Path of Exile 3.16 Balance - Part 2 - Core Character Defences and Recovery

Not as impressed as I was yesterday. Please do better tomorrow. I will have to put this game down too. If you can't keep poe going what makes you think we're going to play poe2?
Hmm... Some good things, and a lot of bad ones as well...

Dodge is dead.
Flesh and stone is dead.
Tempest shield is dead.
Trickster has lost his identity.
Gladiator has lost his identity.
Juggernaut endurance charges stacker is dead.
Blind is beyond dead.
Raider has been nerfed hard (and I bet that is not the only nerf).
Cluster jewels nerfed again.
Memory vault is extra-dead.
Some shadow damage nerfs that seem to have been hiden in plain sight.
Fortify is dead for 50% of the builds.
That spell supresion nonsense is useless.

BUT...
Energy shield buffed.
Armour and evasion heavily buffed.
... And that's it folks.

Energy shield stacking armour + evasion somehow with guardian? Sure, I'll give it a try but it looks like another skip for me :)
wow
man you got me hyped again, sad some dudes here don't know how to interpret what they read xD!
This is so POGGERS
A meme is a terrible thing to waste.
interesting
I guess GGG forgot that Staves are in the game and provide block.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Will the game tag the "better base" type of armours, or we will have to memorize them?

I say that because filtering loot is a part of the game and without any way to tag it, we will have to rely on memory.

Like the changes, overall, but will have to play it before I have an idea of the impact. It seams, thow, that good life gear is more complex to roll now. Any changes to fossil craft? (I know that it won't happen, but one can only dream)
Great changes!
"
xMustard wrote:
and now it is absolutely confirmed. i will never touch this game again

"
Dodge and Blind provide more mitigation for fewer passive points and item slots than any other defence type. Attack Dodge does this in a form that is almost identical to Evasion but is far more efficient.

this is hilarious to me. because this has literally been the case every since i started playing the game, back in open beta.

i guess they've literally nerfed every single option to the point where this is next on the chopping block!

remove dodge and now just giving evasion characters mitigation instead of avoidance. really seems like you guys are confused and scrambling.

good luck with your future endeavors. goodbye



I have a feeling that you havnt read the entire post..
They want to give you a variety of options, when it comes to defence.
It makes sence that if youre investing heavily into EVASION that you will get certain benefits when it comes to effect of, lets say BLIND.

The chages makes you able to specialise into certain types of defence.
Ofc the changes will not suit everyone, BUT, live goes on mate.
If GGG arent changing things once in a while then nothing new will happen.

Ive said it before, you have to adapt to change or die (not litterally die...)


Im sorry to see that youre throwing in the towel that easily :/

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