The future of PoE with Chris Wilson - Podcast with @Mathilification

This thread perfectly illustrates PoE elitism, both from its very vocal supporters, and from the devs whom are designing and developing it this way.

What is even the point of having "secret" builds that someone might discover after thousands of hours of play? (That btw, if is discovered, will be nerfed into oblivion). What the fuck sort of design strategy is that? I felt that way also about obscure hidden vendor recipes. This isnt clever or interesting... at all. Who benefits and how?

Again I fail to understand the push to the extreme the PoE devs are hurtling us towards? What is the goal? Some sort of development Utopia where the only people that enjoy and play your game are no-lifers and streamers? The expert high society of video games? Lol gtfo.

So if PoE is "better" but only a few thousand are playing, is this thw preference of the dev team? Because that is exactly where this is headed. Do they really want the general feedback to be "I hear PoE is a great arpg, but cant really enjoy or keep up with it unless you dedicate a percentage of your life to it"

Meh, bottom line is PoE just isnt worth it anymore.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Sep 7, 2021, 5:11:00 PM
I haven't listened the interview yet, but let me guess. 2 hours talking about PVE, without mentioning PVP at all. HARD PASS.

Nor mentioning any other types of updates outside of PVE, such as Social Updates, Bigger Towns, More reasons to multiplayer, How to support RP'ers, Town Events, More things for guilds to do.

" leagues leagues leagues " stop talking about leagues jesus.
If they talked about skill balance a ton, for underplayed skills, than maybe I'll listen. Especially randomized skill trees.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 5:20:29 PM
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PrairieTutanka wrote:
I haven't listened the interview yet, but let me guess. 2 hours talking about PVE, without mentioning PVP at all. HARD PASS.

Nor mentioning any other types of updates outside of PVE, such as Social Updates, Bigger Towns, More reasons to multiplayer, How to support RP'ers, Town Events, More things for guilds to do.

" leagues leagues leagues " stop talking about leagues jesus.
If they talked about skill balance a ton, for underplayed skills, than maybe I'll listen. Especially randomized skill trees.


sir this is an ARPG it sounds like you're looking for an MMO
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Imaginaerum wrote:
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PrairieTutanka wrote:
I haven't listened the interview yet, but let me guess. 2 hours talking about PVE, without mentioning PVP at all. HARD PASS.

Nor mentioning any other types of updates outside of PVE, such as Social Updates, Bigger Towns, More reasons to multiplayer, How to support RP'ers, Town Events, More things for guilds to do.

" leagues leagues leagues " stop talking about leagues jesus.
If they talked about skill balance a ton, for underplayed skills, than maybe I'll listen. Especially randomized skill trees.


sir this is an ARPG it sounds like you're looking for an MMO


The game can update itself in any aim possible. The game doesn't have to model itself off Diablo 2, sheesh. It can model itself off Ragnarok Online. Same style of instanced maps, but a broader sense of community, towns, guilds, pvp, & so on.

OR model the game off Lost Ark, without the p2w elements. Which has both, ARPG aspects - plus MMO aspects.

D2 is outddated anyways, let's not insist POE has to be as limited as D2 was. Have some scope, have some imagination, broaden your content. Broaden your game's patches.

Having the game only be about leagues is overly too basic. This game makes more cash shop money, has popular streamers advertising it, WAYYYY more than Planetside 2 has.. Yet Planetside 2 which came out around the same year, has the same amount of updates, while hosting 300 player mmofps battles. So if your acting like the game doesn't have the funds or popularity, well theirs games with WAY LESS, doing just as much if not more with their servers.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 5:58:35 PM
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The game can update itself in any aim possible. The game doesn't have to model itself off Diablo 2, sheesh. It can model itself off Ragnarok Online. Same style of instanced maps, but a broader sense of community, towns, guilds, pvp, & so on.


I'm pretty sure that it has been heavily hinted that guild hideouts are on the horizon and that there will be more support for guilds in general.

My reading of it is that Chris is not talking about some stuff in particular because they have to have something new to talk about in the release of 3.16. I think they have warned that 3.16 is getting very large from a production standpoint so it is possible that the guild stuff will be pushed back to 3.17

Either way, there is stuff coming even if we don't know enough about it to know if it addresses what you want directly.
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yoritomo_aleta wrote:
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The game can update itself in any aim possible. The game doesn't have to model itself off Diablo 2, sheesh. It can model itself off Ragnarok Online. Same style of instanced maps, but a broader sense of community, towns, guilds, pvp, & so on.


I'm pretty sure that it has been heavily hinted that guild hideouts are on the horizon and that there will be more support for guilds in general.

My reading of it is that Chris is not talking about some stuff in particular because they have to have something new to talk about in the release of 3.16. I think they have warned that 3.16 is getting very large from a production standpoint so it is possible that the guild stuff will be pushed back to 3.17

Either way, there is stuff coming even if we don't know enough about it to know if it addresses what you want directly.


Hideouts are about as community involving as World of Warcraft's - Warlords of Draenor's - Garrisons (Which were huge fail btw, everyone knows it). Meaning pointless instances that nobody visits. Even if your guild visits them, that's not enough people.

Hideouts are the opposite of social updates. Ragnarok Online had guilds hanging out around green fields of wooden benches OUTSIDE near town. For ALL TO SEE. With fun player made events, summoming monsters from dead branches, free gifts, weddings, trades, helping noobs level, & talking to people nearby (not just global chat). That's what they need, bigger towns, with guilds who hangout in front of everyone. Not " Hideouts " ewwww.

They have the funds to host 100 player towns, which isn't even a mmo's size. Mmo's can host 1,000, so 100 is fine for a ARPG. Right now POE's towns have 10 people, who never talk, than just bail as soon as possible.

Remember Ragnarok Online was released 20 years ago & had this. Also from what I can tell, Ragnarok Online had less advertising & less people buying from the cash shop. So theirs really no excuse they can't make this game more multiplayer friendly.

Why do they keep acting like this game is for console players or something. So over these single players, go buy a console if you want a single player game. 90% of PC games should be multiplayer with as much multiplayer aspects to them as possible.

Single player pve'ers are probably the worst audience to aim at, for a pc game. Toward further updates. Especially in the year 2021. Doesn't matter if it's a ARPG or not, still a fact.

If this game didn't have top streamers like Asmongold or Lazy Peon talking about it, I'd say okay, they don't have the advertising yet. But they do, they also have a international audience, which some MMO's don't have. I know Planetside 2 doesn't have international players.
20vs20 group pvp updates (for the main game, not royal). Siege vs siege maps. Randomized & shuffled passive trees. Bigger trees +30 point updates.

Large towns hosting 100+ people; bard taverns. A field near town for guild events. Not hideouts like WoW-Garrisons. Outside like Ragnarok Online.
Last edited by PrairieTutanka#3123 on Sep 7, 2021, 6:33:49 PM
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So theirs really no excuse they can't make this game more multiplayer friendly.


They need to make the game multiplayer friendly in the gameplay first. I play with real life friends at least once a week and we have a guild together. I love going to their hideouts and seeing what they have created and I love inviting them to mine. We are really looking forward to guild hideouts.

But, the big problem they have is that the fast paced zoom zoom gameplay isn't multiplayer friendly. The game is not played casually even by self professed casual players. Everyone wants to just clear everything as fast as possible. When playing together you have to move at the pace of the slowest player. Or the slow player has to run all of the time to keep up (try doing delves as a slow player running with a zoom zoomer).

This doesn't mean it's impossible to have group play, I am sure lots of it happens, but it is hard for truly casual players to enjoy grouping with people faster than them (and vice-versa).

I think that one of the benefits of POE2 style gameplay will be that it looks much more conducive to multiplayer play, and if that is a direction that GGG decides to go then I am all for that.
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PrairieTutanka wrote:

D2 is outddated anyways, let's not insist POE has to be as limited as D2 was. Have some scope, have some imagination, broaden your content. Broaden your game's patches.


And I also don't understand this whole comparison with D2 at all.
Chris Wilson: "I do remember magic items are still great late in the game ...., the fights were more engaging, you were not just zooming through the map... "

Oh yea really Chris? The fights were more engaging? I cannot see you adapting PoE ... I cannot remember in D2 rares being more tanky than bosses and running around at 500% mov speed while one shotting you off screen.

Never happened to me in D2 or were you playing a different game?
My personal impression what GGG deems viable are builds that work in campaign and white, maybe yellow maps.

Seems true as most players ,which the forums dont represent, barely beat A10 Kitava.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
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Cosmonaut111 wrote:
I would consider 99% of the forum and the community borderline bad at videogames.


....yet plays FR totems with zero differences from the meta.

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