3.17 - Disappointed in the huge increase in grind, atlas + bossing bad design

You are complaining about grind when they did cut it by 3/4. You are complaining about map sustain when its easier then ever before. You are complaining that you have to run many maps to run bosses when you can just buy invitations this time and you dont have to do a single map.

Its easier, faster, with much more juice. Things that were locked for most of playerbase are now accessible for anyone and you are still complaining. Sorry to say that but you are the problem here.
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kuciol wrote:
You are complaining about grind when they did cut it by 3/4. You are complaining about map sustain when its easier then ever before. You are complaining that you have to run many maps to run bosses when you can just buy invitations this time and you dont have to do a single map.

Its easier, faster, with much more juice. Things that were locked for most of playerbase are now accessible for anyone and you are still complaining. Sorry to say that but you are the problem here.
I'm pretty baffled by this thread. As I am, in fact, preparing my own post praising how much better atlas progression is. Also more rambling issues, but still.

Watchstone tetris was awful and discouraging for me. Now you just do the maps, and can choose favorite league mechanics. The new two bosses are easy, two voidstones and around 1/3 of maps are T16. 116/117 progression(Doryani's), I have bought only a few unique maps for completion. Just doing maps and checking Kirac.

Seriously, invest atlas passives early into map sustain. With 9 favored on Strand I was oversustaining just running it. And Strand has awful monster count, most maps are even easier.

I'm not sure what fixes would make you happy, but I suspect they would make me unhappy.

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