Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
Kirisute_Gomen wrote:
^ This guy forgets this is a game, where fairness is entirely possible and in the best interest of the players.

I realize it's a game, and I certainly agree fairness is entirely possible, but that doesn't mean it's necessary. FFA drops are more challenging which some folks enjoy in a game, a challenge.

"
Kirisute_Gomen wrote:
people need more of an incentive to group up than they have now. Competitive looting is counterproductive to coop group play.

Group play returns increased drops and increased XP. Why do people need more incentive, is that not enough? Seems pretty greedy to me. And I'm not suggesting folks play in a "competitive looting" way, I'm suggesting folks play for the interest of the team vs themselves. If you're in a "party" allied with others, doesn't it make sense to do whatever's in the best interest of the party/team?

"
Kirisute_Gomen wrote:
Realism in a game with spells and mythical beasts? GTFO.

Yea, I know, but at least the spells and mythical beasts are seen the same by all players and aren't unique to each players view.

"
iamstryker wrote:
So I guess I should not match up with someone that I do not know because its a possibility that the person could steal my items?

That's certainly your choice with the current implementation.

"
iamstryker wrote:
Why not just make loot seperate so I don't have to worry about it?

Because it introduces another challenge into the game, another option or choice players have. Why would you worry about it in the first place, it's just a game and not worth "worrying" over. If you "worry" about item drops in games, do you also worry about getting hit by a drunk driver whenever you get in a vehicle? Should we have individual streets/roads, too? That to me seems like something to worry about.

"
iamstryker wrote:
Again, why does the game need to be cutthroat and what does it really add to the game besides anxiety/frustration?

It doesn't "need" to be, but it adds to the thrill and the challenge involved. Frustration and anxiety over item drops in a game, really?

"
iamstryker wrote:
Just a long enough timer to guarentee that what you earn playing will be yours and not the guy that you just met and don't know what he will do.
20 second timer sounds reasonable to me, whatever, just as long as the loot remains FFA.

While I understand this is PoE and not D1/D2, I played D1 in '95 until D2 was released and played D2 up until 1.09 or so. With several level 92+ characters and years of enjoyable game play, I'm unable to recall any frustration or anxiety problems due to item drops, it was just part of the game. The idea of individual item drops for players never crossed my mind while playing. The first I'd heard about such a concept was when reading about D3, which was uninstalled a couple weeks and 2 level 60 characters later. Just don't want to see PoE go the same route, the game is awesome the way it is, the way the developers intended it to be.

Would hate to see WoW/D3 influence plague PoE...
You are simply making pretty lame excuses in my opinion. Just because D3 was trash in general, doesn't mean that taking a few things from it that they did right and doing it in PoE is going to ruin PoE.

Every excuse I have seen people come up with for keeping FFA and bashing individual drops just seems like petty nonsense. This game is awesome so far, and challenging in a good way. The way you can customize your character is leagues ahead of D3. The barter system beats any inflated gold economy out there. There is no way that this game could ever be worse than D3.

However take a look at the active parties open for public. There is always maybe 2? I'm no genius, but I bet this timer FFA loot system is part of the reason it is so low.
"
Kirisute_Gomen wrote:
You are simply making pretty lame excuses in my opinion. Just because D3 was trash in general, doesn't mean that taking a few things from it that they did right and doing it in PoE is going to ruin PoE.
You're extrapolating and redirecting attention away from the point. The idea of "taking a few things" might start with a few things, but where is the line drawn? Why stop at individual drops? PoE is PoE, not D3 or any other game. Let PoE remain PoE. What's the point of attempting to "fix" something that isn't broken (ie: not a bug/defect)?

"
Kirisute_Gomen wrote:
Every excuse I have seen people come up with for keeping FFA and bashing individual drops just seems like petty nonsense.
Nonsense, words that have no intelligible meaning, really?

"
Kirisute_Gomen wrote:
[...] There is no way that this game could ever be worse than D3.
If folks keep making suggestions on how the game should play vs helping to identify bugs/defects that actually affect gameplay, this is certainly possible. So many threads have already suggested so many terrible features from WoW/D3 and others. Again, where is the line drawn?

"
Kirisute_Gomen wrote:
However take a look at the active parties open for public. There is always maybe 2? I'm no genius, but I bet this timer FFA loot system is part of the reason it is so low.
Speculation and circumstantial. Folks always join up when I create a party, never have a problem finding people to play with.
"
DoomCloud wrote:
"
Kirisute_Gomen wrote:
You are simply making pretty lame excuses in my opinion. Just because D3 was trash in general, doesn't mean that taking a few things from it that they did right and doing it in PoE is going to ruin PoE.
You're extrapolating and redirecting attention away from the point. The idea of "taking a few things" might start with a few things, but where is the line drawn? Why stop at individual drops? PoE is PoE, not D3 or any other game. Let PoE remain PoE. What's the point of attempting to "fix" something that isn't broken (ie: not a bug/defect)?

"
Kirisute_Gomen wrote:
Every excuse I have seen people come up with for keeping FFA and bashing individual drops just seems like petty nonsense.
Nonsense, words that have no intelligible meaning, really?

"
Kirisute_Gomen wrote:
[...] There is no way that this game could ever be worse than D3.
If folks keep making suggestions on how the game should play vs helping to identify bugs/defects that actually affect gameplay, this is certainly possible. So many threads have already suggested so many terrible features from WoW/D3 and others. Again, where is the line drawn?

"
Kirisute_Gomen wrote:
However take a look at the active parties open for public. There is always maybe 2? I'm no genius, but I bet this timer FFA loot system is part of the reason it is so low.
Speculation and circumstantial. Folks always join up when I create a party, never have a problem finding people to play with.


You should read back through the forum to see the majority opinion. Quite a few do not play public games simply because of GGG's "competitive" looting. Still waiting on that amazing reason why FFA is so great besides "Individual drops aren't realistic and don't make sense to me".

Everyone here has given their opinion and we are all entitled to it. I was simply pointing out that your reasoning is hardly good enough to attempt to influence the direction of the game for the better. Nobody has yet, that I have seen.

I can give you one though. If you can see someone got a nice item, you can immediately beg them for it. Here's another, you can take someone's nice stuff before them and piss them off. Two very good reasons for FFA right?
Doom cloud you are a wealth of contradictions. On one you have said that nearly everyone you have ever met has played the game correctly and not stolen any loot and has shared it for the good of the group. When I tell you that there is legitimate concern amoung players (myself included) that other players will steal my hard earned valuables in a FFA loot system you tell me "I should just choose to not play in it", Instead of telling me that I have nothing to worry about. You just agreed with me that it could very well be a problem. So when I ask why it should even be in the game you say "because it adds a new challenge". First of all I thought that it wasn't a problem so where is this challenge in this beautiful world that you live in and say that everyone shares and is nice with one another? Also my reason for playing the game is to kill hordes of creatures with buddies.... why the **** would I WANT the extra challenge of fighting OTHER PLAYERS for the loot drops??? I don't know why I am argueing because you also agreed with me when I said that the timer should be at least 20+ seconds. Most of us are just asking for enough time make sure that we get our good drops. So what the heck are you arguing for? We are trying to get the developers to see that their timer is far too short so why don't you support the majority of players in this. Also I am mildly insulted that you had the nerve to say "Oh its just a game why do you care so much blah blah blah". Apparently you care enough about the stupid FFA drops that your in here argueing about it....hypocrite

p.s. Sorry for the aggressiveness of this post but you ticked me off
Standard Forever
Last edited by iamstryker#5952 on Jul 15, 2012, 1:20:13 PM
"
Kirisute_Gomen wrote:
You should read back through the forum to see the majority opinion. Quite a few do not play public games simply because of GGG's "competitive" looting.
You're assuming the majority of players are posting on the forums. The posts on this forum only represent those who post on the forum, not everyone playing the game. So, the majority opinion from the forum is an inaccurate representation of the majority opinion.

"
Kirisute_Gomen wrote:
Still waiting on that amazing reason why FFA is so great besides "Individual drops aren't realistic and don't make sense to me".
Because that's how GGG developed the game, that's how they intended it to work. It's not a bug, and it's not a defect, and that's good enough for me because it's their design and their game.

"
iamstryker wrote:
Doom cloud you are a wealth of contradictions. On one you have said that nearly everyone you have ever met has played the game correctly and not stolen any loot and has shared it for the good of the group.
That is correct, think I've had a total of 2 bad encounters that I can recall where players were greedy and non responsive to the party requests that dropped items goto the player whos name appeared at drop time. They were either kicked, or I left the party, no big deal.

"
iamstryker wrote:
When I tell you that there is legitimate concern amoung players (myself included) that other players will steal my hard earned valuables in a FFA loot system you tell me "I should just choose to not play in it", Instead of telling me that I have nothing to worry about. You just agreed with me that it could very well be a problem.
That's just it, the drops are not your hard earned valuables in a FFA system. They're earned by the party who hopefully also participated in killing the mobs. Of course there are asshole who will take your drops, that's the nature of the game, it's a risk associated with choosing to play in a party of strangers. Life is about risks, and without them, there's no point or excitement.

"
iamstryker wrote:
So when I ask why it should even be in the game you say "because it adds a new challenge". First of all I thought that it wasn't a problem so where is this challenge in this beautiful world that you live in and say that everyone shares and is nice with one another?
Never said everyone shares and is nice with one another, now you're putting words in my mouth. FFA drops are not a problem because it's how the game was intended and developed. It's not a bug or a defect.

"
iamstryker wrote:
Also my reason for playing the game is to kill hordes of creatures with buddies.... why the **** would I WANT the extra challenge of fighting OTHER PLAYERS for the loot drops???
You can certainly do that, who's telling you that you can't kill hordes of creatures with buddies? If you don't want the extra challenge of fighting OTHER PLAYERS for the loot drops, then don't. The point is, you have a choice.

"
iamstryker wrote:
I don't know why I am argueing because you also agreed with me when I said that the timer should be at least 20+ seconds. Most of us are just asking for enough time make sure that we get our good drops. So what the heck are you arguing for?
I'm just a proponent of FFA drops, not private individualized drops, that's what I'm arguing about.

"
iamstryker wrote:
Also I am mildly insulted that you had the nerve to say "Oh its just a game why do you care so much blah blah blah". Apparently you care enough about the stupid FFA drops that your in here argueing about it....hypocrite
Well, you said you worry and have anxiety about dropped items in a game. Have you ever gone more than a week without food and running water? Been shot at? That'll create worry and anxiety, drops in a video game aren't really worth worrying about. That was my point, but you're well within your rights to be mildly insulted. And you're right, I do care about PoE, but not to the point where I get upset or anxious about it. I'm totally calm, collected, and just want to enjoy the game.

"
iamstryker wrote:
p.s. Sorry for the aggressiveness of this post but you ticked me off
No need to apologize, I'm just glad you had a forum in which you could express yourself. Hopefully you're less upset after submitting your reply. Try and take it easy, you seem really emotional (worry, anxiety, ticked off) over a computer game. Take a deep breath, it'll be ok :]
Last edited by DoomCloud#4090 on Jul 15, 2012, 2:37:22 PM
Maybe I would have gotten less ticked off if instead of minimizing the issues that people are bringing you actually recognized them as legitimate concerns instad of sweeping them under the rug. You say you are a proponent of choice so instead of telling people that they should not have what they want (Individualized drops) You should encourage the developers to give us the OPTION to choose what kind of drops we want so that everyone is happy. Believe it or not a longer timer is plenty good enough to make people happy, I don't know why you thought we were arguing to go full on D3 with it. This game IS in closed beta and is not out yet so saying that the developers have decided on this issue is just dumb. They could literally change anything right now and are listening to people.

You said "That's just it, the drops are not your hard earned valuables in a FFA system. They're earned by the party who hopefully also participated in killing the mobs. Of course there are asshole who will take your drops, that's the nature of the game, it's a risk associated with choosing to play in a party of strangers. Life is about risks, and without them, there's no point or excitement."

Wow thanks for agreeing with everyone your arguing with...Alot of People don't want to play with those risks because its not fun for them. When your in a group of strangers and everyone participates in killing a creature that drops one exalted orb how the hell do you decide who gets it? Your magic answer is DON'T PLAY WITH STRANGETRS! WELL THATS THE FRIGGIN PROBLRM ISNT IT? Thats why we are on here complaining because it encourages you to play alone if you dont have friends available! Is it ok with you that we don't like that? Do we have your permission to voice our opinions? Everyone can be happy in this situation not just you. Thanks
Standard Forever
I think what is happening is he spent $250 on a video game and feels entitled to have his opinion trump all others. Back on topic, I asked in general chat in merciless and ruthless if they would prefer individual loot or the current system. I will let you guess what the majority vote was. A few just said longer timers, but really that is just individual loot. The names and countdown clutter the already screen filled loot pinata, so my opinion (to me, the forum, and general chat) still feels like the optimal one for gameplay, and my own personal enjoyment of group play.
The main argument against FFA I've seen is that you don't want people stealing 'your' loot. Though, it's already reserved as 'yours', so if you miss the drop it's on you. People extrapolate that this takes away from cooperative play. The game-play is still cooperative; it's just you who aren't cooperating.

Also, imagine these two scenarios:
Spoiler
You open a chest. You miss a drop allocated to you (your fault). And somebody takes your item. Boo hoo


OR
Spoiler
You open a chest. A fantastic item drops that you could use, but it's "somebody else's". They're already long gone from the area and won't be coming back. But, because you begged for individual loot, that item will NEVER be picked up. If there were still the timer, you could just wait it out and pick it up. (Note: Somebody, in this system, could still be a prick and just not give you the loot though they obviously don't want it.)


Which is worse?

_____________________________________________

______________.-=#Heirless#=-._______________

_____________________________________________
"
Heirless wrote:
The main argument against FFA I've seen is that you don't want people stealing 'your' loot. Though, it's already reserved as 'yours', so if you miss the drop it's on you. People extrapolate that this takes away from cooperative play. The game-play is still cooperative; it's just you who aren't cooperating.

Also, imagine these two scenarios:
Spoiler
You open a chest. You miss a drop allocated to you (your fault). And somebody takes your item. Boo hoo


OR
Spoiler
You open a chest. A fantastic item drops that you could use, but it's "somebody else's". They're already long gone from the area and won't be coming back. But, because you begged for individual loot, that item will NEVER be picked up. If there were still the timer, you could just wait it out and pick it up. (Note: Somebody, in this system, could still be a prick and just not give you the loot though they obviously don't want it.)


Which is worse?



I'm all for a longer timer Heirless. I'm not sure who your arguing with who absolutely only wants individual loot like D3. I prefer a longer timer. I don't know how 2-3 seconds is enough time to keep away leachers or how it would be the players fault for not getting all good drops in that amount of time when they are trying to play the game and be good teammates. Oh and FFA looting does take away from coop because your either A) the Douch who is purposely trying to take all of the loot or B) The guy who is trying to just play but has to focus so much attention on the drops so that he actually gets some of it instead of losing it all to the leaches.

Edit" wow doom you payed $250 for a video game? You must take this stuff way more serious than me.

Standard Forever
Last edited by iamstryker#5952 on Jul 16, 2012, 12:48:30 AM

Report Forum Post

Report Account:

Report Type

Additional Info