Post aura rage here. I will lock any other aura thread I see.

1. Realise some people liked the old auras
2. Bring the old Auras as mirotransactions.
3.????
4.profit
The community on this game are a bunch of babies geesh.
"I'm not in this world to live up to your expectations and you're not in this world to live up to mine." - Bruce Lee
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fortyb4five wrote:
The community on this game are a bunch of babies geesh.


This, seriously, I just installed the new patch and logged on to see what the fuss is about. Nothing out of the ordinary.

Why do people even care about such thing? Aura were overwhelming before in party condition/summoner, now they are fine. Hell, I wouldnt care if they were just a small letter by the party picture bar.
Terrible.
They look like some shitty sci-fi effects from 1960s.

new auras are nice!

Sharper, more polished overall and run a lot smoother! Old graphics were just a pulsating mass of colors. It looked awful on my army of undead.

I hope we see some change too for other skills too!
+1 to new aura's, much better than the old disco party, Wraeclast is supposed to be a dark place.
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BlazEm wrote:
+1 to new aura's, much better than the old disco party, Wraeclast is supposed to be a dark place.

People are not complaining cause the direction of new auras were changed from WoW'ish to a less toony, but because of they were made 10 times more crappy now, get it ?

Less WoW'ish does not equal to always better.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Apr 8, 2013, 8:30:32 PM
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zZzbynek wrote:
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Aixius wrote:
Despite the F2P nature of PoE, I've always felt like I was playing a high-quality game with nice visuals and sounds. The auras, in particular, looked very nice and were a boon to screenshots that I posted to community forums when trying to promote PoE during closed beta.

These new auras should have been part of a "low FX" option for people with low-end systems instead of being rolled out across the board. Reducing the visual clutter around minions and party members I completely understand, but replacing the great-looking aura effects around our characters with (frankly) budget effects does a disservice to both your players and the game as a whole.



You guys have "continued to incrementally improve the art, effects and environments and audio" and the game has looked and sounded better and better with each patch; please don't start undoing all that work.


+1


+1 !!!
I totally agree with the toggle option, my computer had absolutely no problem with multiple auras and an army of people, the new ones while perhaps a bit less lagy truly look unimpressive when the rest of the game is definitely impressive. Those who do not wish to see it don't have to and those who would enjoy it can. Hope you will take this into consideration thank you for your time.

Addition. I did not notice before but perhaps just did not pay attention, but I realized that auras are line of sight based, to me that really makes no sense perhaps it would be nice if the range disregarded line of sight. For example one of my critters runs around a corner and I watch its aura vanish the moment its on the other side of something. I am definitely noticing it at The Docks. Again thanks for your time.
Last edited by BlackSoulEternal#0597 on Apr 8, 2013, 9:18:33 PM
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Milchut wrote:
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philosoaper wrote:


there's not much radiating or eminating with the new "thin line that doesn't really tell you much that moves around the character and looks like an effect from 2003"-ras

You know, if you're actually going to try a semantic argument, you should know that literally every source regarding the abstract concept of an 'aura' refers to it as a very faint spiritual thing that only the enlightened can see in the first place, if at all. So if anything, the new auras are closer to the 'Correct' definition of Aura.
When MOST people (people before the advent of the computer) speak of saints and prophets, they mention the faint and nigh-imperceptible 'halo' that surrounded them.

Rather than the blinding form of Zeus that prompted them to kowtow and shield their eyes, lest his incandescence boil their frame to ash. Which is more comparable to the old auras.

In classical parlance, especially in an art-historical context, this is what an aura is.


Those slight yellow brush strokes against the neutral brown of the tree. The little 'halo' there? that's the extent of an aura, when you hear it talked about among astrology enthusiasts and gallery roamers--
That faint light is the sign of an immensely powerful mortal. A small sign to indicate great inner power.
And I'm reading too far into it now, but I want to keep that for our exiles.

The only time you see larger ones are when some church figure decided he'd throw a lot of literal gold at your altarpiece, or the artist was trying to depict an Angel appearing or some other aspect of God with a capital "G"

On that note, I'm all for the monsters we face being the only ones with the old auras.



I did not chose to use the term "aura", GGG did that.. also the term aura is not exclusively related to halos and "energy" but it does not even FEEL like its radiating or eminating.. it just looks like a tired lasso with a hole in it that someone is spinning around you..

the point is ultimately, they keep talking about improving visuals, and then they change something ON SUCH A SCALE that it does not even fit in with the rest of the graphics in the game now, it's just an ugly eyesore.. OH LOOK, WE FOUND SOME SPINNY GIF THING ON OUR PC FROM 1994, LETS USE IT IN THE GAME IN 2013, THAT WILL LOOK SO NATRUAL..
generally dangerous

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