Keyboard Skills: Key-binding as an alt option to current control format?

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atrokkus wrote:
So I want to use the charger WITHOUT losing the namelock -- that is, i want to switch between skills while holding the mouse button on the enemy to attack him without interruptions, and without "losing" him. That's perfectly possible if you use keyboard shortcuts only as SELECTORS of skills for your mouse buttons, not as actuators.
if keyboard key pressing was modified to work the same as mouse clicking then that would also fix the problem.

Using Diablo control system is inefficient in every way (as long as you ignore bugs like that). I don't see why people fuss about it — get used to the 21st century.

Overall target-locking isn't even THAT useful of a feature in my opinion (so what if you hit a target a extra time or two?) with the only exception of like flicker strike, and maybe/somewhat wanding/arrowing moving targets when they don't have multiple projectiles (since those are like the only attacks fast enough without AoE for it to matter)

Personally, I want the option in this game to disable monster targeting altogether (auto-aim; not necessarily the highlighting), let alone target-locking. It makes it difficult to impossible to optimally hit targets with AoE when automatic monster targeting (auto-aim) exists.

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gcaliber wrote:

This is why I simply cannot stand using the keyboard keys and I had not even realized it. How the mouse works with targeting is how it works in D2 and the keyboard keys don't work that way so I really can't even use them for anything that targets right now.

like I said, I quite disagree. It's still an issue they should fix, but it's not that hard to just keep the mouse over an enemy when shooting — it's done all the time in FPS games...
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Last edited by Xapti#6455 on Oct 7, 2011, 1:28:18 AM
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Xapti wrote:
Using Diablo control system is inefficient in every way (as long as you ignore bugs like that). I don't see why people fuss about it — get used to the 21st century.

You picked only one of my arguments. Why not reply to the whole post?
Namelocking is only one thing.

Please consider previous posts, especially the one that draws comparison with an FPS. It's just more intuitive to target and click -- both -- with a mouse. Separating targeting from clicking is just bad ergonomics. I don't see how you can argue that, really. Simpler input = better input, it's an objective truth. Targeting with one device and TAPPING REPEATEDLY with another -- is not simple or efficient.
Last edited by atrokkus#1077 on Oct 7, 2011, 4:06:08 AM
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atrokkus wrote:
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Xapti wrote:
Using Diablo control system is inefficient in every way (as long as you ignore bugs like that). I don't see why people fuss about it — get used to the 21st century.

You picked only one of my arguments. Why not reply to the whole post?
Namelocking is only one thing.

Please consider previous posts, especially the one that draws comparison with an FPS. It's just more intuitive to target and click -- both -- with a mouse. Separating targeting from clicking is just bad ergonomics. I don't see how you can argue that, really. Simpler input = better input, it's an objective truth. Targeting with one device and TAPPING REPEATEDLY with another -- is not simple or efficient.

I completely agree with this. But I also like that in PoE you can activate some skills by just pressing a key on the keyboard. PoE should use a mix of current controls and D2 controls. D2 controls work better for skills that need to be spammed, but worse of one use skills every x seconds (probably 10 or more) or auras.

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Torin wrote:

I completely agree with this. But I also like that in PoE you can activate some skills by just pressing a key on the keyboard. PoE should use a mix of current controls and D2 controls. D2 controls work better for skills that need to be spammed, but worse of one use skills every x seconds (probably 10 or more) or auras.

Yeah, that's a very good idea. FOr some skills, instant keyboard shortcuts are indeed quite convenient (self-buffs etc).
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Xapti wrote:
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atrokkus wrote:
So I want to use the charger WITHOUT losing the namelock -- that is, i want to switch between skills while holding the mouse button on the enemy to attack him without interruptions, and without "losing" him. That's perfectly possible if you use keyboard shortcuts only as SELECTORS of skills for your mouse buttons, not as actuators.
if keyboard key pressing was modified to work the same as mouse clicking then that would also fix the problem.

Using Diablo control system is inefficient in every way (as long as you ignore bugs like that). I don't see why people fuss about it — get used to the 21st century.

Even if keyboard keys could lock on to people it would most likely break the lock kinda like on d2 if you locked with left mouse and then used right mouse

If getting use to the 21st century means I have to get use to inferior gaming then something is wrong

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Xapti wrote:
Overall target-locking isn't even THAT useful of a feature in my opinion (so what if you hit a target a extra time or two?) with the only exception of like flicker strike, and maybe/somewhat wanding/arrowing moving targets when they don't have multiple projectiles (since those are like the only attacks fast enough without AoE for it to matter)
to me it's probably the single most important feature for ranged characters
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Xapti wrote:

Personally, I want the option in this game to disable monster targeting altogether (auto-aim; not necessarily the highlighting), let alone target-locking. It makes it difficult to impossible to optimally hit targets with AoE when automatic monster targeting (auto-aim) exists.
Auto aim bad target locking good (at least in my opinion)

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Xapti wrote:
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gcaliber wrote:

This is why I simply cannot stand using the keyboard keys and I had not even realized it. How the mouse works with targeting is how it works in D2 and the keyboard keys don't work that way so I really can't even use them for anything that targets right now.

like I said, I quite disagree. It's still an issue they should fix, but it's not that hard to just keep the mouse over an enemy when shooting — it's done all the time in FPS games...
It's not difficult but it's easier faster and more efficient when you can name lock with your mouse and switch your skills out with your keyboard

Btw first post in like a month
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atrokkus wrote:
Targeting with one device and TAPPING REPEATEDLY with another -- is not simple or efficient.


For you. But can you get used to it to the point where the efficiency is equal to tapping a mousebutton.

I'm not saying d2 style shouldnt be an option. Just saying that you can get used to this one and it does require fewer button presses :)
Last edited by aimlessgun#1443 on Oct 7, 2011, 6:13:16 PM
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atrokkus wrote:
Targeting with one device and TAPPING REPEATEDLY with another -- is not simple or efficient.
Why would anyone press their skill button more than once? clicking multiple times is quite unneceary. Hold the key down, then hold another key down — voilà, you just spammed 2 skills.
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atrokkus wrote:

You picked only one of my arguments. Why not reply to the whole post?
Namelocking is only one thing.

Please consider previous posts, especially the one that draws comparison with an FPS. It's just more intuitive to target and click -- both -- with a mouse. Separating targeting from clicking is just bad ergonomics. I don't see how you can argue that, really. Simpler input = better input, it's an objective truth.

It's not more intuitive, that's just subjective; it's maybe only intuitive if the person is used to playing hundreds of hours of Diablo.

FPS games use keyboard to move (WASD), as well as perform things like ducking and running and jumping issuing orders, which makes it inefficient for doing anything else in addition with the same hand — it's a completely different control system. How would you like it if you had to press jump hotkey then mouse click then another key (to return back to the original attack/spell/weapon/etc.) again every time you wanted to jump in an FPS?

PoE uses mouse for movement — this frees up the left hand to execute abilities.

If Players of FPSes could equip 3 weapons at once and use different mouse or keyboard buttons to shoot with them, they'd jump at that — main reason it's probably not flown is for realism.

Diablo control system is completely inefficient because it requires you to press additional keys which results in increased reaction time and lower frequency of actions — there is no reason not to use it.

Some people might have a preference for it (Diablo control scheme) —fine that's their right— but it's not a good preference to have. It's like people who want to use WASD instead of mouse movement in certain (specific) games, or people who want to play real time strategies with just their mouse.

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BurnThrew wrote:

Even if keyboard keys could lock on to people it would most likely break the lock kinda like on d2 if you locked with left mouse and then used right mouse
huh?
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BurnThrew wrote:

It's not difficult but it's easier faster and more efficient when you can name lock with your mouse and switch your skills out with your keyboard
No.
It's not faster, it's not easier, it's not more efficient. As long as key pressing works the same as mouse clicking, key pressing activating skills is more efficient.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
Last edited by Xapti#6455 on Oct 8, 2011, 1:34:59 AM
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Xapti wrote:


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BurnThrew wrote:

Even if keyboard keys could lock on to people it would most likely break the lock kinda like on d2 if you locked with left mouse and then used right mouse
huh?

When you name lock in d2 with the left mouse button and then used the right the name lock was broken

even if the devs make it so you can name lock with keyboard odds are when you name lock with w and then try to use e the name lock will be broken
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Xapti wrote:

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BurnThrew wrote:

It's not difficult but it's easier faster and more efficient when you can name lock with your mouse and switch your skills out with your keyboard
No.
It's not faster, it's not easier, it's not more efficient. As long as key pressing works the same as mouse clicking, key pressing activating skills is more efficient.

Keeping my previous statement in mind I could name lock you with my left mouse button and then do f1-f7 to do all my skills which would now be locked onto you making it easier to target you (only gotta target once) faster combos (because I wouldn't have to take time to aim) and all around more efficient (see previous two points)

If this makes no sense let me know and I'll post tomorrow to try and explain better
Last edited by BurnThrew#6127 on Oct 8, 2011, 2:50:45 AM
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BurnThrew wrote:

Keeping my previous statement in mind I could name lock you with my left mouse button and then do f1-f7 to do all my skills which would now be locked onto you making it easier to target you (only gotta target once) faster combos (because I wouldn't have to take time to aim) and all around more efficient (see previous two points)

If this makes no sense let me know and I'll post tomorrow to try and explain better


It makes sense. Though honestly if we're going to do that, it feels like even having to hold down the mouse is an awkward compromise. Why not just have target selection? Like a button you can press once to keep someone targeted, until you press the button on another target or over empty space (in other games this function is done via LMB but obviously that won't work in PoE).
Last edited by aimlessgun#1443 on Oct 8, 2011, 3:00:25 AM
Xapti, we can both agree on one thing -- it's a matter of habbit and preference. That's exactly the reason why I wrote a disclaimer earlier in one of these threads, saying that it's definitely not some kind of priority, and that such UI options should be part of the extra optional features, and it's fine if they never end up being implemented.
But now that the new huge patch is coming, there's really not a whole lot to talk about gameplay-wise.

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Xapti wrote:
Why would anyone press their skill button more than once? clicking multiple times is quite unneceary. Hold the key down, then hold another key down — voilà, you just spammed 2 skills.

In d2 you don't have to click multiple times -- quite the contrary. You hold it down and you juggle through your keyboard shortcuts. In PoE right now, in order to juggle, say, Glacial Hammer with Infernal Blow, you can't just hold down the mouse button on the target and juggle the skills (provided that your left click is just normal attack, say), because the character will mostly just keep attacking the target with the skill/attack bound to your left click, which is NOT what i want it to do. I mean you can still namelock sort of and follow the target around, but whatever you binded on left click will pretty much prevent you from using keyboard shortcuts while you're locked on. That's a major problem i have, because I want to be locked on the target when i juggle. PoE makes me just hover over target (without clicking) and juggle.

Another new argument in favor of d2-system is the Spectre spell: you currently can't highlight corpses in order to pick the right one to revive. YOu just hover the mouse blindly over a pile of corpses and never know which one you're actually targetting until you cast the spell to find out. Whereas with a d2-system you'd just select the Spectre skill for your right mouse button and all the corpses would become highlightable (as in d2's Revive skill).

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