This is absurd.
awesome, that monster sounds fun.
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I just respecced into into Bloodless, problem solved!
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" Level 53 mob. Level 60 character. Presumably with level 60 gear. Who cannot handle the thing. Now when a level 53 character shows up and this thing has spawned... They're 100% screwed. If it happens to have spawned in a room required to progress (right next to the exit or entrance for instance) and doesn't mind chasing then they basically cannot progress through that instance of the area. That's not a "fun challenge". That's poor design and sadism on the developer's part. There's this thing called a "realistic challenge" if a level 53 mob spawns in such a way that a level 60 character with presumably suitable gear for level 60 content CANNOT CHALLENGE IT that is not a realistic challenge. Anyone remember the "Conviction+Lightning Enchant+Multiple Projectiles+Bonus Speed" mobs in D2? I do. I just fought some last week. Guess what, seeing a mob that you considerably outlevel being able to INSTANTLY KILL YOU with no real hope of beating it isn't fun. For 99% of players it's just frustrating and makes them not want to play. IGN - PlutoChthon, Talvathir
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then learn to play better or change the difficulty. there will be a easy option yes?
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" I quoted this part because I was just thinking. Maybe there are no mainstream builds anymore? I mean we are used to the game as it was and what used to work before. And this patch and the changes are very recent. Maybe it is us the ones who need to change and not the game as it is? Just a thought though not trying to start an argument here. For what you describe and considering the random monster generation you probably entered a very bad area instance. |
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" Chaos is chaos. There's a difference between a realistic challenge and an unrealistic one. A realistic challenge is beatable if you cheese at a level appropriate for the challenge, and unrealistic challenge is near impossible when you're outgearing the opponent. IGN - PlutoChthon, Talvathir
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" If the Dev says it's better to avoid the fight... then isn't that absurd in itself? And why are you flaming me for making a comment? Who says I can't manage to defeat a monster? I've been playing closed beta since day 1, so don't flame me. "Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
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" No. I think unbeatable fights are a legitimate game mechanic. To me, anyway, such things shake me from my haze of right-clicking to murder masses of weak, boring enemies. |
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" So what? you should see the 6 man party chaos runs on HC. | |
Most interesting thing I did in game today was dealing with a rare bear that I couldn't kill (regen, regen aura, phys damage reduction).
Just lured him about one screen backwards, summoned a totem, then ran past him and out of his aggro range while he attacked the totem. I'm a fan of having these optional fights. |
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