Season One and Race feedback

I really enjoyed the races, played the first 40ish then stopped.

For me, the rewards aren't a great incentive, the different art uniques are nice but not a great incentive. Obviously you don't want to give out the best uniques, but people don't really want to pay more for the art. They're nice trophies though.

It would be nice if you brought back the currency rewards, not like they were in CB but something to compliment the unique rewards.
15 Jewelers for 15 points, 3 chaos for 30 points, 3 regal for 60 points etc.
This wont inflate the main league considering top players could use that time to run maps or farm with IIR/IIQ for better profit.

The demigods are an awesome reward. It would be nice if they were extended to top 10 all get one too (but only one per person). Twice I came top 10 but was second in class so no demi. This might not be the best idea because 4 more demis enter the market every race :P

Want an insane incentive? Give a skill book as a high reward. +1 passive point for getting 250 points? That is something to race for.

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1 hour races are good fun, they are a little rng based but that's not really an issue.
2 hour races are kinda boring, it's just a 1h 20min western forest farm.
3 hour races are probably the best, you play all three acts and have more of a build and plan.
You only did two 4 hours, they're quite long but it was interesting to see people pushing into Cruel.

People have mentioned they would like to see more progression rewards, I definitely agree. I think all players should be rewarded for progressing, not just the first. So rewarding points for Act boss kills, 2 points Merville, 3 points Vaal, 5 points Piety or something. This would change 2 hour races into progression races, no more Western Farm. 3 hour races people would push for a Piety kill for more rewards.
The problem with this of course is the people progressing will be beaten on exp and demigods will go to the western/docks farmers.

So I'm not sure how you can tune progression to be more of an incentive to just farming western/docks.

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Others are suggesting that you run Solo/Party races parallel, this is pretty dumb because both will be less competitive.

Please remove Hillock reward, it's just random which Shadow will get it.

The other rewards for first kills/clears are really cool. Would be nice to see more added, but not too many because races would turn into a boss-hunt minigame for some people ;D

Would be good to see a few more commands in the client, like seeing your class rank and overall race rank. Also someone suggested allowing your loot to be totally ffa, this really helps the team races.

Seeing the death announcements with global off would be nice, I guess make it so /dnd turns them off so people can choose to not be disturbed.

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Cut Throat. Please. Please. Please. Permanent too. Please.
IGN: @Oos
Separate party and solo ladders. Party races are basically 20,maybe 30 people with steady teams being fed free points and demigods. I would like to see a solo only ladder.
I'd like to see a "Cutthroat bounty race", where whoever kills a top10 season ladder guy has a reward :D.
Last edited by Recapax#5252 on Apr 5, 2013, 8:00:24 AM
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Oosband wrote:
Others are suggesting that you run Solo/Party races parallel, this is pretty dumb because both will be less competitive.


It wouldn't, just different people competing.

There is a solution to this as well if it's technically possible to check if players gained group XP or not, if it is you can run both group and solo in the same race and still have separated ladders.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 24/34
I'd be very interested in a solo race league. Looking at the between season races I fear season 2 is going to be pointless for me 14 party races and just 4 solo (3x30mins + 1x8min...). Whilst yes a solo player can compete in a party race, they will generally fall behind fast.

I would love to join in the party races, however I have no friends playing PoE (QQ) and have a strong dislike for PUGs in any game (I usually find a suitable guild and make friends that way, but of course this game doesnt have any) so I solo.

Also on between seasons, I think there should be a no cleave race.
Last edited by Xenthian#7927 on Apr 5, 2013, 1:29:09 PM
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Xenthian wrote:
I'd be very interested in a solo race league. Looking at the between season races I fear season 2 is going to be pointless for me 14 party races and just 4 solo (3x30mins + 1x8min...). Whilst yes a solo player can compete in a party race, they will generally fall behind fast.


There are only in between season races shown (and not all of those). There has be no announcement as to how Season 2 will be structured.

Rewards/3 different concepts for the tiers. These can be the final 3 tiers of race rewards in any order:

High ilvl craftables: very attractive. I suggest a choice between all ilvl 100 white chest armours with 6 socket/0 link configurations. Although, sadly, this would require new game tech (a change to the way race points get spent)

high level power uniques: again we need a choice of which to spend our points on. The aztiri's mirror is awesome, but only for a very select few players.

Race-only artwork: final tier? Has to be worth wearing but not overpowering.

Think about what the high ilvl craftables option does. Basically translates race time into endgame farming time. You can get that item farming endgame maps a very long time, finding your ilvl 75 item, going to docks, spamming for alterations for a very long time. Buying up tons of jewelers and burning them on your item to get 6S.

Or you can race.

I think it'd be fair. But then there's the tech issue. There needs to be a points shop with choices. The specific items offered now are hardly useful to everyone, except that ring.

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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Apr 6, 2013, 10:32:21 AM
I'd much prefer to see longer events, 1weeK/1month with BLAMT or similar difficult modding so that its hard enough that people will die, especially if they get tired/sloppy. HC/default leagues are boring withthe ladders being established, ladder season event grinding is unappealing as a solo-er. Sure the challenging mods are fun, but its still ultimately a rush to grind whatever spot. Perhaps add some significant XP malus for being above the monster levels to force players to keep going instead of ledge/coves/western/dock farming.


Agree with Zakaluka. I would like craftables from racing, either currency or high ILVL items.
There was a 1 week Turbo race in CB.

The result was 24 players made it to maps and 11 survived till the end.

20 more players ended up somewhere in merciless.

50 players in ruthless and around 90 in cruel.

The ripstatistics were as big as the survivors.

Lethal is stupid and don't expect players to get past act2 in Turbo Lerhal(How you wanna kill the Kraityn without being hit? Level till level 40 in Western forest?)

Ancestral is only interesting in low levels, totems didn't make any difference to me once I hit level 18-20.

Blood Magic is actually not good on longer races since blood magic builds dont have to take Blood magic.

Multishot and Turbo are left as options.



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Sure the challenging mods are fun, but its still ultimately a rush to grind whatever spot. Perhaps add some significant XP malus for being above the monster levels to force players to keep going instead of ledge/coves/western/dock farming.

There is such a malus the problem is you don't really feel it because your killspeed increases.

Those grinding races should all be cutthroat nothing suits a grinder more than 10 players visiting him at a grindspot some minutes after he arrived.

During a 1h CT test I chased some good racers which are usually 2-3 min faster due SSD and more effective build in a1 and it was quiet easy to catch up find the instance they are in and follow the trace of corpses.
"
Hilbert wrote:
There was a 1 week Turbo race in CB.

The result was 24 players made it to maps and 11 survived till the end.

20 more players ended up somewhere in merciless.

50 players in ruthless and around 90 in cruel.

The ripstatistics were as big as the survivors.

Lethal is stupid and don't expect players to get past act2 in Turbo Lerhal(How you wanna kill the Kraityn without being hit? Level till level 40 in Western forest?)

Ancestral is only interesting in low levels, totems didn't make any difference to me once I hit level 18-20.

Blood Magic is actually not good on longer races since blood magic builds dont have to take Blood magic.

Multishot and Turbo are left as options.



"
Sure the challenging mods are fun, but its still ultimately a rush to grind whatever spot. Perhaps add some significant XP malus for being above the monster levels to force players to keep going instead of ledge/coves/western/dock farming.

There is such a malus the problem is you don't really feel it because your killspeed increases.

Those grinding races should all be cutthroat nothing suits a grinder more than 10 players visiting him at a grindspot some minutes after he arrived.

During a 1h CT test I chased some good racers which are usually 2-3 min faster due SSD and more effective build in a1 and it was quiet easy to catch up find the instance they are in and follow the trace of corpses.


I played in CB too and in that event. It was fun, it didn't feel nearly quite as bad as the latest 1 week where top 500 or w/e was out of reach after missing the first weekend. Citing CB player stats is mostly useless in OB. BLAMT was just an example. Something more practical can be used. Right now there is nothing in between short races and and the grind leagues, and that needs to be filled by something other than the rare 1 week standard mod grindleague where time invested translates almost directly into rank.

Cutthroat is fine if thats what they want to finally add, although pvp balance is pretty bad. I'd play it anyway

I know the malus exists, I meant to steepen the curve to a point that players have to continue on except for maybe the last 10 minutes. Currently sitting in the same area for 2/3rds of the race and getting more xp than anyone risking going on is pathetic.

Totems probably would matter once again once you get to the usual difficulty cliffs in progression.
Last edited by indczn#2602 on Apr 6, 2013, 4:50:47 PM

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