This is absurd.

I get frustrated if I can't kill something... I just think of the loot that it can drop... I love loot!
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
I think this is awesome. What I would do, and this is the great thing about PoE, is warp out, recruit a person or 2 at the message board, warp back in and beat the snot out of him with my new found buddies/mercs. Once it's finished, shake hands and be on my way again until next time
.....And that's all I have to say about that.
I'm fine with the idea of fights that are abnormally hard for the content level and may be unbeatable without changing tactics or recruiting help. That said, "it regens health so fast you literally can't kill it" does not sound like a good mechanic to accomplish that. I'd rather run into scary mobs that put dangerous stacking debuffs, or have some projectile attack that does insane damage, or even that it has a ton of ES, armor or evasion to make it really *slow* to kill. Life regen in particular, though, leads to anti-fun situations where the mob does not really threaten you in a unique way, but you simply cannot kill it no matter how long you try. Taking 20 minutes of slowly chipping away at life is one thing. Taking infinity minutes because your progress gets erased automagically with nothing you can do about it? That's another matter entirely.

Life regen is a stupid boss mod, IMHO. If you want enemies that you need to keep damaging or they'll regen back to full, ES is already a much better mechanic for that. If you want enemies that take damage slower than usual, give them lots of HP or damage reduction. Passive life regen that is unaffected by anything the player does will either be irrelevant, be a clumsy way of simulating another defensive mechanic, or be obnoxious. There's no happy medium I can see where it's an interesting and unique ability for yellow mobs to have.
What you do is kill them from range. Range being just out of their melee range. If they can't hit you, they can't leech life.

My templar stays just outside their range with cleave.
Cleave, step back, Cleave, step back, etc.

I met an archer with leech that I could not kill though. But I guess my witch would kill that easy, and they have trouble with other mob buff combinations.

"That's how you die properly, Sailor Boy.."
Last edited by jawsofhana#6369 on May 27, 2012, 9:58:52 AM
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jawsofhana wrote:
What you do is kill them from range. Range being just out of their melee range. If they can't hit you, they can't leech life.


2 things I think you missed during the inital post.


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Greybear1andonly wrote:

He doesnt LEECH life, he has an ungodly REGEN when not in a fight and I dont mean like you ran away and returned.

He runs 90-nonthin around the room, attacks, WARPS, then attacks, you get him down to just about dead and he runs away while his health fully regens as does his shield.



There is no RANGED attack chance with this guy. Anotehr thing most people didnt read...it was the FIRST room off of the starting room of that floor.

So once he became aggroed, there was no where to go.
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@ Greybear1andonly: Its so hilarious that always but always those unbeatable monsters/with your saying only) will find you and won't let you live for a second :)

A game without a challenge is no different than a dead horse, the sad part is this definitly won't change your limited mind at the end.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on May 27, 2012, 10:32:55 AM
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Greybear1andonly wrote:
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jawsofhana wrote:
What you do is kill them from range. Range being just out of their melee range. If they can't hit you, they can't leech life.


2 things I think you missed during the inital post.


"
Greybear1andonly wrote:

He doesnt LEECH life, he has an ungodly REGEN when not in a fight and I dont mean like you ran away and returned.

He runs 90-nonthin around the room, attacks, WARPS, then attacks, you get him down to just about dead and he runs away while his health fully regens as does his shield.



There is no RANGED attack chance with this guy. Anotehr thing most people didnt read...it was the FIRST room off of the starting room of that floor.

So once he became aggroed, there was no where to go.


Then why post a pic of another special character that had leech and no regen? You also let him run away, when you could've blocked his escape. Mobs tend to run away from you. So if you position yourself in the doorway to the next room, it will run towards the dead end.

Still, if it was the first room, you could always just step back out and create a new instance immediately.

"That's how you die properly, Sailor Boy.."
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Nemix wrote:
There should be a stat on weapons that allows them to disrupt enemy healing.

Like needing silver weapons to kill werewolves.

Agreed, this won't imbalance the game since people will have to itemize for the stat just like for everything else. Great idea!
Only real issue I have with life leeching mobs is that as a melee shadow or duelist you can't easily reach bloodless (which works wonders in these situations) and are dependent on your evasion (and block I think) which does not always guarantee that the mob will miss you and thus not life leech.

Well I have one other issue and that is that the life leech also works on totems, usually if I come across a boss I can't tank I'll start spamming decoy totems and attack them while they are busy killing my totem, however if the boss has life leech it'll just heal itself up on my totem (I am specced into bloodless myself), what I would like to see is a passive or a support gem that applies the bloodless passive to your minions/totems.
Closed beta member since: March 19, 2012
I was looking over the Mechanics thread and discovered something. This seems to be a simple failure to understand the mechanics of the game.

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Malice wrote:
The regeneration rate of life gained from life leech is capped at 20% of maximum life per second. If you have 1000 maximum life, and leech 600 life with a single attack, it will take three seconds for that life to be applied to your current life. You always get the full amount of life leeched, it is only the rate at which it regenerates that is capped - if you leech a large amount of life during a battle, you may find that the regeneration continues long after the battle is over.


in other words, you stood still and let the life leecher hit you until you ran out of health potions. He built up such a backlog of leeched life that he continued to regenerate long after he stopped hitting you. You have a bunch of possible options to limit life leeching enemies.

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