Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)

After reading this thread...

I love russell.
Ill reply to this thread soon with a biggish post. Just let me finish Gungrave.

brb.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
Is it possible to change the way highlight entrances and waypoints are? When i hover over one of them and the thing just turn white, i get a really bad impression. Dont take me wrong, the game looks nice and definitely improved over the last months, but it just looks...:(
"
Russell wrote:
Ill reply to this thread soon with a biggish post. Just let me finish Gungrave.

brb.


O_O

You love Gungrave too!?
Y'know... you're alright in my book. *Chuck Norris thumbs up*
I am officially a fan of Russell. :D
From dusk to dawn they fall in my traps,
monsters all dying and taking dirt naps.
At last I emerge with narry a scratch,
scrounging the field for any small catch.
A bauble? A jewel? A small golden ring?
A unique item would make my heart sing!
ok
Just a thought I would like to leave here regarding Light Radius.


I thought it would fit the context if the light radius in a cavern had the effect of a torchlight or candle fire. Presently to me it seems like a high powered LED light is shining above my character. Just my oppinion.

Last edited by EliteZealot on Jun 25, 2012, 4:37:42 AM
"
EliteZealot wrote:
Just a thought I would like to leave here regarding Light Radius.


I thought it would fit the context if the light radius in a cavern had the effect of a torchlight or candle fire. Presently to me it seems like a high powered LED light is shining above my character. Just my oppinion.

Exactly, the light should fade out smoothly, and not cut off as of now. Also its aoe should be decreased, its just WAY too big that its not realistic, and breaks the immersion and excitement imo.

Edit: Let me expand more, actually had mentioned this issue a few times before, but got unnoticed sadly. I think the light radius should be like the one in Blade of Darkness, just see. Just look at when the torch is dropped to ground and see its random lightening close to the wall. The very first game that uses Physics Dynamic lights, which was done back in the year 2001.

So i must ask you; is this hard to implement this with a low burning sound of fire, which would be even more epic ?
Btw of corpse you will not carry the torch with your hands, i just mean its lightening into indoors
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak on Jun 25, 2012, 5:16:50 AM
-nvm-
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn on Jun 25, 2012, 11:10:25 AM
Umm im not entirely sure but has the things mentioned in OP been added? Trails and bloomy particals

If not which havn't and when will they?
If this have been sorted earlier - sorry for the post.

IMO the only effect/animation that is standing out as "weird" is water. Best observable from the act2 camp in a place where you can see the ocean - it looks like something from Warcraft II :)
Zillions of tiny waves that looks all the same and the water itself look too ... eh, plastic?
If the change is not doable maybe adding some rocks, bays, coves, sandbanks or wrecks would help to make it look more eye candy?
Last edited by sakalthor on Jun 28, 2012, 8:04:25 AM

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