just the lowest priority in favor of far more important gameplay elements.
Last edited by atrokkus#1077 on Oct 4, 2011, 8:48:31 AM
First off, I really liked D2 system, but I could get used to one in PoE. They both have their pros and cons as described here.

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atrokkus wrote:


To anyone who opposes d2-style system (including the devs), just tell me how you'd play a character who needs to rapidly switch between both singletarget damage, charge-up skill, and AOE/curses? Especially when fighting a boss which you have to namelock for a period of time.

For instance, I want to constantly switch between [normal_attack], [charger1], [ele_damage_attack_skill2], [curse1], [curse2], [aoe1]



I haven't played in a while but I believe that when I was holding left click (normal attack) down after clicking a monster I could still use other skills since they would have priority and I would still maintain namelock.

Last edited by nermind#6181 on Oct 4, 2011, 5:29:35 PM
For me, I think it's just something I need to get used to. However, I would love the ability to assign a handful of abilities to the RMB and then wheel-scroll through them. I've started getting used to binding the less used abilities to the keys, like summons and the phase ability, but I prefer having the more active abilities on my mouse.

So, for example:
LMB - Elemental Hit
MMB - Ice Nova
RMB - Cold Snap, Freezing Pulse, Ice Spear, Ice Wall
Q - Summon Zombie
W - Summon Specter
E - Detonate Dead
A - Phase Run
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Malice wrote:
"
Mark_GGG wrote:
"
mmd wrote:
As I said before, using the PoE keyboard shortcuts for meelee skills is annoying because you cant lock on an enemy like you can with a mouse click. Adding an optional skill switching to RMB would help meelee builds which use more than one "point of effect" skill.
Targeting works exactly the same for keybound skills as mousebound skills. You move the cursor over the target, and click/press. there is no "locking on" which only happens for one of them.

Actually, this is wrong.
The left mouse button behaves differently to the other buttons/keys, LMB locks on, other keys don't.


One guy even made a video explaining this:

http://www.pathofexile.com/forum/view-thread/4859


This is why I simply cannot stand using the keyboard keys and I had not even realized it. How the mouse works with targeting is how it works in D2 and the keyboard keys don't work that way so I really can't even use them for anything that targets right now.

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