3.17 = one month retention
" As compared to what? Final Fantasy is old as dirt. The intellectual property is a nobrainer for getting an audience. You could make a Final Fantasy board game and get some numbers on it. Compare those numbers to GTA though which boasts some 150+ million box sales. Yes. 150 million. League boasted 1.5 billion in revenue for 2019 while Activision-Blizzard across all titles managed 1.2 billion. These games dwarf the games you think are so popular. In fact if it weren't for King Acti-Bliz would be in financial jeopardy. There's a reason these games are top 5 on Twitch and WoW isn't. |
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Ok man I'm not gonna do this, its ridiculous.
You say that MMO's aren't popular, then dismiss two examples, because the franchises are ... wait for it ... popular. I mean what about ESO? Does Destiny 2 qualify? They just announced 1 million expansion pre-orders. Point is you dont know what you are talking about. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" What's the larger number here? 1 million or 150 million? You can pretend I don't know what I'm talking about though. That's fine. |
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So GTA and LoL, are the standard, regardless of genre? Why not toss in Candy Crush too?
By this measurement, there are no other possibilities. That binary logic doesn't make sense to me. This isnt an all or nothing situation. But whatever man. Apparently there no "popular" games because GTA sold 155 million copies. Ok. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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no supporter badges under profile no read, way to long and I don't trust you to be in good faith... don't wanna waste me time.
Last edited by momonami5#2026 on Feb 2, 2022, 11:27:31 AM
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" WoW did not benefit from the Warcraft IP. In fact, a lot of Warcraft players scoffed at the notion of how Warcraft would translate to an MMO. Warcraft succeeded because it took the best of Everquest, UO, AC, DAOC, FFXI and got rid of the bad parts, the xp loss, wasted time corpse running naked, (and then dying more), the lack of quests, ect. It added massive QOL that to this day is being emulated. Corpse running as a ghost was so much better than anything else at the time, it isn't even funny. Very little lost time, no xp loss, etc. Quests made the world feel alive and vibrant, and you didn't have to kill mobs over and over and over to level up. Instanced dungeons made it so you weren't competing with other groups for xp and mobs. |
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" So what you're saying is the 15-30 year old male PC gamer audience that loved Warcraft didn't sign up for WoW for reasons? Ok. |
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Man, these neural network bot posters became even more advanced!
TL;DR: some whining about discrepancy between imagined world and reality while doing absolutely nothing to change that. |
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" Yeah so I'm not arguing 1 million sales is unpopular. I'm just saying in 2022 if you're looking for the biggest bang for your development bucks there are better options than MMORPGs. I'm still waiting on a publisher to make a true-to-1999-EverQuest model of their IP but that hasn't materialized. Who knows if it ever will. Some are trying of course but success isn't there. Think Sea of Thieves and other sandboxy kind of RPGs. The big money is unironically in mobile, MOBAs and ARPGs. Kinda sad how RTS vanished though. I loved RTS games of the 90s-00s. But MOBAs cancelled their existence. |
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" What ARPG's are currently pumping out more revenue than WoW, ESO, FFXIV, NW, or Destiny 2 just to name a few? "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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