Game has huge flaws, developers making bizarre choices

"
Mark_GGG wrote:
I'd like to point out that both those mods have been requested multiple times by different players since closed beta started, and several players have posted saying the like the new mods.


You are of course absolutely right about that. However:

There is a fix

Probably more work than it is worth, but that's not my problem. ;-P
"
CharanJaydemyr wrote:
...That's better. :)

SL4YER might be abrasive and vitriolic and even occasionally acerbic, but he/she/it ...................



definitely an it , specifically a Machine
"
HopTortoise wrote:
I suggest they add a new item affix to the game in your honor, that could be rolled on any magic or rare item in the game.

How about we give it: "+__% increased chance to evade while unarmed"

This could open up new doors for new interesting builds!!!!

Right?...


Sure thing, I'd totes use that on my Facebreaker Witch.
"
CharanJaydemyr wrote:
"
SL4Y3R wrote:
I use spells.

Why all the ele dmg mods and IAS on gear? I don't use those. Please remove.


<3


On which character do you use light radius gear?

Or do you love him because he is a troll?
Light Radius also give accuracy. Before you laugh, this should actually be useful and sought after. Sadly, the steep diminishing returns on accuracy investment and the total dominance of the templar/marauder passive complex prevent accuracy from being valuable to everyone except wanders, but there is potential for the light radius mod to be good if GGG ever addresses these other factors (as opposed to just removing the mod).

(Though honestly just comboing a bit of +all stats with light radius would have been a waaaay better choice)

"
SL4Y3R wrote:

2) Reflect is easy for elemental yes. While with physical, you must leech or use Vaal Pact + Leech while having decent regen. The ONLY one that can be difficult is crit EK. Which it should be.


It's 'easy' if you warp your build to deal with it. This is something I hate. Glass cannons should be viable builds, if you've got the skills to pilot one. That's pretty damn hard in the game already. But then this reflect crap is there to make sure no matter how skilled you are, at some point you're going to be bullshitted to death.

Also, even for normal builds, there's the retarded paradox where as your gear improves, you have to deliberately keep your DPS below a certain level lest you kill yourself. So eventually with perfect gear my passive tree is just going to 90%+ defensive after I shuttle passives away from offense with every upgrade.

I can't understand how this can be considered OK. Maybe, maybe, if you could count on actually seeing it. So I hope at the very least GGG addresses the graphical issues with reflect.

"
RogueMage wrote:
"
HopTortoise wrote:

So basically [Lori's Lantern] guarantees that most of the damage monsters do will be close to the mean or less. In fact, wheras somebody without the ring will be taken the top 10% of damage 10% of the time...With this ring, you take only the top THIRD of damage 10% of the time. A CRAZY DIFFERENCE.


Isn't this a bit overwrought considering the ring only has this effect when you're Low on Life (and not at all on CI builds)? That makes it more of a low-life insurance policy than an overbearing advantage. Aside from that one use case, the ring offers little to recommend it over many other options.


It's impossible to know if the ring is OP in PVE without knowing the monster damage spreads.

EDIT: Mark just clarified that Lori's only affects damage rolls. So I take back my PvP complaints until actually testing it ^ ^

But it going to absolutely be overpowered in PvP. And that's where your point about it needing low life is mooted: The ring is so overpowered that any non low life caster build will fucking suck in PvP. It's not that only a few people can use the effect, because everyone will have to change to a build that can use the effect. Hey boys and girls, come into the arena, but first pay the 20 exalt entrance fee to get your Shavs!

PS: This already exists with Kaoms for non-ES builds. HP opponents need to have Kaoms for me to even take them seriously in the arena. I've fought people who are good PvPers that have zero chance just because they can't afford a Kaoms, and it's saddening.
Last edited by aimlessgun#1443 on May 13, 2013, 1:41:07 AM
Yes. I am comparing inc light radius to attack speed. Attack speed I have absolutely 0 use for, whereas inc light radius I do.

You're complaining about mods you don't need. Well, I don't need phys dmg, ele dmg, attack speed. So, by your train of thought, I should be complaining about getting those mods.

"
SL4Y3R wrote:
Yes. I am comparing inc light radius to attack speed. Attack speed I have absolutely 0 use for, whereas inc light radius I do.

You're complaining about mods you don't need. Well, I don't need phys dmg, ele dmg, attack speed. So, by your train of thought, I should be complaining about getting those mods.



please showcase exact usefulness of light radius mod.

be as detailed as possible, include specific examples, show the raw effectiveness of light radius vs other mods that are currently available. this is particularly important. you need to show how awesome light radius is compared to say, cast speed. or mana. or anything else that would have a meaningful impact on your character.

the more detail the better. i really want to see you mathematically nail the stake in. show how strong light radius is.

then please compare how much your character benefits from light radius vs what an attacking character gets from attack speed. again, use specific examples. since you make the claim that your character is objectively stronger with +light radius mod, i assume you can quantify this or describe this mythical advantage you gain.

ty

also: given a good 3 property item for your character: how much extra would you pay if the fourth property is a +light radius?

=)
Last edited by HopTortoise#6758 on May 13, 2013, 1:43:06 AM
I'm going to be honest, I think Slayer is either messing with you or arguing in bad faith, purely because you come off as an asshole and he doesn't like you.
"
SL4Y3R wrote:
Yes. I am comparing inc light radius to attack speed. Attack speed I have absolutely 0 use for, whereas inc light radius I do.

You're complaining about mods you don't need. Well, I don't need phys dmg, ele dmg, attack speed. So, by your train of thought, I should be complaining about getting those mods.


Except, light radius is useless to almost everybody. If you're actively looking for light radius, then you either:

1. don't know what you're doing
2. are so rich that you can afford to use it

Both of these groups are severe minorities that should not be placed ahead of the majority. Even if they add a mod like "increases absolutely nothing", some idiot out there would still say they like it.

Heck, I've even seen people say they like desync. Oh well, looks like that's one more thing GGG can sweep off their table.
Last edited by tinghshi#7226 on May 13, 2013, 1:45:14 AM
Low life builds, when played indoors, is hard to see.

Being able to see enemies is better than mana, cast speed, and a ton of other suffixes. Try a low life build out.

P.S. mana is a prefix IIRC.

Report Forum Post

Report Account:

Report Type

Additional Info