How To Dunk Like Jordan! (Physical CI Melee for Dummies!)(Ridiculous Survivability and Damage)
" Marohi is prefect for leap slam,this skill need the highest DPH and the APS is unnecessary about the curse i am thinking of change to which? enfeeble, or temp chain? also about the CE because i have only 28+12% increase area of effect, if -30% ,is it enough to use? IGN:HK___HENRY
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Is the Marohi APS a more modifier or does it simply get stacked into the increased pile?
If the latter it might be smart to get mass frenzy charges + other attack speed nodes to trivialize the -10% IAS. Last edited by TheAmaranthine#6581 on May 2, 2013, 3:03:55 AM
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Don't have much time this morning and can't really write any responses right now, sorry guys. Will get back to you in a couple hours when I get the chance.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush) TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush) http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar |
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Ykhang:
Try using enfeeble against hard-hitting monsters that deal elemental damage, like Vaal and Piety, in order to mitigate the damage that your armor doesn't work against. Use temporal Chains against monsters like the 'titty-bitches' that shoot lasers, and also the incendiary alchemists and snakes so that the multitude of projectiles doesn't overwhelm you. Also, warlord's mark is a great all-around curse. Vulnerability will allow you to do more damage a lot faster but to be honest, you already do enough damage that using a curse for more damage is pretty much unnecessary. Also, Marohi is just too slow... Leaves you quite vulnerable, and the tradeoff for the high top-end may not be worth it. Currently I am unsure on that though to be honest, and if anyone has done some testing I would appreciate it if you don't mind sharing your results! Even though Concentrated Effect takes out a lot of your radius, it is so powerful that it is just too good not to use (unless its mana multiplier is too prohibitive for you... which can be fixed by getting a quality version). It provides a 1.5x multiplier to damage at level 1, and only goes up from there. So if you do 4k before CE, you do 6k after... It's that good, and only at level one. At level 20 it turns 4k into around 7-8k. Nathanjfscott: Pretty sure its just a local less modifier, but even with 7 frenzy charges and berserker node, it probably won't get past 1.1 APS, you would need IAS rings, gloves, 3-5 charges, and haste with IF for it to work I believe, which is pretty specific for this build, considering you already need ES in a decent amount on your gloves, and you need mana regen/mana leech on your rings, along with (if possible) physical damage and ES and flat mana. I believe 800 mana is the necessary amount for this build to work properly, give or take about 50, depending on your supports, APS, and leech/regen speed. Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush) TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush) http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar |
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"deleted"
Last edited by Brillo_Scrublord#5408 on May 2, 2013, 4:58:37 PM
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" This is 100% not stolen from Krip, I am aware that there is a guide to a similar build by him but I created this build in January, and I implemented it roughly 4 days before Exilepro even came out. The passive tree is so similar because it just is 'the best' route to take --- least points for the most benefit. Anyone who spent the time and effort min/maxing this (I spent nearly 24 hours just theory crafting, more playing it) would understand that. Just like almost every Lightning Arrow, Ek, Shavronne's Low-life, etc build has the same cookie-cutter path, so does CI Mace. There just isn't a better way to do it. Also on the topic of Leap Slam --- none of the other AoE skills work the same way with leech, nor are they as safe and mobile as the Slam. The only other option would really be Ground Slam, but it requires a faster Mace to be effective, which defeats the purpose of trying to get 100% armor penetration on enemies but still have capped reduction on yourself. EDIT: Regardless of your opinion, please do not turn this into some sort of flame-war and soil my informative guide, I have worked my ass off on this. Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default) TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush) TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush) http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar Last edited by Midnightgem#4275 on May 2, 2013, 3:33:16 PM
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Okay I guess I'll delete that post then.
Last edited by Brillo_Scrublord#5408 on May 2, 2013, 4:58:58 PM
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" Leap Slam has it's own APS of 1.4. |
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" I haven't seen that before, it isn't described as such on the tooltip, and it doesn't behave that way in game... do you have a Dev Quote you could reference me to? Because I am fairly sure that it doesn't have a base attack speed of almost one and a half animations per second... Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush) TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush) http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar |
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" Attack Speed: Leap Slam has its own duration (1.4 Seconds), which is modified by, but not equal to, the player's attack speed. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped. (1/1.4)*(weapon attack speed Affix)*(XX% increase attack speed)*(xx% more attack speed) IGN:HK___HENRY Last edited by ykhang#7212 on May 3, 2013, 2:19:30 PM
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