{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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I read about your guide for some time now, seems like an interesting build to play with.

One question, whenever you made changes to your passives or any notable gears on your character, is it possible if you put some kind of 'changelog' @ the first post?

If the first post have word count limitation, how about you put some 'notes' in the reply as an alternative? That way we will know what kind of changes you did since the last build.

TIA.


good idea I can make a log of my build as i change things.

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Is this viable for Nemesis?


a lot of people claim it works perfectly fine for nemesis, although it has a rough start.

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Hey man, im following your build, and i have a question:
How can your zombies have 7k life? My Raise of Zombies is at leve 14 and my zombies have 2k life with Minion Life. Is easy to see that they do not have that life even at level 20. I have almost all minion life nodes, missing only 3 passives with 10% each. This difference is only because you create your minions with Chober Chaber and Montegrul Grasp?

Thanks for your help!


Am guessing its b/c quality gives a life boost my zombie is 20/20. Grasp gives a flat 500hp and chober gives 50%. If i combine that with a sidhe

my grasp zombies has 7950 hp while my chober zombies will have about 8000 hp.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:
"
I read about your guide for some time now, seems like an interesting build to play with.

One question, whenever you made changes to your passives or any notable gears on your character, is it possible if you put some kind of 'changelog' @ the first post?

If the first post have word count limitation, how about you put some 'notes' in the reply as an alternative? That way we will know what kind of changes you did since the last build.

TIA.


good idea I can make a log of my build as i change things.

"
Is this viable for Nemesis?


a lot of people claim it works perfectly fine for nemesis, although it has a rough start.

"
Hey man, im following your build, and i have a question:
How can your zombies have 7k life? My Raise of Zombies is at leve 14 and my zombies have 2k life with Minion Life. Is easy to see that they do not have that life even at level 20. I have almost all minion life nodes, missing only 3 passives with 10% each. This difference is only because you create your minions with Chober Chaber and Montegrul Grasp?

Thanks for your help!


Am guessing its b/c quality gives a life boost my zombie is 20/20. Grasp gives a flat 500hp and chober gives 50%. If i combine that with a sidhe

my grasp zombies has 7950 hp while my chober zombies will have about 8000 hp.


Now it makes more sense haha. I'll try to improve the quality of my zombies gem. Thanks again!
"
Asmosis wrote:
I'm now in 2 minds about BM's. They melt everything which is super cool, but now that i have a 20% IIQ gem I feel like I'm losing 46% increased currency drops :p

Also when Moose65 said reachable traps/mines did he mean remote?

I was using remote mine, but i stopped when i realised they changed the quality bonus to mine laying speed instead of mine damage.

Also added fire damage doesnt look impressive on paper, its only 39% more damage right? keep in mind *that* damage is going up against -100% to -150% fire resist if your using EE/flamability/ele weakness. Its more like 80-120% more damage. Vulnerability also helps it i believe since more physical damage dealt = more added fire damage vs lower resists.


I meant Remote AND Trap support, since there are several nearby nodes that boost damage done by mines and traps, which in turn would increase zombie damage (I was toying around with massive multipliers via Melee Physical, Remote Mine, and Trap Support) Several of the nodes would give a flat 16~40% damage boost since they were boosting Mine and Trap damage, feeding into both supports basically.

End result was its far cheaper passive point wise to boost zombie dps damage via Attack speed than to invest in any kind of flat damage boosts for them, be it minion or Mine/Trap nodes. You have to spend a ridiculous amount of passives to surpass what multi-strike and faster attacks can do for you without a large number of passives.
Last edited by Moose65 on Nov 19, 2013, 8:14:08 PM
Will Hitting with a spell like frost nova with dyadus equipped in off hand increase BM's burning damage on targets? O_o
IGN: BBQ_Ribs
Last edited by Alpralozam on Nov 20, 2013, 1:38:32 AM
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Alpralozam wrote:
Will Hitting enemies with dyadus increase BM's burning damage on targets? O_o


You don't have to hit with it like I orginally thought. As Matt pointed out to me, you can chill with any attack, even arctic breath. I've been using it with arctic breath and its been pretty amazing so far. Free DPS, a little bit of snaring, and 40% more damage for your BMs. Been using it with Curse on Hit so I don't even have to stop to curse, just keep chucking out skulls.

Much more enjoyable than the old curse curse run curse play style.
I plan to use dyadus with Artic Armour's trail of ice. I kinda of like having -50% cold resistance for hatred. Zombies do so much damage when u -110% cold resistance.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Should I even attemp this?




Me - yay a rare map!
RNG - you're a summoner I see, DIE!
IGNs
GroovyBeard
JooJooFromTheWell
How come in none of your passive trees you take the +1 spectre? but yet from what i can see you would need it to run 3 spectres is this just an overlook or is it inentional?
@LastShaddow
Any thoughts on Bringer of Rain for zombie snapshots?

Something like Raise Zombie + Melee Splash + Multistrike + Minion Life in a BOR for an effective 7-link should be pretty scary.

How big a deal is losing the +2 minion gems mod in a rare hat? Obviously sucks to lose a Q20 Faster Attacks (and the last 2 levels from 18 to 20) as well. But I'd imagine Blind + Melee Physical would make up for it, especially with Montreguls to provide resists for some of the zombies and Minion Life to make up the difference between a level 20 RZ and a level 22.
Last edited by ddm5182 on Nov 20, 2013, 1:36:04 PM
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Allnamestaken wrote:
Should I even attemp this?




Me - yay a rare map!
RNG - you're a summoner I see, DIE!

pre release, this is a really really tough map.

post release tho, I think either kuduku was stealth nerfed or the spark nerf was so big hes actually way easier. zombies dont even die on him with overlords.

so I think this is doable if you have a good amount of hp and topaz flask and also have a potion that dispels shocking.
might put on purity of lightning or saffels just to make sure.

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