Ragdoll Effects

How about we agree to drop the issue until a more appropriate time in the game's development where it'd be timely to revisit it? Personally, as long as we have corpse-dependent skills, I don't see how it could work, anyway.
Well executed animations are better than rag dolls.
I'm just saying what I would like to see in the game. :) I can live without ragdoll, it's the RPG part that makes this game fun.
Ivor "Jesus" Ježabek
I'd personally would like to see some sort of ragdoll physics, not the kinds where you literally smash the enemy to the opposite side of the map but in a way that would allow you feel a bit more SAZAM.

Sometimes i just get very disconnected when i smash someone in a sideway motion with my hammer and the enemy just smacks he face to the ground or just doesn't react ''properly''. A little BAM to the side would be awesome.

Also physics into individual body parts or bones in cases like skeletons would be cool. If you'd smash a skeleton in the face and you'd see only the head flying off and the body collapsing, making the individual bones roll/fall into individual places, that would be really cool.. :)

Also, ragdoll could be a cash-shop thing since the physics come from your own GPU/CPU or whatever. That means, the corpses flying on your screen would not be flying necessarily flying into the same direction as, for an example, your friends screen. This was the case in D3 too, at least i remember so.

So basically you could buy it, enable/disable it in case of things like corpse-based-spells.

I mean, look at Neverwinter online for an example, you might not see the corpses fly in the same way as in the same way or in ANY way with the 50 other dudes in that same place.

Not to mention there's sometimes a slider in games that allow you to modify the ''heaviness' of your physics in the game.

I too can live without ragdoll effects in this game but i would spend money to see some sort of ragdolliness in the game.. :)

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