"
Kopogero wrote:
Three weeks top on league start, and one week later on in the Gauntlet. I'm truly thankful for GGG being the company to deliver the best filler "AA" F2P game for what's been a decade of drought for AAA products.
Sadly, where there's no glory, no rewarding competition, or a "fun" multiplayer game, PoE (if not already) will end up like the hundreds of other games that ship annually. The 3.16 buffs remained, and now more builds than ever will be able to do it all, which is why more players than ever will overwhelm the content, especially in the "easy mode", which is still the only option available that most care to compete.
After 3.16 it's never been more difficult to separate from the masses, which is why this promotional event they're organizing now I expect it to last as long as the Gauntlet before it's competed, which I'm sure many remember it was within less than three days by somebody who'll again stay awake for 60+ hours with 4-5 hours sleep.
Path of Exile has never been more of a "single player game" than right now, which is why after the Siege of the Atlas despite how mediocre Lost Ark is it still comes as the clear winner due to at least offering a superior multiplayer experience both in PvE and PvP. 2022 will be another grim year for the industry, which is why Lost Ark will do well, and PoE will do OK.
GGG hasn't even updated their own website ladder after they released PoE in 2013, but this thread is not to provide feedback toward GGG on what they need to do and why. As I mentioned months ago purchasing my first supporter pack will be delayed until they release "normal mode", and apparently I'll have to wait two more months after I stop playing PoE. The way they organized the December events, as well as the prizes also revealed a lot, and I am not going to discuss about that here, just I can say I am still thankful they happened.
Years from now when PoE 2 launches all of these things will be remembered, because people do remember, and for a long time I know exactly what market GGG has been targeting, and using most of the resources primarily. When I came in PoE in 2013 it was a far more complex and challenging experience due to most being completely new to the whole "theme park" core game design, and there were a lot more who could be creative to separate solely through their build creativity, and the lack of POB being available.
RIP Aila and Tie23he
Tie23he at least knew better how there's far more rewarding opportunities out there that he can use his potential, and rightfully so. I've been in this position where for a very long time I've had more money than I've needed or wanted to spend, and a lot had to do with humanity failing to deliver me products that captured my interest, due to my vast experience, but in the same time I didn't have enough money so I can deliver my own product first for myself and by my own, while I was also still managing to enjoy gaming, and it's how I did saved over $20,000 through the past 11 years, both on gaming as well as on PC hardware.
I still use a rig built in September 2012, except replacing a GPU that burned thanks to this game, and a HDD with SSD. Perhaps, I should seek others like me, who have money, but not enough, needing to invest together to start our own company and deliver when others aren't.
I stopped playing single player games at the end of 2001 when I got my PC, and never bought another console since. The experience from playing multiplayer games was far more enjoyable and satisfying, as I was interacting with PC's and not witnessing mainstream NPC stories, which is why I also came to PoE expecting or hoping for an "online" ARPG. Glory, conflicts, drama, rewarding competition, and overall a real role playing EXP is something that only AAA products can deliver and rightfully so.
3.18 and the "normal mode" will define this company, because GGG will be solely responsible how many are still interested to participate, and compete in their product. If the attention is low the competition will be underwhelming, and I am not hired (paid) to assist GGG how to be using its resources to open the wallets from the hundreds of millions that their product is available to.
GGG is this company that has few who are developing these static bosses all year long, and then the rest are stuff like Ultimatum, Scourge, things that won't improve the experience of the core game. The 3.16 skill tree, and moving the region trees to a whole atlas tree in 3.17, are just further examples of using resources that won't help with retention, because that's not why I and most of the others quit playing around the same time I do.
The new endgame and loot progression introduced in 3.17 with some deterministic crafting won't help with retention either, because the game right now is more of a single player game designed first in mind and for a long time for the softcore player base, those who still find "fun" in chasing challenges, that aren't an actual challenges for some MTX, or to keep "farming" the "theme park", except each week a little faster than the previous.
Finally, If they did some small updates like the in-game and website ladder toward both Delving and bossing, as well as focused their "promotions" (events) to be more challenging, and thus lasting for more than few days every three months then they would understand more about retention. 66k who participated in the Gauntlet it's not a small number, and if the game had a far better event format with a far more rewarding model to compete in that number would've been double at least, and at the end that is how you keep many satisfied, to enjoy playing and buying your "supporter" packs.
Similar to what's been my position for 2 years. The game simply is too scripted. It's less about "having friends to play with" and more about a predictable gameplay loop to me.
I didn't touch last league. I'm not sure if 3.17 will be something I play either. What with so many other amazing titles releasing.
GGG is making a lot of changes for 3.17 but fundamentally the game remains the same. You'll grind the same ten acts. Then hop into maps and if you're not entertained at that point it's see ya next league.
All games right now are less important to me. Probably because WoW has fallen so hard I'm a bit demystified about all of them now. I find flaws I ordinarily wouldn't notice and they stick in my mind. So I get annoyed by them and often just stop playing prematurely.
It's not clear yet what game is going to emerge for me but right now I'm looking forward to Elden Ring.
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Posted byIzrakhan#0832on Jan 30, 2022, 11:58:40 AM
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"
Izrakhan wrote:
"
Kopogero wrote:
Three weeks top on league start, and one week later on in the Gauntlet. I'm truly thankful for GGG being the company to deliver the best filler "AA" F2P game for what's been a decade of drought for AAA products.
Sadly, where there's no glory, no rewarding competition, or a "fun" multiplayer game, PoE (if not already) will end up like the hundreds of other games that ship annually. The 3.16 buffs remained, and now more builds than ever will be able to do it all, which is why more players than ever will overwhelm the content, especially in the "easy mode", which is still the only option available that most care to compete.
After 3.16 it's never been more difficult to separate from the masses, which is why this promotional event they're organizing now I expect it to last as long as the Gauntlet before it's competed, which I'm sure many remember it was within less than three days by somebody who'll again stay awake for 60+ hours with 4-5 hours sleep.
Path of Exile has never been more of a "single player game" than right now, which is why after the Siege of the Atlas despite how mediocre Lost Ark is it still comes as the clear winner due to at least offering a superior multiplayer experience both in PvE and PvP. 2022 will be another grim year for the industry, which is why Lost Ark will do well, and PoE will do OK.
GGG hasn't even updated their own website ladder after they released PoE in 2013, but this thread is not to provide feedback toward GGG on what they need to do and why. As I mentioned months ago purchasing my first supporter pack will be delayed until they release "normal mode", and apparently I'll have to wait two more months after I stop playing PoE. The way they organized the December events, as well as the prizes also revealed a lot, and I am not going to discuss about that here, just I can say I am still thankful they happened.
Years from now when PoE 2 launches all of these things will be remembered, because people do remember, and for a long time I know exactly what market GGG has been targeting, and using most of the resources primarily. When I came in PoE in 2013 it was a far more complex and challenging experience due to most being completely new to the whole "theme park" core game design, and there were a lot more who could be creative to separate solely through their build creativity, and the lack of POB being available.
RIP Aila and Tie23he
Tie23he at least knew better how there's far more rewarding opportunities out there that he can use his potential, and rightfully so. I've been in this position where for a very long time I've had more money than I've needed or wanted to spend, and a lot had to do with humanity failing to deliver me products that captured my interest, due to my vast experience, but in the same time I didn't have enough money so I can deliver my own product first for myself and by my own, while I was also still managing to enjoy gaming, and it's how I did saved over $20,000 through the past 11 years, both on gaming as well as on PC hardware.
I still use a rig built in September 2012, except replacing a GPU that burned thanks to this game, and a HDD with SSD. Perhaps, I should seek others like me, who have money, but not enough, needing to invest together to start our own company and deliver when others aren't.
I stopped playing single player games at the end of 2001 when I got my PC, and never bought another console since. The experience from playing multiplayer games was far more enjoyable and satisfying, as I was interacting with PC's and not witnessing mainstream NPC stories, which is why I also came to PoE expecting or hoping for an "online" ARPG. Glory, conflicts, drama, rewarding competition, and overall a real role playing EXP is something that only AAA products can deliver and rightfully so.
3.18 and the "normal mode" will define this company, because GGG will be solely responsible how many are still interested to participate, and compete in their product. If the attention is low the competition will be underwhelming, and I am not hired (paid) to assist GGG how to be using its resources to open the wallets from the hundreds of millions that their product is available to.
GGG is this company that has few who are developing these static bosses all year long, and then the rest are stuff like Ultimatum, Scourge, things that won't improve the experience of the core game. The 3.16 skill tree, and moving the region trees to a whole atlas tree in 3.17, are just further examples of using resources that won't help with retention, because that's not why I and most of the others quit playing around the same time I do.
The new endgame and loot progression introduced in 3.17 with some deterministic crafting won't help with retention either, because the game right now is more of a single player game designed first in mind and for a long time for the softcore player base, those who still find "fun" in chasing challenges, that aren't an actual challenges for some MTX, or to keep "farming" the "theme park", except each week a little faster than the previous.
Finally, If they did some small updates like the in-game and website ladder toward both Delving and bossing, as well as focused their "promotions" (events) to be more challenging, and thus lasting for more than few days every three months then they would understand more about retention. 66k who participated in the Gauntlet it's not a small number, and if the game had a far better event format with a far more rewarding model to compete in that number would've been double at least, and at the end that is how you keep many satisfied, to enjoy playing and buying your "supporter" packs.
Similar to what's been my position for 2 years. The game simply is too scripted. It's less about "having friends to play with" and more about a predictable gameplay loop to me.
I didn't touch last league. I'm not sure if 3.17 will be something I play either. What with so many other amazing titles releasing.
GGG is making a lot of changes for 3.17 but fundamentally the game remains the same. You'll grind the same ten acts. Then hop into maps and if you're not entertained at that point it's see ya next league.
All games right now are less important to me. Probably because WoW has fallen so hard I'm a bit demystified about all of them now. I find flaws I ordinarily wouldn't notice and they stick in my mind. So I get annoyed by them and often just stop playing prematurely.
It's not clear yet what game is going to emerge for me but right now I'm looking forward to Elden Ring.
I have a similar problem with games these days. Some games I can "fix" to my taste through mods though. Total war being an exemple I mod those games so much that they become completely diferent games at the end LOL.
But ofcorse on multiplayer this isn't possible so well I play as long its fun and stop when it isn't anymore.
I wish I could mod poe though and play with only a selected group of friends using the same modded client ofcorse.
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Posted byIHellBoundI#4693on Jan 30, 2022, 12:10:01 PM
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"
IHellBoundI wrote:
"
Izrakhan wrote:
"
Kopogero wrote:
Three weeks top on league start, and one week later on in the Gauntlet. I'm truly thankful for GGG being the company to deliver the best filler "AA" F2P game for what's been a decade of drought for AAA products.
Sadly, where there's no glory, no rewarding competition, or a "fun" multiplayer game, PoE (if not already) will end up like the hundreds of other games that ship annually. The 3.16 buffs remained, and now more builds than ever will be able to do it all, which is why more players than ever will overwhelm the content, especially in the "easy mode", which is still the only option available that most care to compete.
After 3.16 it's never been more difficult to separate from the masses, which is why this promotional event they're organizing now I expect it to last as long as the Gauntlet before it's competed, which I'm sure many remember it was within less than three days by somebody who'll again stay awake for 60+ hours with 4-5 hours sleep.
Path of Exile has never been more of a "single player game" than right now, which is why after the Siege of the Atlas despite how mediocre Lost Ark is it still comes as the clear winner due to at least offering a superior multiplayer experience both in PvE and PvP. 2022 will be another grim year for the industry, which is why Lost Ark will do well, and PoE will do OK.
GGG hasn't even updated their own website ladder after they released PoE in 2013, but this thread is not to provide feedback toward GGG on what they need to do and why. As I mentioned months ago purchasing my first supporter pack will be delayed until they release "normal mode", and apparently I'll have to wait two more months after I stop playing PoE. The way they organized the December events, as well as the prizes also revealed a lot, and I am not going to discuss about that here, just I can say I am still thankful they happened.
Years from now when PoE 2 launches all of these things will be remembered, because people do remember, and for a long time I know exactly what market GGG has been targeting, and using most of the resources primarily. When I came in PoE in 2013 it was a far more complex and challenging experience due to most being completely new to the whole "theme park" core game design, and there were a lot more who could be creative to separate solely through their build creativity, and the lack of POB being available.
RIP Aila and Tie23he
Tie23he at least knew better how there's far more rewarding opportunities out there that he can use his potential, and rightfully so. I've been in this position where for a very long time I've had more money than I've needed or wanted to spend, and a lot had to do with humanity failing to deliver me products that captured my interest, due to my vast experience, but in the same time I didn't have enough money so I can deliver my own product first for myself and by my own, while I was also still managing to enjoy gaming, and it's how I did saved over $20,000 through the past 11 years, both on gaming as well as on PC hardware.
I still use a rig built in September 2012, except replacing a GPU that burned thanks to this game, and a HDD with SSD. Perhaps, I should seek others like me, who have money, but not enough, needing to invest together to start our own company and deliver when others aren't.
I stopped playing single player games at the end of 2001 when I got my PC, and never bought another console since. The experience from playing multiplayer games was far more enjoyable and satisfying, as I was interacting with PC's and not witnessing mainstream NPC stories, which is why I also came to PoE expecting or hoping for an "online" ARPG. Glory, conflicts, drama, rewarding competition, and overall a real role playing EXP is something that only AAA products can deliver and rightfully so.
3.18 and the "normal mode" will define this company, because GGG will be solely responsible how many are still interested to participate, and compete in their product. If the attention is low the competition will be underwhelming, and I am not hired (paid) to assist GGG how to be using its resources to open the wallets from the hundreds of millions that their product is available to.
GGG is this company that has few who are developing these static bosses all year long, and then the rest are stuff like Ultimatum, Scourge, things that won't improve the experience of the core game. The 3.16 skill tree, and moving the region trees to a whole atlas tree in 3.17, are just further examples of using resources that won't help with retention, because that's not why I and most of the others quit playing around the same time I do.
The new endgame and loot progression introduced in 3.17 with some deterministic crafting won't help with retention either, because the game right now is more of a single player game designed first in mind and for a long time for the softcore player base, those who still find "fun" in chasing challenges, that aren't an actual challenges for some MTX, or to keep "farming" the "theme park", except each week a little faster than the previous.
Finally, If they did some small updates like the in-game and website ladder toward both Delving and bossing, as well as focused their "promotions" (events) to be more challenging, and thus lasting for more than few days every three months then they would understand more about retention. 66k who participated in the Gauntlet it's not a small number, and if the game had a far better event format with a far more rewarding model to compete in that number would've been double at least, and at the end that is how you keep many satisfied, to enjoy playing and buying your "supporter" packs.
Similar to what's been my position for 2 years. The game simply is too scripted. It's less about "having friends to play with" and more about a predictable gameplay loop to me.
I didn't touch last league. I'm not sure if 3.17 will be something I play either. What with so many other amazing titles releasing.
GGG is making a lot of changes for 3.17 but fundamentally the game remains the same. You'll grind the same ten acts. Then hop into maps and if you're not entertained at that point it's see ya next league.
All games right now are less important to me. Probably because WoW has fallen so hard I'm a bit demystified about all of them now. I find flaws I ordinarily wouldn't notice and they stick in my mind. So I get annoyed by them and often just stop playing prematurely.
It's not clear yet what game is going to emerge for me but right now I'm looking forward to Elden Ring.
I have a similar problem with games these days. Some games I can "fix" to my taste through mods though. Total war being an exemple I mod those games so much that they become completely diferent games at the end LOL.
But ofcorse on multiplayer this isn't possible so well I play as long its fun and stop when it isn't anymore.
I wish I could mod poe though and play with only a selected group of friends using the same modded client ofcorse.
Yup. Modded games are my thing as well. FO4 heavily modified is a blast. As is Skyrim.
I wonder if that's why I don't enjoy stock games anymore. Part of me says that the market is just full of bad games these days but it could also be that I've found my niche and that's it.
I never even played WoW like most people. I five boxed M+ and old raids. They killed multiboxing though so I don't play at all anymore.
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Posted byIzrakhan#0832on Jan 30, 2022, 8:54:26 PM
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ok
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Posted byDS_Deadman#3546on Jan 30, 2022, 11:11:14 PM
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"
Walkiry wrote:
tl;dr
But I'm happy for you.
Or sorry it happened.
This, looks like another long long essay about his outrage at a game he doesn't support monetarily and plays for free.
Also,
"
DoubleU wrote:
"
Foreverhappychan wrote:
"
due to my vast experience
This. If you need to state you have "vast experience" then make sure no one can see it, odds are you have no experience.
Last edited by Necrotekk#4404 on Jan 31, 2022, 3:21:49 PM
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Posted byNecrotekk#4404on Jan 31, 2022, 9:54:42 AM
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As I accurately predicted the event will be what I expected, except the prize this time is some "special" MTX, how awesome, well not really. Cool MTX have more value if one could display in front of a community in a multiplayer game, and PoE (at least for me) is not a multiplayer game, because there's no interaction outside of competing on a ladder.
I appreciate that GGG is giving us an event that will last for few days, where I'm sure many are looking forward this weekend to NOT sleep. Games gain value when they are taken more seriously, when they become more than just "games". From the two million players that have played this product since launch GGG has managed to produce a dozen "professionals".
Over the past year the number of "pros" have dropped to below five, and when I'm talking about "pros" I'm talking about players who've gotten paid enough to live comfortably from this product without needing to sink their time elsewhere. The more "pros" a game delivers the more value it has to be a part of, to support it, and overall to enjoy it. Worthy rewards that others would like to possess always bring attention (interest).
Lately, the number of pros dropped to around five, and all of them are also streaming on twitch, because if they didn't they would be better off doing other "activities", and as many of you know some are well established PoE streamers, and the rest are those who've found most success, and benefited greatly from the way how the competitive events have been designed.
Despite holding a world record in voting with my wallet within this industry, it's one of the many ways beside raising awareness on how I can continue maintaining something that's of a great interest to me, to remain being a part of my life as long as possible, something that I truly care about, as well as what more is to come in the foreseeable future.
Look forward for this company to continue evolving, delivering us more value, more opportunities, and a product we would enjoy spending our most precious resource, which is our time, and if not there will be always other companies who'll eventually step up like GGG did in 2009-2013 while then many of us enjoyed spending our money on AAA products like World of Warcraft, DC Universe Online, and others.
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Posted byKopogero#0635on Feb 1, 2022, 1:10:29 AM
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I look forward to seeing the uniques you design for winning.
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Posted byimanubcake#2671on Feb 1, 2022, 1:27:03 AM
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"
Kopogero wrote:
replacing a GPU that burned thanks to this game,
That's not how things work.
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can I get a TL:DR?
I am not going to read OP's book.
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Posted bydorkdude2#1774on Feb 1, 2022, 1:39:40 AM
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"
Walkiry wrote:
tl;dr
But I'm happy for you.
Or sorry it happened.
Best response ever, thank you :)
Lately I've installed in my brain an ignore function for certain forum users. I'm sure you can guess the type :) I simply don't read any of their stuff and I'm happier and more positive for it. Happy to also contribute to the topics, I just won't read any of their stuff.
So I too am in this case congratulatory/commiserating in an appropriate manner.
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