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DarthSki44 wrote:
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Izrakhan wrote:
The big money is unironically in mobile, MOBAs and ARPGs
What ARPG's are currently pumping out more revenue than WoW, ESO, FFXIV, NW, or Destiny 2 just to name a few?
It has to be stressed that production costs factor into this. So an MMORPG is a lot more expensive to dev than an ARPG is. It's not just server architecture but the network code, the wide array of devices and competitive play that has to be factored in. Think what Blizzard spends on PvP development alone for WoW.
Diablo 2 didn't have arenas. All the PvP happened in the same zones the PvE happened. This a good example of why ARPGs are cheaper.
So they don't need to make as much as WoW to be more profitable. They just need to spend less.
But that said factor in all the ARPG space. Dark Souls, Bloodborne, Elden Ring also have to be considered. The smaller ARPGs like Grim Dawn also have to be considered. Grim Dawn for instance has 5 million box sales. You might wonder how that happened but it's because ARPG is still a very relevant genre.
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Posted byIzrakhan#0832on Feb 2, 2022, 11:56:23 AM
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Izrakhan wrote:
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jdp29 wrote:
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Izrakhan wrote:
MMOs aren't that popular actually.
EverQuest preceded WoW and captured at its maximum 600k concurrent subscribers then settled somewhere around 300k.
WoW benefitted enormously from the Warcraft IP which had millions of fans already. So it was braindead easy to predict WoW's success. In fact many of the current WoW player base really only care about Warcraft. The game itself is garbage.
Really popular games are games that are fast paced, fast matching and very little ramp up time. Think League kind of gameplay.
WoW did not benefit from the Warcraft IP. In fact, a lot of Warcraft players scoffed at the notion of how Warcraft would translate to an MMO. Warcraft succeeded because it took the best of Everquest, UO, AC, DAOC, FFXI and got rid of the bad parts, the xp loss, wasted time corpse running naked, (and then dying more), the lack of quests, ect. It added massive QOL that to this day is being emulated.
Corpse running as a ghost was so much better than anything else at the time, it isn't even funny. Very little lost time, no xp loss, etc. Quests made the world feel alive and vibrant, and you didn't have to kill mobs over and over and over to level up. Instanced dungeons made it so you weren't competing with other groups for xp and mobs.
So what you're saying is the 15-30 year old male PC gamer audience that loved Warcraft didn't sign up for WoW for reasons?
Ok.
At the time the idea was scoffed at. I kid you not. I'm certain that some rabid fans did buy it because it was Warcraft, but it succeeded because it did things better than any other MMORPG and was actually somewhat casual friendly. To put it another way, any other MMORPG probably could have done the same thing if they had implemented all the QOL that WoW did. The Warcraft IP was just icing on the cake.
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Posted byjdp29#1389on Feb 2, 2022, 12:04:08 PM
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It's a stars alignment to me.
WoW was developed at an interesting and not-so duplicate timeline of these factors converging.
1. The emergence of a new product market (PC gaming).
2. The emergence of a new genre (MMORPGs).
3. The strongest IP on the second strongest genre for PC gaming (Warcraft).
It's not difficult to figure how boys with devices already in the market for another game would gobble up the emerging new genre fashioned in their favorite IP.
To me WoW was less a random event and more a science on how to seize the moment. Blizzard used to excel at this.
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Posted byIzrakhan#0832on Feb 2, 2022, 12:10:11 PM
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Izrakhan wrote:
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DarthSki44 wrote:
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Izrakhan wrote:
The big money is unironically in mobile, MOBAs and ARPGs
What ARPG's are currently pumping out more revenue than WoW, ESO, FFXIV, NW, or Destiny 2 just to name a few?
It has to be stressed that production costs factor into this. So an MMORPG is a lot more expensive to dev than an ARPG is. It's not just server architecture but the network code, the wide array of devices and competitive play that has to be factored in. Think what Blizzard spends on PvP development alone for WoW.
Diablo 2 didn't have arenas. All the PvP happened in the same zones the PvE happened. This a good example of why ARPGs are cheaper.
So they don't need to make as much as WoW to be more profitable. They just need to spend less.
But that said factor in all the ARPG space. Dark Souls, Bloodborne, Elden Ring also have to be considered. The smaller ARPGs like Grim Dawn also have to be considered. Grim Dawn for instance has 5 million box sales. You might wonder how that happened but it's because ARPG is still a very relevant genre.
I guess we just agree to disagree.
I wouldn't exactly put Souls games, and Elden Ring (which is open world), in the same category as Grim Dawn and PoE as arpg's, but you do you.
As far as mentioning Grim Dawn / Crate as part of "big money" arpgs, Bungie (Destiny Franchise) just sold for 3.6 Billion to Sony. We are not even in the same universe here...
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Posted byDarthSki44#6905on Feb 2, 2022, 12:11:05 PMOn Probation
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DarthSki44 wrote:
I guess we just agree to disagree.
I wouldn't exactly put Souls games, and Elden Ring (which is open world), in the same category as Grim Dawn and PoE as arpg's, but you do you.
As far as mentioning Grim Dawn / Crate as part of "big money" arpgs, Bungie (Destiny Franchise) just sold for 3.6 Billion to Sony. We are not even in the same universe here...
Sony's purchase of Bungie is more than just surface level info.
Bungie developed Halo. I'm not sure if you're aware of that. So it's a long term bet. Destiny is a popular game but Bungie can also pull another monster hit in the pipeline.
What MS and Sony are doing is competing on talent acquisitions at the moment. So some overspending is going on.
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Posted byIzrakhan#0832on Feb 2, 2022, 12:18:45 PM
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Izrakhan wrote:
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DarthSki44 wrote:
I guess we just agree to disagree.
I wouldn't exactly put Souls games, and Elden Ring (which is open world), in the same category as Grim Dawn and PoE as arpg's, but you do you.
As far as mentioning Grim Dawn / Crate as part of "big money" arpgs, Bungie (Destiny Franchise) just sold for 3.6 Billion to Sony. We are not even in the same universe here...
Sony's purchase of Bungie is more than just surface level info.
Bungie developed Halo. I'm not sure if you're aware of that. So it's a long term bet. Destiny is a popular game but Bungie can also pull another monster hit in the pipeline.
What MS and Sony are doing is competing on talent acquisitions at the moment. So some overspending is going on.
I know that, but Bungie doesn't even own Halo any longer. They only game being monetized by Bungie is Destiny. Sure there might be a long game for Sony but that isnt the discussion we were having.
You said the "big money" wasnt in MMO's, it was Arpgs's and I disputed that with evidence. You are wrong, factually speaking.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Posted byDarthSki44#6905on Feb 2, 2022, 12:34:26 PMOn Probation
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DarthSki44 wrote:
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Izrakhan wrote:
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DarthSki44 wrote:
I guess we just agree to disagree.
I wouldn't exactly put Souls games, and Elden Ring (which is open world), in the same category as Grim Dawn and PoE as arpg's, but you do you.
As far as mentioning Grim Dawn / Crate as part of "big money" arpgs, Bungie (Destiny Franchise) just sold for 3.6 Billion to Sony. We are not even in the same universe here...
Sony's purchase of Bungie is more than just surface level info.
Bungie developed Halo. I'm not sure if you're aware of that. So it's a long term bet. Destiny is a popular game but Bungie can also pull another monster hit in the pipeline.
What MS and Sony are doing is competing on talent acquisitions at the moment. So some overspending is going on.
I know that, but Bungie doesn't even own Halo any longer. They only game being monetized by Bungie is Destiny. Sure there might be a long game for Sony but that isnt the discussion we were having.
You said the "big money" wasnt in MMO's, it was Arpgs's and I disputed that with evidence. You are wrong, factually speaking.
Big money isn't in the MMORPG space. I never said ARPGs made more than MMOs. I did say they're typically cheaper to make. That much is true.
WoW and FF combined don't come close to the attention GTAV, League and games like CoD. If they're profitable it's because the publisher is milking the life out of the existing consumer base and you see them complaining all the time about box price + sub + mtx.
I mean the best margin gain right now is to make a mobile game with an overhead smaller than one dev. Think Spelunky or even early Terraria. You can make one of these with a handful of devs or make an MMORPG requiring hundreds of devs.
It's not a hard choice to make here. That's why so few MMORPGs exist.
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Posted byIzrakhan#0832on Feb 2, 2022, 12:58:23 PM
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