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Avireyn wrote:
I don't understand that, please elaborate why this is funny to you. PoE offers far more than D3 in terms of long term motivation to me. Just to name a few things:
Instead of one character per class, I can build dozens.
It features real, potentially interesting, uniques in all levels with interesting properties not found anywhere else in the game world. I can even build character around unique items I found!
It has a hell of a lot more randomization (enabling me to explore, which is completely absent in D3) in most of its areas, which makes revisiting areas much less painful and more of a new experience.
Because your opinion is hypocritical. What do you think you'll be doing at the endgame? Do you really think there will be an endless stream of content? Of course not, you'll be stuck farming the same area until your eyes bleed. At least D3 lets you farm two entire acts and not the one area with the highest mob density. Not to mention that PoE has very, very little randomization in it's outdoor areas. At least D3 has randomly spawning side areas.
About build diversity and customization, it's hard to say how much PoE will have. Once the game releases, theorycrafters will find the best build for every class. Right now, there's a huge variance in build effectiveness which leads GGG with to options:
1) Attempt to actually balance the game, which is nearly impossible due to the number of possible builds. And unless they give free respecs, your going to see the forums explode every patch as players feel forced to abandon their character and reroll or try to get tons of Orbs of Regret.
2) Balance the endgame around these top-end builds. Which would mean that if you aren't using the best build, your character will be stuck and unable to progress.
Keyblades!
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Posted byAntilurker77#5527on Jun 1, 2012, 5:31:13 PM
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Wow... and I thought the hate for D3 was strong here. The hate on their own forums is staggering.
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Posted byWippitGuud#4386on Jun 1, 2012, 5:45:11 PM
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Antilurker77 wrote:
Because your opinion is hypocritical. What do you think you'll be doing at the endgame? Do you really think there will be an endless stream of content? Of course not, you'll be stuck farming the same area until your eyes bleed. At least D3 lets you farm two entire acts and not the one area with the highest mob density. Not to mention that PoE has very, very little randomization in it's outdoor areas. At least D3 has randomly spawning side areas.
It's nice to see how you think everybody will play the game like you. I have said it before, I will say it again: I have never farmed any zones or bosses in Diablo II, I don't want to in Diablo III, Tl2, or PoE.
But PoE (and maybe TL2) at least offers me the option of really building distinct characters.
And the side areas are the only thing that is random at all in D3's outdoor areas. PoE isn't the brightest light in that respect, but at least many outdoor areas vary so much (if not much) that i don't feel immediately fatigued when I enter an area.
And dungeons feel much more random in PoE than in D3. D3 is really just prefabricated, large slabs put together randomly. And they don't even have the ability to rotate those elements.
PoE also has those "fixed" elements, but they connect much more randomly and have randomized subsets.
Personally, I think that TL2 does it best, from what I have seen, though.
"
About build diversity and customization, it's hard to say how much PoE will have. Once the game releases, theorycrafters will find the best build for every class. Right now, there's a huge variance in build effectiveness which leads GGG with to options:
1) Attempt to actually balance the game, which is nearly impossible due to the number of possible builds. And unless they give free respecs, your going to see the forums explode every patch as players feel forced to abandon their character and reroll or try to get tons of Orbs of Regret.
2) Balance the endgame around these top-end builds. Which would mean that if you aren't using the best build, your character will be stuck and unable to progress.
Funnily enough, I don't care the tiniest bit about any of that. I don't care how viable my build could be in end game or how competitive it could be. As long as I have fun playing it, I'm fine.
So, please get your mind around the fact that not everybody plays for endgame/competition.
I like trying out weird builds (like a tank ranger with rapiers) and just test out how it plays, how far I can come with it. If I can't get any farther, I will try out another build and start from scratch. If I find a particularly interesting unique (such as Voll's Baptism), I will build a toon around it. etc.
That's how I like to play, and it has brought me ten years of joy with D2.
In D3, I simply can't play that way.
In PoE (and hopefully TL2) I can.
So, no, my opinion is not hypocritical. It just is based on a completely different understanding of what is fun in a game :-). I hope I have made that sufficiently clear now.
edit@Skivverus: Exactly :-)
12/12/12 - the day Germany decided boys are not quite human. Last edited by Avireyn#0756 on Jun 1, 2012, 6:01:42 PM
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Posted byAvireyn#0756on Jun 1, 2012, 5:51:30 PM
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Antilurker77 wrote:
What do you think you'll be doing at the endgame?
Who says we have to be playing "at endgame"? My mentality with both Diablo 2 and Path of Exile has been: once I make it to the end of the game (Guardianship in D2, the Maelstrom in PoE), I've beaten the game with that character... and I get to start another one, making new choices and trying different builds.
Regarding theorycrafting the best builds: maybe so, but if the devs can make it a bounded NP-complete problem (translation: "hard to figure out what setup is best, but whatever it is is never more powerful than a set amount), it'll at least take the theorycrafters a while, and there'll be enough noise from near-optimal or situationally-optimal builds in the meantime for people to have acceptable diversity in builds.
I also happen to think the passive tree is a very good way of achieving this setup.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
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Posted bySkivverus#5720on Jun 1, 2012, 5:52:24 PMAlpha Member
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To each their own, I suppose.
Keyblades!
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Posted byAntilurker77#5527on Jun 1, 2012, 7:20:22 PM
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Another point.
GGG doesn't have to make the endgame only suited for certain builds. MoC is only there as a placeholder anyway, and inherently unbalanced as far as determining the viability of builds goes.
If a build is viable on Merciless, that's what we should be focused on IMO.
Bring on more acts, more styles of enemies, balanced pretty much as they are right about now, and there shouldn't be any major problems with build diversity.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on Jun 1, 2012, 7:33:38 PM
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Posted byVideoGeemer#0418on Jun 1, 2012, 7:29:29 PM
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VideoGeemer wrote:
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velrac wrote:
For everyones sake Zeto I really really hope that GGG reads and understands what I have bolded. Because right now as not only myself,but many others have stated that unless GGG makes some pretty major cuts to elemental dmg now while we are still in closed beta this is exactly how the end game will be in PoE.
I hope not. But, at least GGG might listen to us on the issue.
"
We currently only have 2 acts out of a presumed 10-14 acts of the games life.
Where'd you get those numbers? I know Act 4 is in the works, and they want to do at least 5 or 6, but there do you get 10-14?
From my understanding reading/listening to all the interviews that we will act 3 for open beta. Act 4 sounds to me will be enabled when the game actually goes live.
They also have a rough outline of what they want to add to the game over the next 10 years(as long as the game lasts that long). I would actually be fairly dissapointed if during the next 10 years there was only 2 more acts released bringing the total to 6.
Regarding the elemental dmg issue I guess we will find out next week just how much of a issue GGG feels it is. Honestly though with looking at how they buffed the catalyze node area and buffed the amount of elemental dmg on equipment when they removed AoF I'm not very optimistic.
Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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Posted byvelrac#2997on Jun 1, 2012, 7:55:41 PM
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Avireyn wrote:
"
Antilurker77 wrote:
Because your opinion is hypocritical. What do you think you'll be doing at the endgame? Do you really think there will be an endless stream of content? Of course not, you'll be stuck farming the same area until your eyes bleed. At least D3 lets you farm two entire acts and not the one area with the highest mob density. Not to mention that PoE has very, very little randomization in it's outdoor areas. At least D3 has randomly spawning side areas.
It's nice to see how you think everybody will play the game like you. I have said it before, I will say it again: I have never farmed any zones or bosses in Diablo II, I don't want to in Diablo III, Tl2, or PoE.
But PoE (and maybe TL2) at least offers me the option of really building distinct characters.
And the side areas are the only thing that is random at all in D3's outdoor areas. PoE isn't the brightest light in that respect, but at least many outdoor areas vary so much (if not much) that i don't feel immediately fatigued when I enter an area.
And dungeons feel much more random in PoE than in D3. D3 is really just prefabricated, large slabs put together randomly. And they don't even have the ability to rotate those elements.
PoE also has those "fixed" elements, but they connect much more randomly and have randomized subsets.
Personally, I think that TL2 does it best, from what I have seen, though.
"
About build diversity and customization, it's hard to say how much PoE will have. Once the game releases, theorycrafters will find the best build for every class. Right now, there's a huge variance in build effectiveness which leads GGG with to options:
1) Attempt to actually balance the game, which is nearly impossible due to the number of possible builds. And unless they give free respecs, your going to see the forums explode every patch as players feel forced to abandon their character and reroll or try to get tons of Orbs of Regret.
2) Balance the endgame around these top-end builds. Which would mean that if you aren't using the best build, your character will be stuck and unable to progress.
Funnily enough, I don't care the tiniest bit about any of that. I don't care how viable my build could be in end game or how competitive it could be. As long as I have fun playing it, I'm fine.
So, please get your mind around the fact that not everybody plays for endgame/competition.
I like trying out weird builds (like a tank ranger with rapiers) and just test out how it plays, how far I can come with it. If I can't get any farther, I will try out another build and start from scratch. If I find a particularly interesting unique (such as Voll's Baptism), I will build a toon around it. etc.
That's how I like to play, and it has brought me ten years of joy with D2.
In D3, I simply can't play that way.
In PoE (and hopefully TL2) I can.
*Snip*
The point of the journey, for me, is the journey. I don't even worry about magic find (didn't in D2, either). If it happens to be on an otherwise good piece of gear, great, but I dun sweat not piling it up, and I still do alright. But I seldom worry further ahead than mebbe the next act.
Not sure Antilurker77 knows what the definition of "hypocritical" is. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie Last edited by Raycheetah#7060 on Jun 1, 2012, 10:38:35 PM
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Posted byRaycheetah#7060on Jun 1, 2012, 10:38:05 PMAlpha Member
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Avireyn wrote:
It's nice to see how you think everybody will play the game like you. I have said it before, I will say it again: I have never farmed any zones or bosses in Diablo II, I don't want to in Diablo III, Tl2, or PoE.
But PoE (and maybe TL2) at least offers me the option of really building distinct characters.
And the side areas are the only thing that is random at all in D3's outdoor areas. PoE isn't the brightest light in that respect, but at least many outdoor areas vary so much (if not much) that i don't feel immediately fatigued when I enter an area.
And dungeons feel much more random in PoE than in D3. D3 is really just prefabricated, large slabs put together randomly. And they don't even have the ability to rotate those elements.
PoE also has those "fixed" elements, but they connect much more randomly and have randomized subsets.
Personally, I think that TL2 does it best, from what I have seen, though.
Funnily enough, I don't care the tiniest bit about any of that. I don't care how viable my build could be in end game or how competitive it could be. As long as I have fun playing it, I'm fine.
So, please get your mind around the fact that not everybody plays for endgame/competition.
I like trying out weird builds (like a tank ranger with rapiers) and just test out how it plays, how far I can come with it. If I can't get any farther, I will try out another build and start from scratch. If I find a particularly interesting unique (such as Voll's Baptism), I will build a toon around it. etc.
That's how I like to play, and it has brought me ten years of joy with D2.
In D3, I simply can't play that way.
In PoE (and hopefully TL2) I can.
So, no, my opinion is not hypocritical. It just is based on a completely different understanding of what is fun in a game :-). I hope I have made that sufficiently clear now.
edit@Skivverus: Exactly :-)
Very well put. This is also the main reason why Diablo 3 doesn't cut it for me.
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
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Posted byReinhart#6743on Jun 1, 2012, 10:52:16 PM
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velrac wrote:
From my understanding reading/listening to all the interviews that we will act 3 for open beta. Act 4 sounds to me will be enabled when the game actually goes live.
Chris's last video stated that Open was, pretty much, going live.
I'm not sure to what extent there will be a Live Release after that. If Open is a "soft release" then what will constitute version 1.0.0?
Well, we don't know yet. But as you suppose, maybe it will be when Act 4 gets deployed.
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They also have a rough outline of what they want to add to the game over the next 10 years(as long as the game lasts that long). I would actually be fairly dissapointed if during the next 10 years there was only 2 more acts released bringing the total to 6.
Well, true, but saying 10-14 acts is just guessing then, right?
I had the idea there might be around 8 or 9, but that's also just guessing. Also, they have a loose 10-year plan, but that doesn't mean it'll actually go that long. I hope it does, but if we get 6 years out, and after Act 7 people are just moving on to other games entirely, I'll still feel that's a huge success.
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Regarding the elemental dmg issue I guess we will find out next week just how much of a issue GGG feels it is. Honestly though with looking at how they buffed the catalyze node area and buffed the amount of elemental dmg on equipment when they removed AoF I'm not very optimistic.
Yeah ... they might re-nerf when they bring AoF back, but I don't know. To the right of Ranger are 3 nodes tht add up to **60%** added elemental damage. That's possibly overpowered, but I'm sure looking at getting over there as soon as soon as I have all the closer essentials filled.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Posted byVideoGeemer#0418on Jun 1, 2012, 11:46:33 PM
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