Watched Llama D2 resurected beta stream and, I know know why GGG wants a slower game

Ahhh, yes. I still remember the long hours it took my enigma Paladin to farm content. The slow walks to the boss, being kiled all the time by aliments from the lessers monsters on my way. And at the end of the day, when the boss was finally brought to justice and I had the 3058 billion items checked which had dropped (and everything was useless clutter), you would walk home to start a new game.

Maybe I confuse a part or two with another game
Last edited by RoninSJ#4948 on Aug 14, 2021, 2:45:24 AM
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Rinzlow wrote:
back when I played Diablo2 the original back in 2003 or whatever, you couldn't really mawn the lawn in the rpg game and a "slower" progression made it have more of a quality instead of quantity and made those extreme "loot drops" really memorable. As I've stopped playing POE for over a year now I realised POE is pretty much mowing the lawn, and there is no immersion it always felt like a job, you never had that thing when you kill some key boss you stop for 5-6 minutes to eat some pizza and talk it over with your friends, it never quite feels you done something, it's always to the next thing. Let's be real, when you really finish something in POE, the league is pretty much done for you and that is usually week2-week3. I understand now why GGG wants to slow things down, it's the playerbase that has used to mawing the lawn in the last couple of years that is the issue... I wonder will it work ok for them.


They tried to slow PoE down. It broke the game and everyone quit or ignored the league.
Just play mascochist mode. It's designed for the boomers who want a more Diablo2-esque experience.
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Deadandlivin wrote:
They tried to slow PoE down. It broke the game and everyone quit or ignored the league.
Just play mascochist mode. It's designed for the boomers who want a more Diablo2-esque experience.


FFS!

It didn't break anything. The game is still more than playable and enjoyable. While enjoyable may be subjective, playable is not.
Bring me some coffee and I'll bring you a smile.
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galuf wrote:
D2 was even more speed meta than PoE. Not only you could rush difficulties pretty quickly if you know what you were doing, everybody was rushing their friends, farming consisted on farming very few areas a very few different ways and repeating asap, it was mechanical and stupid...

There was way way more noobs playing D2 than PoE, very few people sensible to the notion of optimisation and meta(you had to actively go and search for it with some lycos researches xd), and tbh the game was as fast as PoE , with some areas containing fast as f monsters that would stunlock a non prepared character.

I don't know if I'd buy it, but honestly even if you don't know anything about the game, with just a basic guide you would be end game day 1 solo and you'd get in decent shape day 2 even with terrible luck, so easy to get carried by few mid tier runewords reliably.

It has never been so fast as PoE (except for teleport skill).
There has been different scaling of speed with several unbreakable hard caps.

Gameplay in PoE becomes absolute mess especially in multiplayer (too much stuff going on screen at once)
Diablo 2 have been so much better here.
Last edited by Rakiii#5559 on Aug 14, 2021, 6:14:57 AM
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Phrazz wrote:
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Deadandlivin wrote:
They tried to slow PoE down. It broke the game and everyone quit or ignored the league.
Just play mascochist mode. It's designed for the boomers who want a more Diablo2-esque experience.


FFS!

It didn't break anything. The game is still more than playable and enjoyable. While enjoyable may be subjective, playable is not.


Well, 67% of the initial playerbase has quit the game. I'm pretty sure even a larger margin of those players were softcore trade players.
Majority was looking for a specific type of experience and they didn't get it, so they quit.

Playable is also subjective. It depends on what build you're playing.
The nerfs broke alot of builds in 3.15 making them unplayable. More builds than ever literally became unplayable in 3.15. To people who enjoyed these builds and tried to play them, game is unplayable.

Obviously, when saying unplayable I'm not saying it's literally impossible to play the game. Modern use of the word unplayable is when things are imbalanced or frustrating.

I understand that you enjoy the league but you have to consider the fact that you're a small minority right now.
The vast majority of the playerbase, even those still playing, don't enjoy the current itteration of PoE.

While you technically can still play the game, the experience is so bad for majority of players that they don't play it. Hence, why GGG broke the game.
D2 and D3 are now the competition to poe as 3.15 destroyed the game.
poe2 is doa when D4 is out
Id be willing to bet the same people who claim they love zoomer meta are the same people who would call Torchlight 2 a trash game. Unironically.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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gageris wrote:
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Rinzlow wrote:
back when I played Diablo2 the original back in 2003 or whatever, you couldn't really mawn the lawn in the rpg game and a "slower" progression made it have more of a quality instead of quantity and made those extreme "loot drops" really memorable. As I've stopped playing POE for over a year now I realised POE is pretty much mowing the lawn, and there is no immersion it always felt like a job, you never had that thing when you kill some key boss you stop for 5-6 minutes to eat some pizza and talk it over with your friends, it never quite feels you done something, it's always to the next thing. Let's be real, when you really finish something in POE, the league is pretty much done for you and that is usually week2-week3. I understand now why GGG wants to slow things down, it's the playerbase that has used to mawing the lawn in the last couple of years that is the issue... I wonder will it work ok for them.

What? Why would you stop playing for 5minutes after killing a boss?
I played a lot of D2, and never ever I have randomly stopped for 5mins after killing a monster. And even in D2 everyone is looking for fastest and most efficient ways to progress. It's player choice, if he wants to go slow or fast (same in PoE, you can choose to play slowly). And in some ways D2 is even more zoomy than PoE (unlimited teleport spam or super speeds without time limit);


After killing Diablo we would stop for 5 minutes to eat some pizza, this doesn't mean stop and go to Egypt for 2 weeks.
Guys, there's a difference between an immersive game and mawing the lawn game, looking back on all my years of playing, there's nothing memorable it felt like unpayed work, I have memories of WOW first downs and some arena matches like 5 years before I even touched POE. It just feels like unpayed job of cleaning around. I don't remember my first shaper down, uber elder down, I can't even remember my very best build I ever had, there's nothing... I remember tho, the whole Death Stranding I played a year ago, right after I dropped POE.
And yet you're back. PoE has something for you the other games didn't.

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