Exalted Orbs: The Nickelback of POE
" You're again missing the point. The price of these orbs would be almost irrelevant if people largely thought using them was the best function they had, as opposed to hoarding them and using them as currency to TRADE for gear they didn't find. The OP is about fixing the crafting system; the cocked up economy in this game is irrelevant and so subject to arbitrary fluctuations and idiocy that attempting to balance and design around it is a far more taxing and fruitless endeavor than prioritizing the crafting system is. Hiring a professional economist and worrying about snuffing out botting and RMT is a hilariously naive and wasteful concern; who cares if botters and RMT farmers have driven the price of exalts up to 35 chaos, if people would rather use the exalt, or use the chaos, and almost never concern themselves with doing everything they can to get exalts and then give them to other people for gear. Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy? |
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" Well that's the point mate. Many of us don't want to trade, we'd much rather craft or find our own gear. The problem is that it's almost always a wasteful and foolish choice to do so, as opposed to hoarding currencies (specifically exalts) and trading it to randomjoe#86865 that happened to have a 5 linker with decent stats drop. Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy? |
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People will ALWAYS horde the most valuable currency to trade with. ALWAYS. If exalts weren't the rarest (excluding mirror) then people would horde the next rarest. Look at d2. People RARELY used runes for anything other than runewords. High runes were strickly a form of currency. They weren't valued by what they did, they were valued by how rare they were.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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" Be that as it may, it's not good reasoning to allow the system to encourage this in the extreme; that's the position PoE is in right now. Self found is, of course as in any ARPG, completely subject to luck and RNG. Crafting on the other hand is a goddamn joke. Orbs primary function is crafting. Since crafting is largely viewed as a waste with the exception of a few circumstances, orbs have become a sort of pseudo gold instead of crafting oriented items. This is the problem, orbs in PoE right now are basically gold in a different form in a game that wanted to do away with the whole notion of gold. Therefore, the OP is suggesting that the two easiest and most likely to remedy the problem actions are to either: - Make orbs drop much more frequently, to allow people to brute force their extreme RNG based effects through sheer chance by high use, thus encouraging more crafting. or - Make many of the orbs effects, either in terms of what they do or do not do, or their chances to do certain things, more in line with their current rarity; the best example being exalts, as the overwhelming majority of the time their effects are ludicrous, dangerous and wasteful compared to their rarity. Yet the community has somehow come to the conclusion that they're worth a ton, based solely on this rarity and NOT on their on use effects, and this is because they're being used as pseudo gold, as bartering chips, rather than being valued for their effects and used and desired for them (which currently are out of whack with their rarity). Alteration Orb Union Local #7 "Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 22, 2013, 12:47:19 AM
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I suppose if I were one of those that has only found 1-2 exalts ever, I would probably agree. Opinions are just that, opinions. I can't call you wrong. All I can do is share my experience and give my personal thoughts on the subject.
To me, exalts function perfectly and have a drop rate that mirrors that. Again, I am not sure if it comes down to 100% luck, or the fact that I play this game many hours out of the day. But my experience with exalts so far has been fine. That being said, I am still against an increased drop rate on currency of any form as I don't think it can fix anything, including crafting or the games economy. It can take thousands of fusing orbs to 6 link your armor, yet people still use them knowing full well it is a gamble. If you spent 1500 orbs on your 6L you have already spent way more than the armor could ever be worth, yet we do it all the time. We complain about it, but we do it. Exalted orbs are only different in the sense that you can only use them a max of 3 times per item and aren't easily obtained. But they are still a gamble. Maybe I have just been super lucky. In any case, I just can't agree. But I won't flame you guys for trying. I only meant to add in my thoughts on the subject, not get into a long debate :P Best of luck! DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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I feel like I should stay out of this as Obsidus is saying everything I want to without provoking arguments, but whatever.
As far as what I'd have Exalts do, I've already said. 1 of three things: 1. Keep them the same and increase their drop rate to make them worth their approximate intrinsic value(somewhere between a Blessed and a Regal, imo). 2. Eliminate the ability to roll low level mods on high ilvl gear and keep them the same rarity, because then they would be somewhat USEFUL. 3. Introduce new orbs allowing more specific customization of an item. Something that could pull off mods from a certain family, for example, would add useful currency to the game, make a failed Exalt not a complete waste of a large amount of opportunity cost, and mollify a lot of the people who are enraged about RNG. Oh, and it would make crafting worth the investment for more than the select and extremely lucky few. Referring to D2 currency. You're right that they were used for powerful runewords and that some (Ist jumps immediately to mind) were useful for virtually anyone to some extent. Their value was commensurate with their function. That's all I'm asking for. Last edited by cannabination#5277 on Apr 22, 2013, 12:51:57 AM
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I'm going to agree with Dragon here, and it is the mindset of the OP that is actually making things worse. I myself have found over a dozen and have used them on various things. It s not botters, which haven't even been shown to exist in a real form yet btw, its not RMT, it is the mindset that people have because something is rare.
If you take a step back, and really view what people are trading for exalts, its actually pretty funny. Only complete fools pay the price that some are offering. |
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" Its not a question of if you have been successful, and I think i've only ever had one drop and I have played since 9.0x, so RNG loves me alot. But its more a case of their RELATIVE value compared with their use. Alts are relatively valuable compared with their worth and availability. Transmutes not really but who cares. Augs are semi semi. Yet exalted fullfill the EXACT same setup as an aug, only for rares instead of magic. And yet they are ridiculous rarer, harder to get, not a recipe, than chaos orbs, the alt equiv, or alch, the trans equiv |
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" The OP's mindset isn't the problem; there have been many cogent and well articulated arguments in the same vein as what the OP is talking about. You on the other hand, and Dragon to an extent, are acting in an extremely biased manner based on personal experience. It is exceedingly lucky to have found that many exalted orbs, period. Furthermore, daring to use them and actually getting good results out of them is both luck and subjective at the same time. Small cases of extreme luck and low standards are not good arguments to the contrary of what the OP has stated. It would be like telling a bunch of people that they have to feed themselves by throwing rocks into a lake in an attempt to hit fish, and then when a huge amount of people either get no fish, few fish, or inedible fish, you claim that the method is just fine as it is because you happened by pure chance to throw a chunk of potassium chloride directly onto a school of salmon, or a few carp, and you happen to think carp are delicious, whereas most other people find them to be unpalatable bottom feeders. Alteration Orb Union Local #7 "Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 22, 2013, 1:01:27 AM
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" Best sentence I've read all day. |
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