This is absurd.

If they nerf regeneration so it doesn't regenerate fast, then it's a worthless modifier. Each modifier has to be interesting enough and noticeable enough to make it worth being in the game. Life leech is a pretty laughable mod in my opinion. Especially if you are a ranged character and they are not.

Also, to the party that mentioned Hellgate - No, you could not completely shut down regenerating mobs. There were some you had to park because they would regenerate too fast even if you did poison them. Sekworm, if I recall correctly you almost always had to park.
PoE is Diablo 3
Diablo 3 is Torchlight 2
Torchlight 2 is Fate 5
Bear in mind that due to the randomly-generated nature of instances, you probably won't see this guy on your next visit to the area.

That said, I'm pretty sure that what you saw was leech, not passive regen - most likely off your zombies, is what it sounds like. Deprive him of targets to hit, and the health regeneration will stop; hit him periodically, and so will the energy shield regeneration.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
I think I ran into this in 'Pools and Streams' in ruthless difficulty. I feel your frustration because as I fighting him all I could think was WTF? Somehow I trapped him against a wall and beat the snot out of him only to get a really weak drop, maybe it was 2 blues, I can't remember but I was pissed. 10-15 minutes and couldn't even get a yellow.
Arguing on the Internet: What's the point when you can't punch them in the face when they really piss you off?
I am interested in how this works. My character has about 1500 health, and mobs with life leech seem to leech about 1500 health per second. Is the mechanic that simple?

Anyway, I try to run away from anything with leech plus another defensive mod. If the monster is also faster than me then I just portal out.
I cannot say if this is desired or buggy and I also cannot say what EXACTLY causes this but I have witnessed this myself and quite frankly this needs some thought from the devs. The last patch is def step in right direction concerning difficulty ..

BUT

beginning on Ruthless act2 I encountered roughly .5 rare mob per map that I was unable to kill. I can only assume this number will grow on Merciless.

Mainstream build, nothing fancy concerning gear but I dare say I know what I was doing - been to Chaos before (hc).

The culprit seems to be some ?combination? of life regen, life leech and maybe ES.

I doesnt feel right and IMO changes the gameplay into undesirable state when once per two maps you are forced to bypass a mob or reset an instance because my dps < mobs regen = fail without me doing anything wrong per se.

The game should punish me for doing wrong stuff, not rolling mob with specific mods. No fun. Bad design.

/tldr: Do make mobs dangerous / annoying but dont make them impossible to kill for mainstream builds.

my .02$

PS All things considered I have to say good job GGG Im liking where you going with this.
Last edited by vilik#6159 on May 12, 2012, 6:08:16 AM
"
dust7 wrote:
Chris mentioned in a post which I cannot find right now that combinations of mods on rare monsters are supposed to potentially be so powerful that the better option is to run rather than to fight.



I find it ridiculous to have a game where it's encouraged not to play.
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
"
bkboggy wrote:
"
dust7 wrote:
Chris mentioned in a post which I cannot find right now that combinations of mods on rare monsters are supposed to potentially be so powerful that the better option is to run rather than to fight.



I find it ridiculous to have a game where it's encouraged not to play.

Just because you can't manage to defeat a monster doesn't mean its ridiculous to have. On the contrary it makes the game even more fun and interesting for those who succeeds killing it.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on May 12, 2012, 7:32:51 AM
Well its not so much that youre encouraged not to play as it is youre encouraged to think of a way to overcome this challenge.

There is the issue of course that mostly it isn't worth your time to swap gear or gems or whatever just to kill one yellow mob, except for pure satisfaction value.
For things like bonus bosses and similar? Definately true.

For things like random encounters, which are essentially what these made-of-indestructium yellow ones are? Eeeeeefffff, not as sure.
There should be a stat on weapons that allows them to disrupt enemy healing.

Like needing silver weapons to kill werewolves.

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