Let me rephrase. Let's say I've found 1. I would have still used it. Why? Because its an orb, and there's always more around the corner. At least that's my philosophy on the subject.
The attitude I am describing about the OP comes from the fact that if you think about what they do. Only a fool wouldn't trade one for such a high enough price. If you have something worth exalting, than by all means do. However, if some idiot is willing to pay 30+ chaos orbs or 10 gcp. Sell it. And laugh your ass off. You will get more for "money" and game experience than you would have otherwise.
If we know that its overpriced, than whose fault is that. Cause its not GGG. It's the people who value something so high, even though its in game utility does not garner such a high price.
From personal experience, I value divine> exalt. Since exalts can make gear, divines can perfect it. The next exalt I find, may very well be sold if I can find some fool to trade me 4+ divines for one.
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Posted bySL4Y3R#7487on Apr 22, 2013, 1:05:10 AMBanned
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SL4Y3R wrote:
Let me rephrase. Let's say I've found 1. I would have still used it. Why? Because its an orb, and there's always more around the corner. At least that's my philosophy on the subject.
The attitude I am describing about the OP comes from the fact that if you think about what they do. Only a fool wouldn't trade one for such a high enough price. If you have something worth exalting, than by all means do. However, if some idiot is willing to pay 30+ chaos orbs or 10 gcp. Sell it. And laugh your ass off. You will get more for "money" and game experience than you would have otherwise.
If we know that its overpriced, than whose fault is that. Cause its not GGG. It's the people who value something so high, even though its in game utility does not garner such a high price.
From personal experience, I value divine> exalt. Since exalts can make gear, divines can perfect it. The next exalt I find, may very well be sold if I can find some fool to trade me 4+ divines for one.
Yes. All of that. Yes. My point is that while GGG isn't directly driving the price up, they set the rarity. They control the mechanics of the orbs. We are just spiders riding in a banana crate on the back of GGG's ship. If they want to try to fix this, they can. If they decide to steer the boat into a reef, we have no choice but to follow. If the captain speaks spider, though, maybe we can work out a solution that doesn't simply ignore the problem. This game is based around items. It certainly has nothing to do with the smooth, polished combat, the amazing graphics or physics, or the new and varied challenges that keep us coming back. We play to get sweet loot so we can kick ass. Sure, it has to be tough to get the best loot.
Even if Exalts reliably produced high-level mods, they'd be a serious investment. First you'd have to get the orbs. Then, you'd still get mods that, while well rolled, aren't good for you or you'd get thorns, light radius, or lower attributes occasionally. Getting a perfect roll on six stats, then max linking the item(or vice versa) would still be frickin challenging.
Last edited by cannabination#5277 on Apr 22, 2013, 1:18:05 AM
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Posted bycannabination#5277on Apr 22, 2013, 1:15:55 AM
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SL4Y3R wrote:
Let me rephrase. Let's say I've found 1. I would have still used it. Why? Because its an orb, and there's always more around the corner. At least that's my philosophy on the subject.
The attitude I am describing about the OP comes from the fact that if you think about what they do. Only a fool wouldn't trade one for such a high enough price. If you have something worth exalting, than by all means do. However, if some idiot is willing to pay 30+ chaos orbs or 10 gcp. Sell it. And laugh your ass off. You will get more for "money" and game experience than you would have otherwise.
If we know that its overpriced, than whose fault is that. Cause its not GGG. It's the people who value something so high, even though its in game utility does not garner such a high price.
From personal experience, I value divine> exalt. Since exalts can make gear, divines can perfect it. The next exalt I find, may very well be sold if I can find some fool to trade me 4+ divines for one.
I agree with you, but you're misapplying this comment to the OP; I suspect because you're projecting your views onto his statements, rather than understanding what he's saying for what it is. The OP is not about trading, and the economy, and people wanting ridiculous prices for items and paying ludicrous amounts of chaos for exalts. If it were you'd be 100% correct, but it's not. The OP isn't a long winded and well written version of "QQ I don't get enough exalts to trade for gearz" or "QQ people want 35 chaos for an exalt", it's about the failings and flaws of the crafting system.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy? Last edited by Obsidus#7533 on Apr 22, 2013, 1:18:18 AM
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Posted byObsidus#7533on Apr 22, 2013, 1:16:19 AM
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I feel like I am being ignored.
Does no one look at their relative price vs their relative effect?
They have an effect (like GCP) that is far in disparity to their actual 'price'.
That is the entire point.
They are as such due to their rarity, making them a reliable-ish currency. The problem is that they ar en't worth using. Neither of them are.
If you are using them you are either an idiot, or stupidly lategame making the best items. And if you are stupidly lategame, money is no object. If you have used it and you aren't lategame, you are an idiot cause it doesn't give an appreciable effect to an item compared with its value in trading.
Why is this? Because of availability. The item itself is not valuable at all. Other trading orbs like chaos, alch, etc ARE valuable themselves.
That is all I am trying to say. Why don't we change the rarity tables so an exalt is relatively as valuable as a chaos, maybe slightly more. Then they would get used more, so the fact they are more common would not matter too much. GCP/Divines would become the reliable currency now, but divines ARE an amazing item, exalt aren't
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Posted byReal_Wolf#6784on Apr 22, 2013, 1:25:09 AM
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SL4Y3R wrote:
Let me rephrase. Let's say I've found 1. I would have still used it. Why? Because its an orb, and there's always more around the corner. At least that's my philosophy on the subject.
The attitude I am describing about the OP comes from the fact that if you think about what they do. Only a fool wouldn't trade one for such a high enough price. If you have something worth exalting, than by all means do. However, if some idiot is willing to pay 30+ chaos orbs or 10 gcp. Sell it. And laugh your ass off. You will get more for "money" and game experience than you would have otherwise.
If we know that its overpriced, than whose fault is that. Cause its not GGG. It's the people who value something so high, even though its in game utility does not garner such a high price.
From personal experience, I value divine> exalt. Since exalts can make gear, divines can perfect it. The next exalt I find, may very well be sold if I can find some fool to trade me 4+ divines for one.
It would be nice if there actually were another around the corner wouldn't it? Except that's not how it works. An average player who most probably has found an exalt for the first time would keep it, and treasure it, because they know they would most likely never see another one drop in all their time playing. Why use it when you can get an item twice as good by selling it?
The value of exalts don't come from their utility at all, but rather their rarity. It's like gold in real life. What does gold do? Nothing. But why do we want it? Because it's rare. Would anyone care about gold if was common as dirt? Hell no.
I'm not saying increasing the drop rate would do any good, but it's GGG's fault for making the huge disparity between the orb's rarity and utility, which is the root of the problem.
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Posted bytinghshi#7226on Apr 22, 2013, 1:26:33 AM
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tinghshi wrote:
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SL4Y3R wrote:
Let me rephrase. Let's say I've found 1. I would have still used it. Why? Because its an orb, and there's always more around the corner. At least that's my philosophy on the subject.
The attitude I am describing about the OP comes from the fact that if you think about what they do. Only a fool wouldn't trade one for such a high enough price. If you have something worth exalting, than by all means do. However, if some idiot is willing to pay 30+ chaos orbs or 10 gcp. Sell it. And laugh your ass off. You will get more for "money" and game experience than you would have otherwise.
If we know that its overpriced, than whose fault is that. Cause its not GGG. It's the people who value something so high, even though its in game utility does not garner such a high price.
From personal experience, I value divine> exalt. Since exalts can make gear, divines can perfect it. The next exalt I find, may very well be sold if I can find some fool to trade me 4+ divines for one.
It would be nice if there actually were another around the corner wouldn't it? Except that's not how it works. An average player who most probably has found an exalt for the first time would keep it, and treasure it, because they know they would most likely never see another one drop in all their time playing. Why use it when you can get an item twice as good by selling it?
The value of exalts don't come from their utility at all, but rather their rarity. It's like gold in real life. What does gold do? Nothing. But why do we want it? Because it's rare. Would anyone care about gold if was common as dirt? Hell no.
I'm not saying increasing the drop rate would do any good, but it's GGG's fault for making the huge disparity between the orb's rarity and utility, which is the root of the problem.
Exactly, lets make exalted more close for rarity vs value, so divines become the actual high rarity high value orb
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Posted byReal_Wolf#6784on Apr 22, 2013, 1:29:06 AM
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Real_Wolf wrote:
I feel like I am being ignored.
Does no one look at their relative price vs their relative effect?
They have an effect (like GCP) that is far in disparity to their actual 'price'.
That is the entire point.
They are as such due to their rarity, making them a reliable-ish currency. The problem is that they ar en't worth using. Neither of them are.
If you are using them you are either an idiot, or stupidly lategame making the best items. And if you are stupidly lategame, money is no object. If you have used it and you aren't lategame, you are an idiot cause it doesn't give an appreciable effect to an item compared with its value in trading.
Why is this? Because of availability. The item itself is not valuable at all. Other trading orbs like chaos, alch, etc ARE valuable themselves.
That is all I am trying to say. Why don't we change the rarity tables so an exalt is relatively as valuable as a chaos, maybe slightly more. Then they would get used more, so the fact they are more common would not matter too much. GCP/Divines would become the reliable currency now, but divines ARE an amazing item, exalt aren't
Taking a 16+ gem to 20 is *not* a waste of currency. Especially considering you can then resell that gem for an Exalt and X gcp, then sell the exalt for 10 gcp and start over. Talk about money creation. There is something wrong with this system, and it stems from the inflation of the Exalted Orb, imho.
Last edited by cannabination#5277 on Apr 22, 2013, 1:31:48 AM
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Posted bycannabination#5277on Apr 22, 2013, 1:30:43 AM
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Real_Wolf wrote:
I feel like I am being ignored.
Does no one look at their relative price vs their relative effect?
They have an effect (like GCP) that is far in disparity to their actual 'price'.
That is the entire point.
They are as such due to their rarity, making them a reliable-ish currency. The problem is that they ar en't worth using. Neither of them are.
If you are using them you are either an idiot, or stupidly lategame making the best items. And if you are stupidly lategame, money is no object. If you have used it and you aren't lategame, you are an idiot cause it doesn't give an appreciable effect to an item compared with its value in trading.
Why is this? Because of availability. The item itself is not valuable at all. Other trading orbs like chaos, alch, etc ARE valuable themselves.
That is all I am trying to say. Why don't we change the rarity tables so an exalt is relatively as valuable as a chaos, maybe slightly more. Then they would get used more, so the fact they are more common would not matter too much. GCP/Divines would become the reliable currency now, but divines ARE an amazing item, exalt aren't
Guess that makes me an idiot then. But I sure am happy with my exalted results. And for the record, I think people that value exalts so highly are the idiots. To me, its just another orb, though rarer than the rest. If you take a terrible item and exalt it, that is your fault. But exalting an item that already has most of the stats you need even though its not "godly" (that word is so fucking stupid) is not idiotic. I still use EVERY item I have exalted up to this point. And if you only see potential profit when exalting an item, you missed the point of crafting entirely.
And since when is gambling supposed to be low risk? Even with a 98% payout, people lose money to slot machines every damn day.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585#3483 on Apr 22, 2013, 1:34:51 AM
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Posted byDragon585#3483on Apr 22, 2013, 1:34:11 AM
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Dragon585 wrote:
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Real_Wolf wrote:
I feel like I am being ignored.
Does no one look at their relative price vs their relative effect?
They have an effect (like GCP) that is far in disparity to their actual 'price'.
That is the entire point.
They are as such due to their rarity, making them a reliable-ish currency. The problem is that they ar en't worth using. Neither of them are.
If you are using them you are either an idiot, or stupidly lategame making the best items. And if you are stupidly lategame, money is no object. If you have used it and you aren't lategame, you are an idiot cause it doesn't give an appreciable effect to an item compared with its value in trading.
Why is this? Because of availability. The item itself is not valuable at all. Other trading orbs like chaos, alch, etc ARE valuable themselves.
That is all I am trying to say. Why don't we change the rarity tables so an exalt is relatively as valuable as a chaos, maybe slightly more. Then they would get used more, so the fact they are more common would not matter too much. GCP/Divines would become the reliable currency now, but divines ARE an amazing item, exalt aren't
Guess that makes me an idiot then. But I sure am happy with my exalted results. And for the record, I think people that value exalts so highly are the idiots. To me, its just another orb, though rarer than the rest. If you take a terrible item and exalt it, that is your fault. But exalting an item that already has most of the stats you need even though its not "godly" (that word is so fucking stupid) is not idiotic. I still use EVERY item I have exalted up to this point. And if you only see potential profit when exalting an item, you missed the point of crafting entirely.
And since when is gambling supposed to be low risk? Even with a 98% payout, people lose money to slot machines every damn day.
I don't want low risk, but I have to believe there's some sort of grey area. This is more like Russian Roulette than the slots.
Except the revolver has 30 odd chambers and 27 are full.
Last edited by cannabination#5277 on Apr 22, 2013, 1:40:45 AM
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Posted bycannabination#5277on Apr 22, 2013, 1:36:35 AM
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Dragon585 wrote:
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Real_Wolf wrote:
I feel like I am being ignored.
Does no one look at their relative price vs their relative effect?
They have an effect (like GCP) that is far in disparity to their actual 'price'.
That is the entire point.
They are as such due to their rarity, making them a reliable-ish currency. The problem is that they ar en't worth using. Neither of them are.
If you are using them you are either an idiot, or stupidly lategame making the best items. And if you are stupidly lategame, money is no object. If you have used it and you aren't lategame, you are an idiot cause it doesn't give an appreciable effect to an item compared with its value in trading.
Why is this? Because of availability. The item itself is not valuable at all. Other trading orbs like chaos, alch, etc ARE valuable themselves.
That is all I am trying to say. Why don't we change the rarity tables so an exalt is relatively as valuable as a chaos, maybe slightly more. Then they would get used more, so the fact they are more common would not matter too much. GCP/Divines would become the reliable currency now, but divines ARE an amazing item, exalt aren't
Guess that makes me an idiot then. But I sure am happy with my exalted results. And for the record, I think people that value exalts so highly are the idiots. To me, its just another orb, though rarer than the rest. If you take a terrible item and exalt it, that is your fault. But exalting an item that already has most of the stats you need even though its not "godly" (that word is so fucking stupid) is not idiotic. I still use EVERY item I have exalted up to this point. And if you only see potential profit when exalting an item, you missed the point of crafting entirely.
And since when is gambling supposed to be low risk? Even with a 98% payout, people lose money to slot machines every damn day.
A new player who find 20 exalts in one day of playing would think the game is raining exalts, not realizing how acutally rare it is. But does that make it any less rare? Not at all. You are, to a point, that player. Not everyone shares your luck or experiences.
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Posted bytinghshi#7226on Apr 22, 2013, 1:49:05 AM
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