Exalted Orbs: The Nickelback of POE
" I disagree, actually. I might not have addressed the axe you are personally grinding, but I addressed the original post. |
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" No, you didn't. Maybe the OP wasn't clear enough, but if you read and comprehend the OP without projecting your biases onto it, and then read his followup posts, you'll understand that that wasn't his overall point. You merely nit picked one comment and attacked that facet, and then acted as if all the rest came tumbling down as well. Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy? |
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" I think I did actually. The request in the original post is for GGG to artificially adjust exalt utility in relation to their perceived economic value, which is in the hands of the players and will change in time. Your axe is a bit different, you want droprates to be in line with your assessments of utility. This is another thing I disagree with, mostly because GGGs objective with currency droprates is not to somehow match up with an elusive and subjective 'utility value', but to deliberately pace the generation of high tier gear. Last edited by aimlessgun#1443 on Apr 23, 2013, 6:11:49 PM
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" Completely wrong there. To put it simply: the OP said "exalt are incredibly wanted... yet just like nickelback they aren't actually worth having". Please see multiple follow up conversations about how their rarity is completely in disproportion to their actual value in terms of what they do. In comparison divine orbs are very rare, but also very powerful when used correctly and are in a good place. Chaos/alch are also reasonably rare, and reasonably powerful. Exalt are not that valuable. The equivalent for magic items is augmentation orbs. Now these things are 1/4 of the alt that is the equiv of a chaos. Now exalt should be more expensive than chaos, but not by such a large amount, because there are only 6 affixes, so that means that there are at maximum for a rare 3 exalts that can be used on it. |
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" I'm glad somebody actually goes to the root of things, thank you :) A lot of great gear, in an economy with no item sinks... I can't see anything good about it, just problems and then more problems. However, it's GGG's design that allows these issues which are quite easy to solve, but yeah, GGG would have to compromise on their ARPG positions, so it's not going to happen :) PS: wasn't the "pace" originally a "slow down"? I think it was more accurate if yes. placeholder for creative sig Last edited by Undon3#5633 on Apr 23, 2013, 6:15:12 PM
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I'm sorry, but you're missing the point, you're picking on one aspect of his point and ignoring the others and the overall implication. If you're going to make these sorts of remarks, you're going to need to read most of the thread and it's responses. The fact that you think we have two different "axes to grind" shows that you're either not reading, or not comprehending, because the OP even says at one point that I was saying exactly the things he wanted to say without him having to explain it to all the other people that dismissed his post easily, or reiterate himself in different words. Additionally, your claim that GGG doesn't give a damm about any positive correlation between rarity and utility doesn't seem to be a reality, as divine orbs are about as rare as exalts, yet much more useful, and GCP are arguably better than exalts as well (you ALWAYS get a benefit from them, every time, yet exalts can fuck you with +2 thorns), and are far more common, so if that is indeed their intention, they're doing an inconsistent job of it.
Alteration Orb Union Local #7 "Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 23, 2013, 6:25:09 PM
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" Yeah, allowing things to be as they are in order to staunch the flow of good gear into the game is really a shitty way of going about things. As you said, there are far more graceful, and intelligent ways to keep items from flooding the game endlessly, but GGG doesn't seem to have taken any steps towards these fixes, and instead relies on ass backwards aspects of the game to keep it in check. Some examples would be making it so top tier unique items like Kaom's and Shavronne's, can only drop from high level map bosses. Make it so that when a HC league character dies, their items are deleted, rather than dumped into default to further fuck things up. Make it so that once you equip gear even a single time, it's account bound, so if that item becomes useless to that player, their only options are pass it to an alt, or sell it to a vendor, not trade it to other players and keep them on the market and in circulation. Alteration Orb Union Local #7 "Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 23, 2013, 6:31:30 PM
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" At least we can all agree that Nickelback is terrible! |
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" If this is your opinion, it is very likely you are playing the wrong game. This is a core part of the way this game is designed. If you think binding items to accounts is an option, then you are wasting your keystrokes on this topic until another company buys out GGG, sorry. Also, your statements such as: a GCP is 'always' better than exalt, or that a divine is 'much more useful', are statements that should never, ever be made with such confidence. You can only say these things prefaced with "in my opinion, at the current time, to me, personally, and not necessarily for any other times in the games life or even other players at this present time, these things are true". Last edited by aimlessgun#1443 on Apr 23, 2013, 6:44:24 PM
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" That should be a given; of course to a degree it is subjectively and situationally defined. But all things considered, with rarity, efficacy, chance to progress, value of that progression, etc, all taken into consideration, it would be extremely difficult for any rational person to argue that a good deal of the time, divines arem't indeed better than exalts, etc. Alteration Orb Union Local #7 "Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 23, 2013, 6:53:07 PM
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