Exalted Orbs: The Nickelback of POE

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tinghshi wrote:

A new player who find 20 exalts in one day of playing would think the game is raining exalts, not realizing how acutally rare it is. But does that make it any less rare? Not at all. You are, to a point, that player. Not everyone shares your luck or experiences.


I have never found a Kaoms, lioneyes, or marohi, though I spent countless hours in maps and used hundreds if not thousands of chance orbs. Since other people have found these items, does that justify me wanting an increased drop rate on these items?

I have a friend that has found/chanced all 3. And he plays less than I do.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585#3483 on Apr 22, 2013, 1:54:53 AM
First off, my apologies for misunderstanding. It's getting late :)

To put it bluntly. I just don't care. Not about the drop rate, not about the trading ratio, nothing, None of it. This is simply because I know what it's worth to me. Plain and simple. Sorry to sound selfish, but yeah. Hell, I value en masse fusings more than an exalt. If someone wants to trade me tons of those for my next drop. Cool.

Exalts were designed around the fact that you would be using them on an item that pretty much had all you need, and the rest is icing on the cake. The same concept applies to how they were used in CB for crafting. Get the mods you want from alt-> regal. Exalt away. This was simply because anything else was basically a freebie.

Now, on that note. Yes chaos resists have been added. As well as 2 other mods. So, that being said, exalt do carry a slight higher risk when using them than they did before. I will not deny this. BUT, things like HP, which of the resists you need, ES, or whatever, should already be on that item before you exalt.

Many people seem to want to use exalts to just go fishing. Personally, I don't think that's what they were made for. Could be wrong, this is of course just my opinion.

By the way, here is an example of something I exalted. It had Light resist (only one I needed), HP, mana, and some dmg mods. It already had the IIQ mod. I had nothing to lose by exalting this. Nothing. So I did. Got IIR. A rather low roll, but considering this ring I planned on wearing for some time, sweet. Some MF on a main piece of gear is a pretty nice thing to have.

Is this ring worth an exalt? To me, it is. (I have NO idea what the value of that is btw). Killed Shrine Piety with this ring on.



EDIT:

Chanced:



Found:



Although I do play a lot more than they avg person :)
Last edited by SL4Y3R#7487 on Apr 22, 2013, 1:59:31 AM
Welcome fellow idiot ^

1. Making exalted drop more often does what? Nothing. The rarest orb will be the most sought after. PERIOD. ALWAYS. Doesn't matter what the orb does, the fact that it is rare makes it valuable in games like these. Even if they tripled the drop rate, you will have only found 3 instead of 1, and I have a feeling you would still feel cheated.

2. Changing what exalted orb does. You will still have found the exact same amount of exalted orbs. So for those of you who have found only 1 orb up to this point, will still have found only 1 orb. The price of exalted orb will remain the same as long as it remains the rarest form of currency. And if exalted orbs are changed to be even better than they are, people will want them EVEN MORE. Jacking the price up further.

3. As long as exalted orbs are valued so highly by the masses, people will continue to hesitate using them. Devaluing them, only raises the next orb up a notch which in turn will cause people to horde these instead. Resulting in??? Exactly the same situation we have here, but with a different orb instead.

Solution? There isn't one. GGG did not do this. The people did. GGG changing the drop rate or the function of exalted orbs fixes NOTHING. If people complain about the price of Kaom's Heart being so high that few can ever afford it, should GGG intervene? They have no control over how high someone sets their prices, or for that matter how much someone is willing to pay for an item.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585#3483 on Apr 22, 2013, 2:20:24 AM
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Dragon585 wrote:
Welcome fellow idiot ^

1. Making exalted drop more often does what? Nothing. The rarest orb will be the most sought after. PERIOD. ALWAYS. Doesn't matter what the orb does, the fact that it is rare makes it valuable in games like these. Even if they tripled the drop rate, you will have only found 3 instead of 1, and I have a feeling you would still feel cheated.

2. Changing what exalted orb does. You will still have found the exact same amount of exalted orbs. So for those of you who have found only 1 orb up to this point, will still have found only 1 orb. The price of exalted orb will remain the same as long as it remains the rarest form of currency. And if exalted orbs are changed to be even better than they are, people will want them EVEN MORE. Jacking the price up further.

3. As long as exalted orbs are valued so highly by the masses, people will continue to hesitate using them. Devaluing them, only raises the next orb up a notch which in turn will cause people to horde these instead. Resulting in??? Exactly the same situation we have here, but with a different orb instead.

Solution? There isn't one. GGG did not do this. The people did. GGG changing the drop rate or the function of exalted orbs fixes NOTHING. If people complain about the price of Kaom's Heart being so high that few can ever afford it, should GGG intervene? They have no control over how high someone sets their prices, or for that matter how much someone is willing to pay for an item.


WE ARE NOT TALKING ABOUT FIXING THE ECONOMY. WE'RE TALKING ABOUT FIXING CRAFTING.

I can't make this more abundantly clear. You can't fix the economy, people understand how an open market works(in theory, but I guess not in this case).

How's this for a solution? It's two steps.

First: Add a digit to each item that tracks which mods, if any were derived from an Exalt.

Second: Add a new orb, make it exactly as rare as an Exalted Orb.

Orb of Removal: Right-click to remove an Exalted item modifier.

This would indeed have many effects.

It would introduce a useful and valuable currency that would be tied to the value of Exalted Orbs, there-by providing price stability.

It would also make crafting a worthwhile venture. It would still be insanely difficult and expensive to create a great end-game item. You'd still spend a zillion Alts getting the the first two mods you need, then all the Regals and Scourings and the next zillion Alts you need to derive an item with 3 mods you need. Then you'd need enough Exalts and Removals to get the other three, which would be a seriously expensive undertaking. The point is, there would be light at the end of the tunnel, rather than the knowledge that you've just wasted all that currency when your first Exalt gives you Thorns.

It would boost the market for Regals, which are only useless because Exalts are so bad.

I'm just having a problem understanding why you're pushing back so hard. If it will change nothing in the economy(I think it would, for the better, but those are your words at the very least), but really boost crafting(which everyone agrees is terrible)... why do you care so much?
Last edited by cannabination#5277 on Apr 22, 2013, 3:33:12 AM
Because I don't agree. You don't speak for everyone, and if I didn't take the time to disagree GGG might think that you do in fact speak for all of us. I think the crafting system is fine. I didn't mean to rouse your anger, and in truth I meant to stop posting a while ago. But being called an idiot by someone kind of lit a fire in me.

I apologize for misunderstanding the purpose of this thread. I saw the word economy pop up several times in the OP I figured it was the underlying problem. There were far fewer complaints about crafting before exalts took a jump in price.

The point is, I disagree :) and that is ok. Forgive me for my last couple posts, I really did mean to drop it a while back.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585#3483 on Apr 22, 2013, 3:44:10 AM
Thats okay dragon, you can disagree.

MY query is regarding the 'value' vs its rarity.

So we can consider its value in terms of trading, or what it does for an item.

If you get 1 in a playthrough frmo 1->75 (kinda ambitious since i don't have that average), then its 'value' is one item. Now consider how many chaos/alch you can get in that time.

So that means there is ONE item in tha ttime you CAN use it on. Level a cahr to 75 solo no trade, then post the items you have, and pick ONE item that you would exalt.

Now pretend you have 5 exalts. How man yof those 5 would you use instead?


That is my point.

Now lets say you have unlimited alteration orbs but only 1 augmentation. How often would you use that augmentation to add another affix on any white item? Say you are making flask for this example (lategame item you would alt). Say you want surgeon iron skin on one, you want surgeon warding on the other. You roll surgeon on one, would yo uaug it or alt it again?

IN this case, cause augs are so rare, you would alt it. Which is the same sort of pointlessness.


Admittedly there is 6 affix on a rare, 2 on a magic, but that means exalt should be 6x more rare than aug, relative to the aeugs 1/4 of the cost of an alt. So that makes exalt roughly 1.2 chaos. This sounds reasonable, Lets bump it to 2 chaos equiv in drop rate.

Would you then use exalt, while not often, every so often when you have a very good item but not 6 affix?



Screw the economy, I don't mind other orbs being highly prized. A divine orb is very valuable, in its 'value' on the economy, its rarity, and its value for crafting. This is good.

Chaos is reasonable value, its reasonably worth using on item, and its reasonably rare. This is good.

But exalt is not fitting this.

And neither is GCP (but ignore gcp for now, thats a different thing)
You can't compare crafting materials for magic vs rare items. As I said, exalts are designed to be icing on the cake, not fishing rods.
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SL4Y3R wrote:
You can't compare crafting materials for magic vs rare items. As I said, exalts are designed to be icing on the cake, not fishing rods.

Really? How come the icing on the cake turns out to be real crap many times, instead of being so very tasty, as you evoke in your delicious foods imagery?
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cannabination wrote:
WE ARE NOT TALKING ABOUT FIXING THE ECONOMY. WE'RE TALKING ABOUT FIXING CRAFTING.


No, you are talking about the economy.

You've basically said Exalts are worth a lot more in the economy than they are in crafting. Therefore they need to raise the crafting value to keep it in sync with its economic value.

Suppose GGG takes you up on all these changes. One can easily envision 6 months from now Exalts will be even more valuable in the economy. At that time will you revisit this topic and ask them to make Exalts EVEN BETTER for crafting to keep up with their economic value?
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Undon3 wrote:
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SL4Y3R wrote:
You can't compare crafting materials for magic vs rare items. As I said, exalts are designed to be icing on the cake, not fishing rods.

Really? How come the icing on the cake turns out to be real crap many times, instead of being so very tasty, as you evoke in your delicious foods imagery?


If the cake is already good, icing can only make it better. Now, if you don't like icing, that's a whole different topic entirely. To put what what I'm saying into perspective. In CB I had one of the highest ES chests around. Not the highest, but one of them. My last exalt got me 1 reflect. Did it mean he item was utter garbage now? No. The cake was still great, the icing might not have been my preferred flavor, but overall, I was still satisfied with the finished product.

If I had taken a crap on the cake, well, then it wouldn't have been good at all now would it.

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