Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Another issue I have with the current system is the assigned names disappearing, once the timer expires.
Let's say I'm playing with a group of close friends who wouldn't dream of taking a single item that was originally allocated to someone else. Sometimes, by the time all the monsters are dead, most if not all of the timers have expired. There's no way to know whose name was beside which item. GGG, even if you never change the current (*cough awful *cough) timer system, at least have the names beside stuff so that those who choose to share can do so fairly. In a very grind heavy game the death penalty equates to...more grinding.
|
![]() |
My vote goes to removing the timer altogether. I liked the way it was before, mainly because now when an item drops people feel entitled to the item. The issue I have is that I stack Magic Find, and this random system doesn't reward me for it. Running 200 rarity and 100 quantity just benefits others more with this system.
|
![]() |
" This and this and than, THIS again. Little bit about me. Im a solo farmer. I like to run things like the Thicket so many times the average person would think im just quite deranged. This said, this entire loot fiasco, doesnt concern me in the slightest. However, im in game, and around the forums enough, that i recognize the serious divide that players have about this issue. Onto my point. If you back peddle a few pages, theres a post i made which i discuss "insult to injury". I have NEVER taken a course in pcychology, but something that just smacks me in the face as "phycologicaly - a kick in the nuts" to this whole issue, is that thinking back on D2, when the loot dropped, it wasnt allocated, and when you missed out on that golden UNIDd ring on the ground , the adren rush, and the "ahh shit" comment under your breath, well it was still exciting. Now, onto this loot system, that tries to be FFA, but instead places a personal name plate on the item. The player is locked into attack with all sortsa stuff between them and "their loot" (the game put their name on it right?), and someone else runs over, avoiding combat, waits on timer, and snags it. There just seems to be a MUCH more vicious approach to the loot scheme in this game. Was this the intention? As is, its definitely not a FFA system, not in the true sense anyways, and i would also agree, that it leaves people with a sense of (false) "entitlement". Again, intentional? or ... Ultimately, the call is GGGs, and everyone has their own opinions. This is mine. Guess its a good thing i do this shiz alone eh :D Good luck guys. PS -- bad grammar etc etc , hell w/e - keep it real :D GGG - Why you no? Last edited by JoannaDark#6252 on Jan 15, 2013, 12:08:45 AM
|
![]() |
" Joanna does have a point though. Without the timer it would simply be "Forced Global Cutthroat leagues". With the timer its: *uniqe drops*, "Assigned to Joanna", 5,4,3,2,1,0, aaawwww too late now someone stole it from Joanna. There *should* be 2 league options: 1: Instanced or Infinite timer Leagues (not sure which is better) 2: Cutthroat leagues (Full FFA Loot and Ganking). Not some 5 s timer that forces players to rush through mobs to grab loot and hoping they wont die. And strangely enough theres already cutthroat leagues, so why have the current loot system for non-cutthroat leagues in the first place? As i said before i played with systems of loot from: Full FFA: Diablo 1&2 (Never joined a random Bnet party because of loot thiefes) Semi-Full FFA: Path of exile (As discussed in this thread) Long-Timer FFA: Guildwars 1 (15 min timer, Works great) Infinite timer: ...Ok i havent played this yet but 15 min, like in Guildwars 1 is close enough. Instanced: Diablo 3, Torchlight 2 (Works great, no arguing over loot rights at all) Last edited by Planetsurvival#1516 on Jan 15, 2013, 12:27:18 AM
|
![]() |
No league options. Anything related to different leagues would mean there'd be a softcore and a hardcore version of the league. Splitting = bad.
Infinite timer / instancing are also unnecessary. There's no reason not to allow other players to take drops you're not interested in. All it needs to be is a party leader option that adds +5/10 seconds to current system. Pure FFA would be an incredibly bad idea because then you'd get autopick up hacks. " Yes please!!! When I play with one friend, the drops are for the person it dropped for (unless they don't care for it). However, sometimes things drop off screen and no one knows who they were for or the name gets missed because too busy with battle. Definitely, definitely implement. IMPORTANT: Whisper / pm me if I've been outbid, otherwise I'll have no way of knowing. (free) Escrow service for HC<->SC trading : thread/334172 buying 18%+ aura gems! yeah, someone actually wants them! (paying more than vendor too!) Last edited by Alesana#5765 on Jan 15, 2013, 1:10:26 AM
|
![]() |
Not Gona read all 240+ pages so soz if already suggested.
I find the time on loot sometimes too fast, especially when team member is hovering over it just to snap it. Could u implement a way that if u pick it comes with option to take or pass. And increase time by 5 secs. This way if someone sees an item and tries to pick they have to wait for the original owner to decide. |
![]() |
" 1: Splitting is already happening, if players dont get a choice there will be a community split instead. Whitelist/Blacklist. Hateful forum posts between *FFA bullies* and *casuals*. Do i need to go on? 2: I really dont get why a choice is detrimental. Theres a cuthroat league to play, why cant *FFA Bullies* go to that instead and leave *casuals* alone in *casual* leagues with Non-FFA loot rules? The solution is simple: All FFA people can go to cutthroat leagues, since they love just ruining eachothers day by stealing loot. And the Casuals can remain in the Non-Cutthroat leagues with the change of infinite timer or instanced loot! Thats exactly why theres diffrent leagues called Cutthroat and Non-Cutthroat. To cater to 2 different player styles, FFA and Non-FFA. And if the Non-FFA isnt even True-Non-FFA, then whats the point of playing it? I dont enjoy stealing loot or having my loot stolen, and i and my friends like having a respectable party that doesnt loot steal. Which is why i wont even join *any* public party in open beta if the current system remains in practice. All it rewards is douchebaggery from jackasses that just loves to ruin me and my friends day. If i want play with True FFA looting ill play in Cutthroat league. I quit Diablo 2 because of FFA loot. Also 5-15 s timer wont make a difference, try 15 min and i might agree. PS: With FFA Bullies i refer to jackasses that steal every valuable thing they see and act like total douchebags. Last edited by Planetsurvival#1516 on Jan 15, 2013, 1:59:14 AM
|
![]() |
Maybe you should try pitching your idea to everyone in hear again. As it seemed no one either payed attention to it, or knew what you were talking about.
|
![]() |
" Last edited by McHuberts#7978 on Jan 15, 2013, 2:21:24 AM
|
![]() |
" Thing is, if i see an obvious flaw and i see people looking at this flaw and shrugging like it doesnt exist. And that flaw is what prevents many people from playing this game in a *fun* way, i feel i should atleast try to persuade/raise awareness of this as much as i can. Im not saying Full FFA is bad in itself, its just that leagues already exists like this, Cutthroat leagues. Thats why *casual* leagues needs true-Non-FFA-looting. I understand well the intention of the devs but in every way it makes no sense. "Loot tension", is simply a prettier term for griefing. I understand some people like this but cant they just stay in theyr own league and leave us casuals alone? We dont want griefers, we dont want our *fun* ruined. Its simply a question of logical conclusion and optimal solutions. Im sure the team at GGG are atleast discussing this thread and how some points have been made in it. That is its goal, to show the devs that theres a Huuuuuge divide between 2 groups of players. And allowing one of the groups to make the whole experience for the other *unfun*, is just like saying "Adapt or gtfo". But in an indirect way. I have games i can play besides this as i stated before, and if this game excludes many of the new players that will try OB.... Its gonna leave a bad reputation for GGG in circulation in social media. And the last thing GGG needs is a bad reputation. I post like this because i see a car speeding down a cliff, that car doesnt break and will crash if he driver (GGG) doesnt fix the issues that is currently in it. Gaming industry isnt a merry go dance on roses and happy animals in gift land. Its demanding and needs to be treated like the fickle market it is, and the market has consumers. Mostly us *casuals*. And to exclude most of the potential consumers is like shooting oneself in the foot with a shotgun. Especially with a simple thing like a loot mechanic. Last edited by Planetsurvival#1516 on Jan 15, 2013, 3:19:28 AM
|
![]() |