Chat Channels
I think what you have is fine just add a normal chat which all people stood near you can see but doesnt get broadcast in any way
"Blue warrior shot the food"
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GGG Default Chat:
- Instance chat: All the players in the instance with you. It's basically the default local chat. - Party chat: This spans instances. You can talk with party members who are elsewhere. - Guild chat: We haven't announced guild features, but there will definitely be chat channels for them. - Private messaging: You can of course send messages directly to other players. We'll try to integrate this with the forum. Suggested Chat: - Friends chat: Unlike guilds or party, the friends chat would allow you to /friend a player and between logging in and out of the game retain the channel with your friends. This would allow you to quickly talk again with your friends across server. The mechanics would be similar to party chat, but you would not be required to be in a party to talk. - Town chat: Town chat would be toggle'd to be displayed or muted, but would be setup with a local radius to the player so you do not have 100's of messages going across the screen while in town. This would allow you to walk around and talk to players near you in town, but keep spam to a minimum. |
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" this is a good idea |
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" This With a channel cap of about 40-50 persons (Excluding Overall),until a larger number is needed. Also a numeric display of how many people curently in those channels. The option to create channels both private, and public as a user would be very helpfull. +1 Last edited by CarniavlKlowns#1681 on Aug 13, 2011, 2:38:13 PM
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ofc chat channels should be added. I should be abe to talk to people?
The purpose of argument should not be victory, but progress.
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ofc chat channels should be added. I should be able to talk to people?
The purpose of argument should not be victory, but progress.
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i like the idea of a looking for party or looking for specific instance part channel... for example u want to kill some boss for drops, there should be a channel to look for a party for it... also you have to put into effect a channel in which you can trade. Trading is what will make the game have longevity and life beyond just hack and slash... a marketplace / trade channel is a must for success
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How about letting players create their own channels? Make a categorized channel list, something like:
General - Our hangout - how about them knicks? - Need help on this build i made. Recruitment - "Our guild" is recruiting Trade - Selling this awesome ring I found - My Marketplace Dungeons - Looking for friends to party with Players can then make their own channels, private or public. Make the number of channels you can participate in limited to also limit the spam. Sure, It will most likely become a huge list. But i'm sure there will be a good way to deal with that. edit: Since trading is done in town this might be an awkward way to do it. Last edited by sommarlov#4069 on Aug 14, 2011, 7:30:19 PM
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Let the players create their own channels... you'll account for 95% of player needs in one fell swoop. I know you guys have seen the benefits in IRC and on reddit, so I'm not sure why this is even up for debate.
Templar Shadow Knight (build in progress)
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Hope we will get a trade chat.
I am also in for LFG chats where an individual can apply to a forming group for different quests. |
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