Fyregrass' Comprehensive Storm Brand Assassin Guide - Updated for 3.14! - Act 1 to Maven 9

3.14 Update:


I have largely updated this guide almost entirely with updated information containing new forms of min maxing and new defensive techs in addition to updating how we build around the harvest nerfs and increased rarity of Synth items.

The largest and most important updates to the guide are in the new gear progression section that provides a detailed run through for league starting and comes with 5 PoBs for different levels of investment.

I will continue to update this guide in the lead up to and also following Ultimatum's release with any new and relevant information. Below I will add temporary references to further updates so that you don't have to re-read the entire guide to view additional changes:

1. Updated all PoBs
2. Updated gear section to reflect explode chest and Badge of Brotherhood possibly no longer being BiS
3. Updated gear section to reflect that synth items will be extremely expensive now and added alternatives
4. Updated gear section and PoBs to reflect Corrupted Soul nerf (PoB loaded values will require a PoB update when the fork is updated for 3.14)
5. Removed the delirium section given the removal of self poison as a mechanic, we will still be able to do 100% delirium maps with a high investment and HH, I will later readd this section back once I have a better idea of the 3.14 delirium meta
6. Videos are up!
7. Tradesite links have been updated for Ultimatum League

All in all, Storm Brand survived the 3.14 nerf bat, whilst we have lost a lot of power from synth bases and the corrupted soul reduction, most of the other top builds got completely destroyed/removed or at least were hurt a lot more by these changes than we were. Our overall power level is lower, but relative to most other top builds we are positioned far higher up now.


Storm Brand Assassin is one of the strongest builds in the entire game, excelling at virtually every activity the endgame has to offer, it is a fast/potent map clearer, an S tier Boss Killer, it can farm 100% Delirium and it's also pretty good for things such as Delving and Blighted Maps.

One of the biggest advantages of being an extremely versatile yet powerful build is the ability to generate currency efficiently and the ability to do all challenges with a single character and that's one of the main reasons why you should play Storm Brand. No need to reroll to do content, no need to have different mapping and bossing characters. Storm Brand does it all.

I have mained Storm Brand since its release about two years ago now and below you will find what is by far the most extensive and thorough guide to this playstyle available anywhere. It contains a highly detailed look at every facet of the build, including numerous options for each slot of gear, in-depth explanations of the mechanics we use to scale our damage output and links to the trade website in order to purchase your gear without much hassle.

Video Guide:

1. Levelling Guide
2. League Start Gear Progression + POBs
3. Core Mechanics Explanation
4. Cluster Jewels
5. Gem Links
6. Gear + Budget Options
7. Filters
8. Pantheons & Bandits

How to contact me:

If you have any questions to ask, feel free to hit me up with a private message here. Alternatively you can find me at:

Discord: Fyregrass#6288 (Recommended)
In-Game: @Fyregrass

Levelling Guide:

Video Levelling Guide:

The following is an explanation of the steps I take each league in order to efficiently league start as Storm Brand getting to maps within 6 hours whilst using as few regret orbs as possible to respec my tree later on.


Generally we spend most of the campaign as a Lightning Slinger, taking the skeleton of a Storm Brand tree, it is ideal to transition into Storm Brand by about Tier 3-5 maps when you have generated the currency to buy a 5-Link.
Included below is a link to a levelling skill tree that I highly recommend using, it contains an act by act breakdown throughout the early campaign as shown below


Act 1:
Note: Throughout Act 1, you want to be picking up and vendoring magic (blue) items for transmute shards, whilst saving Wisdom Scrolls to Identify and sell rare (yellow) items for orbs of alteration. We will use these later to buy skills and equipment. You will also need 2x essences and 2x Iron Rings (or 2x Topaz Rings), be sure to acquire any essences you can whenever you find them.

You need 2x Orbs of Transmutation by the end of Act 1 at a minimum (3 for flame dash)

You also need 2-4x Orbs of Transmutation and 2x Orbs of Alteration by the end of Act 2 for the Wand Upgrades

1. Take Freezing Pulse upon beating Hillock, Sell everything you have to a vendor except the Viper Strike gem which you will use later as part of a Vendor Recipe. Buy 2x Wands. Use Freezing Pulse to get to Submerged Passage, take the waypoint back to The Coast, clear Tidal Island, pick up the Portal Scroll that drops off Hailrake, log out (do not use Portal Scroll).

2. Hand in completed quests, Take a Quicksilver Flask + Onslaught Support from Nessa and then buy Frost Bomb from Nessa. Take Frostblink + Orb of Storms from Tarkleigh's Quest Rewards. Try to link both Frost Bomb + Frostblink to Onslaught Support, however if you must choose, it's ideal to put Frost Bomb with Onslaught Support.

3. Take the waypoint to Submerged Passage, as you clear through this area, you can/should use the portal scroll when you encounter the bridge, as you can come back here later to kill Dweller of the Deep. if you aren't confident in completing Step 4 within the next 15 minutes, its best to detour and kill the Dweller of the Deep now instead.

4. Clear up to Brutus using Frostblink + Frost Bomb to kill packs of enemies quickly while refreshing Quicksilver Flask charges. You can do this by placing a Frost Bomb on a pack, then either Frostblink into the pack or out of the pack as such:

5. Upon beating Brutus, take the waypoint back to town and take your previously placed portal back to the submerged passage to kill the Dweller of the Deep. When you beat the Dweller, logout and back in to quickly return to town.

6. Clear through the rest of Act 1 being sure to obtain the Allflame and complete the Fairgraves quest. Upon reaching Caverns of Anger, take the waypoint back to town and obtain Arc + Added Lightning Damage Support + Blastchain Mine Support. This will replace Frost Bomb + Onslaught Support as your main damage dealer now. You may also begin using Orb of Storms to trigger additional damage when placing Arc Mines. Finally, purchase Flame Dash + Arcane Surge Support as a movement skill set up to replace Frostblink, additionally, you can add in Smoke Mine for extra movement speed although this is optional.

Act 2:
1. Complete Act 2 as normal using the skill set used to defeat Merveil. Continue to look for alteration orbs, transmutes, Iron/Topaz rings, in addition to any Blue-Blue-Blue socketted/linked gear.

2. Obtain Herald of Thunder after completing the Intruders in Black quest. Use it for some passive extra damage.

3. Upon beating Root of the Problem, obtain Wave of Conviction + Skitterbots from Yeena. Kill all Bandits for the +2 skill points as we need as many as we can get. Also buy Power Charge on Critical Support for later on.

4. Upon reaching Vaal Ruins or Northern Forest, you should reach level 20, this is the point in which you will craft lightning damage wands that you will use for the rest of the campaign. You want carved wands ideally (my personal filter highlights these, contact me if you want it), use an Orb of Transmutation on them to make them magic items (blue). Next, Vendor 2x Iron Rings with Viper Strike + Any Other Green/Dex Skill Gem to a vendor to obtain Topaz Rings. After this step, use essences on your rings to make them rare items (yellow). Finally, Vendor your 2x Magic Wands, 2x Rare Topaz Rings and 2x Orbs of Alteration to obtain 2x Wands with Tier 6 Added Lightning Damage. This will double your damage and be enough to carry you through the rest of the campaign.

5. Complete the rest of Act 2.

Act 3-6:
1. Obtain Conductivity from completing the quest Lost in Love at the start of Act 3. Also buy Wrath for much later on.

2. Upon beating 'Sever the Right Hand', return to town ASAP to switch to your Spellslinger set up. At town, purchase Ball Lightning + 2x Spellslinger. Sell Herald of Thunder, Skitterbots, Added Lightning Damage Support & Blastchain Mine Support. Link Spellslinger to Ball Lightning + Wave of Conviction + Arc and use your basic attack to trigger these spells.

3. Complete the rest of Acts 3-6. Nothing else changes for now.

4. You can optionally complete the library to obtain Storm Brand early, or you could have a Witch/Templar/Scion friend purchase it for you. However it is usually faster to just obtain it in Act 6.

5. Beat Lab and Ascend at the end of Act 3, taking Mistwalker (for Elusive).

6. Do Lilly's quest to Obtain Storm Brand for later.

Act 7-10:
1. Late in Act 6 or Early in Act 7, you reach Level 10 Spellslinger (Level 50) and you can add Storm Brand, in as your 4th Spellslinger spell.

2. Obtain your 3rd and 4th Ascendancy points after the end of Act 7.

3. Obtain your 5th and 6th Ascendancy points right before completing Act 10 as Kitava will reduce your resists and make it much harder to kill. If you feel too squishy, you can do Merc lab after the campaign.

Ascendancy Order:

Mistwalker > Opportunistic > Unstable Infusion > Deadly Infusion


League Start Gear Progression + POBs:

I have replaced the 3.13 PoBs instead with a set of PoBs and instructions designed to guide you through a league start. I have carefully tested each of these PoBs in various Trade and Simulated SSF league starts to ensure they work as intended. If you are reading this mid league, just jump into it at whatever point suits your budget.

LightningSlinger PoB:
We start off with this build and take it to approximately level 83 before actually transitioning to Storm Brand. The reason we use this build is because it allows us to spend the first day of the league at virtually under 5c worth of expenditures, we can self craft our weapons and we can get to red maps on a 4 link.

Use the drop-down tab at the bottom as shown in the levelling section to sift through the various stages of our passive tree.

Upon hitting maps, go to the Act 8/9/10 vendors and purchase Imbued Wands. Hit these with essences and/or alch orbs until you get one with a spell damage prefix and an open prefix. You can then craft "Adds (2–6) to (73–77) Lightning Damage to Spells" for 2 alchs per craft. This recipe comes from Act 7 Chamber of Sins level 1 and is equivalent to the natural T4 mod. These weapons are enough to get to red maps.

Fill out the rest of your gear with either 1C or self found/identified uniques to cap resistances and pick up some life.

Mind over Matter Storm Brand Transition: https://pastebin.com/16tWADRe
eHP: ~4.8k
DPS: ~400k per Brand
Price: 5ex

At about level 83, we want to upgrade to Storm Brand, however we cannot do so until we obtain a handful of items and meet some requirements that will ensure that Storm Brand is actually stronger:

1. 5/6 Link Agnerod West
2. Inpulsa's Broken Heart
3. Level 80-83 at least
4. Level 18+ Gems
5. Essence Worms
6. A Medium Brand Cluster Jewel with the Holy Conquest Notable

Additionally, before we upgrade to the next PoB, we want to add the following things into our build:

1. Ephemeral Bond
2. Militant Faith (with Inner Conviction)
3. A Small Armor Cluster Jewel with the Enduring Composure Notable

This PoB also uses a drop down menu to guide you through these upgrades. We use Mind over Matter because it is relatively low investment defense that helps us get through the early days of a league

Corrupted Soul Transition:
eHP: ~4.6k
DPS: ~1.1m per Brand
Price: 20ex

At about Level 92 we want to seek to transition into Corrupted Soul. This transition lets us drop the mana investment in favour of scaling HP and ES as a hybrid eHP pool giving us more points for Cluster Jewels. We have another checklist for this transition and it is as follows:
1. Replica Soul Tether
2. 4x Medium Brand Cluster Jewels
3. Level 90-92 at least
4. Storm Drinker AND Doryani's Lesson Large Lightning Cluster Jewel Notables (can be on seperate jewels)
5. New Rings (Preferably Vermillion Rings)
Additionally, we want to upgrade to an Enchanted Storm Brand helm here, 8% is fine if you can't get a good 12% one. Energy Shield bases are ideal.

This PoB was nerfed to the tune of 150 ES via the corrupted soul nerf but is otherwise untouched and fine.

10 Power Charges (Void Batteries): https://pastebin.com/fZ39Mz1P
eHP: ~5.3k
DPS: ~2.7m per Brand
Price: 40ex

Once upgrading to the Corrupted Soul variant of the build we want to start working on obtaining our next 3 power charges and power charge scaling via our rings. Our upgrade list is as follows:
1. Power Charge Warlord Helm
2. 2x Void Batteries
3. Shaper/Crusader Vermillion Rings as per the crafting instructions in the gear section
4. Upgrade to the Awakener Slammed Power Charge Warlord/Hunter helm as per the crafting instructions in the gear section

This PoB received only a very minor nerf in eHP from the 3.14 balance changes, it should still be sufficiently tanky enough to do all/most content in the game.

12 PC God Tier POB: https://pastebin.com/dZcFqy7N
eHP: ~6.2k
DPS: ~8m per Brand
Price: 300ex + Headhunter

This is pretty much our Best in Slot list and will take a while to upgrade to but these upgrades can be obtained one at a time, although each entry should be obtained entirely and not partially, for example, getting a medium curse cluster without curse on hit gloves will lead to a waste of passive points and Headhunter without Glorious Vanity will leave you very squishy:
1. Curse on Hit Synth Gloves + Medium Curse Cluster Jewel
2. 2x +1 Power Charge Synth Rings
3. Headhunter Belt + Glorious Vanity (to Replace Replica Soul Tether)
4. FCoH + Explode Chest + Badge of the Brotherhood
5. 3rd Set of Large/Medium Clusters with Crit Multi/Life Jewels

The god tier set up became prohibitively expensive with the nerfs to fracturing synth bases, I will monitor alternative ways to scale this build up, and will continue updating it throughout 3.14.

Additionally, I am no longer certain that the explode chest is BiS anymore, this will be tested as soon as I can.


Core Mechanics Explanation:

The easiest way to understand what is going on with this build is via a breakdown of the various mechanics used to scale its damage, here is a quick list:


Brand Recall

Whilst exact mechanics are explained below, it is important to know that the most ideal way to utilise Brand Recall is by having it on left click. This way, you can hold down left click and drag your mouse to move, while Brand Recall will automatically cast whenever it is off cooldown and available.

Storm Brand Attachment Range

The way Storm Brand works is that the attachment radius is a large circle around the position that Storm Brand is cast, and the only way to alter this attachment radius is through the use of Brand Recall. The attachment radius does not dynamically update anymore (since Harvest league) as Storm Brand attaches to an enemy.

In the example below, we can see that Storm Brand CAN attach to enemy #1, but it CAN'T attach to enemy #2 unless we were to brand recall. In this example, a brand attached to enemy #1 CAN send out beams and hit enemy #2, however since Storm Brand does 135% More damage to the target it is attached to, these beams deal about only 42% of the damage being dealt to enemy #1.

Beams can no longer shotgun (Since Legion league) either.

Storm Brand Summon/Attachment Limit

With the Runebinder keystone on the passive tree, we can have 2x Storm Brands attached to a single target and a baseline of 3x Storm Brands out at once. For the sake of increasing our map clear speed, we take 2x "you can cast an additional Brand" effects from the passive tree to increase our coverage by having 5x Storm Brands out at once. We avoid taking the 'Explosive Runes' notable to have a 6th Brand out because it is a 6 point investment for us and does not yield much more benefit beyond what we already achieve.

Storm Brand Duration

The easiest way to understand Brand Duration is to consider that a Storm Brand will despawn once it has consumed either of its durations. For example, if Storm brand has an attached duration of 5 seconds and a detached duration of 6 seconds, this means that a summoned Storm Brand can sit at a location for 4 seconds unattached, then attach to a target, kill it over the course of 4 seconds, at which point it will now remain unattached for 2 additional seconds before it despawns. If a second target walks into its attachment range during this 2 second window, it will reattach itself, but only for a maximum of 1 second before despawning.


Power Charge Scaling - We stack approximately 10 Power Charges (9-12) in this build and gain the following bonuses from these sources:

1. 48% Critical Strike Chance per Power Charge via inherent Power Charge bonuses + the passive tree node 'Critical Strike Chance per Power Charge' for a total of 480% inc. crit chance (+1.5% base crit chance via our Ascendancy)

2. 54% Increased Spell Damage per Power Charge via 2x Void Batteries and the 'Spell Damage per Power Charge' passive tree node for a total of 380% inc. spell damage (540 - 160 from void batteries)

3. 8% Increased Damage per Power Charge via the 'Disciple of the Forbidden' passive tree notable - 80% total (460% total including the above bonuses)

4. 10% Critical Strike Multiplier via the passive tree node 'Critical Strike Multiplier per Power Charge' and the 'Deadly Infusion' ascendancy notable for a total of 100% crit multi

5. 7% More Spell Damage via the 'Inner Conviction' keystone from a Dominus Militant Faith Timeless Jewel and the 'Power Charge on Critical Support' Gem

6. 2-45 Added Lightning Damage per Power Charge via the Ephemeral Bond amulet, for a total of 235 Added Lightning Damage (Equivalent to an Awakened Added Lightning Support Gem which gives 234)

Essentially, by scaling 10 Power Charges, we're getting 1.5% Base Crit Chance, 480% Increased Crit Chance, 510% increased damage, 70% More Damage, 100% Crit Multi, 235 Added Flat Damage and 50% movement speed. These bonuses can be increased by an additional 20% each if you reach 12 Power Charges

We obtain power charges from the following sources:

1. 3x Baseline

2. 3x From the Passive Tree

3. 1x From our Ascendancy Notable 'Unstable Infusion'

4. 2x From our double Void Battery Set up

5. 1x From a Warlord Influenced Helm Mod

6. 2x From Synthesised Rings (Extremely expensive)


CWDT Immortal Call + Enduring Composure:
This is a new tech we're adding in 3.14 that grants us alot of low investment defensive power. Enduring Composure is a small cluster jewel notable that gives us an Endurance Charge per second if we've been hit recently. In other words, every time we take a hit, we get max endurance charges for 12+ seconds. By combining this with Cast When Damage Taken/Immortal Call at Lvl 1 with a 20/20 Inc. Duration support, our IC consumes the Endurance Charges to give us 2.5 seconds of 25% reduced ele damage taken and 59% phys damage reduction. Overall this costs us 3 passive points and 3 gem sockets, but for a build starved for natural mitigation and midrange eHP this is hard to pass up.

Culling Strike + Blind:
Culling Strike grants an 11% overall damage increase, however due to the lack of harvest crafting on influenced items, we can no longer afford to obtain it via our gloves.

Additionally, for this same reason we can't afford to obtain unnerve from gloves anymore either.

We CAN obtain both of these things from a medium cluster jewel set up, however due to Unnerve stacking additively with Brand Loyalty and being low value/high cost (~7ex), we instead prefer to run a medium cluster jewel that has the prefixes 'Evil Eye' and 'Wish for Death'. This gives us Cull + Blind.

Blind grants us 50% chance to evade attacks making it extremely high value for the low investment cost. Prior to obtaining Curse on Hit Synth/Corrupted Gloves, since we can't curse on hit without giving up a lot, we instead choose to run Flesh & Stone to obtain our blind.

Starting our we're going to begin using Assassin's Mark for the 1.5% base crit and 50% crit multiplier. This only gets applied to bosses.

As we progress further into the build, we eventually run a Synthesised set of gloves that grants Conductivity on Hit, combined with the above mentioned Curse cluster jewel + Whispers of Doom on the tree to increase our curse limit.

It is unlikely in 3.14 that a +1 Power Charge ring/Curse on hit ring will show up, if it does, it will be BiS, but otherwise, we cannot afford to run a Curse on Hit influenced ring as it costs us too many other/better stats, and we cannot really run Curse on Hit corrupted gloves for similar reasons. However, if some gloves show up with good life/resists, then you should use it.

Elemental Exposure:
We obtain this via hard casting Wave of Conviction. Unlike curses it's not reduced vs bosses making it a very strong source of additional damage against bosses.


Arcane Surge:
We link a level 1 Arcane Surge Support to Flame Dash in order to gain this buff every time we flame dash allowing us to keep 100% uptime of this buff without having to try hard. This buff is worth approx 15% more damage.


Vaal Skills:
1. Vaal Haste, this adds about 10% overall DPS whilst it is active, it has a short base duration but increased duration support should be used to help it last as long as your flasks. This is optional, but helps a great deal in bursting down T16 Bosses before they can react.

2. Vaal Righteous Fire, this grants more spell damage whilst active, similarly it also has a short duration but it can be buffed in the same link as Vaal Haste + Inc Dur Support.


Inpulsa's Broken Heart:
Storm Brand is a predominantly single target ability and while it does have the inherent ability to chain to additional targets, this effect is actually fairly minor when you consider that Storm Brand deals 135% MORE damage to the target its actually attached to. Additionally, our Brand Cluster Jewels cause attached enemies to take 50-60% more damage as well, a bonus which is additive with Unnerve only and multiplicative to everything else.

For this reason, Inpulsa's Broken Heart is absolutely necessary for helping our AoE out. A non-elevated Explosion mod chest unfortunately is out of the question, we do not scale phys or area damage and thus the explosions from the Crusader mod chest are very lacklustre. We do not buff lightning damage significantly either, but the minor amount of lightning damage we do gain from the tree combined with Inpulsa's innately higher % damage mod makes it the best choice for us. Crafting an elevated explosion mod body armour is discussed in the gear section, however, it may not even be better with the 3.14 changes to ever replace Inpulsa’s.


Cluster Jewels

Aside from the Curse Cluster Jewel that we optionally run, one of the most important parts to this build are the Brand Cluster Jewels, which grant us massive DPS in addition to utilities such as Brand Attachment Range and Brand Duration. Given how important these are, I've decided to give them their own section.


Medium Cluster Jewels
Generally you want 3-6 Brand Cluster Jewels in your medium slots, depending on how many large clusters you are fitting into your build and whether or not you're using a curse cluster.

You will want 4 or 5 passive jewels, as this allows you access to the jewel slot + 2x notables for only 4 points. If you must buy a 6 passive jewel due to budget constraints/league starting, it is usually ideal to forego the small cluster jewel socket. These slots would be worth two points under normal circumstances, however if you're purchasing 6 passive jewels due to a budget, its very unlikely you would have access to regular jewels that are actually worth the two points they cost to take.

1. Holy Conquest + Brand Loyalty/Grand Design x1
Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/JK5OyXvsl (~20c)

You only want one medium jewel with a Holy Conquest notable. Holy Conquest causes your brands to jump around allowing them to utilise Inpulsas a little better, it also prevents the uncommon occasion wherein a brand gets stuck on a beefy rare mob and as a result the pack of mobs surrounding the rare stays alive. Additionally, Holy Conquest also enables us to swap in Penance Brand later on if we're delving or farming 100% delirious content as this notable is an absolute necessity for Penance Brand.


2. Brand Loyalty + Grand Design x2-5
Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/LBwbjz7Cn (~1.2ex)

This will cause each medium cluster to grant 40% Brand Attachment Range, 10% increased damage taken to attached enemies, 10% increased brand duration and 10% cast speed (good for getting brands out faster AND for higher activations per second)

The exception to this is when you are still in the early league start/budget phase of this build and have a Agnerod West staff instead of double void batteries. In this scenario, you are lacking about 40% cast speed which makes it harder to get brands out fast. As such, substituting Brand Loyalty or Grand Design for a few 'Remarkable' notables will alleviate alot of the danger associated with being Brand starved. Due to this option's higher price, this step can be skipped.

Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/MYXGrERIJ (~50c-60c)


3. Evil Eye/Wish for Death x1
Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/DKrO2Dgt5

This is the jewel talked about earlier. DO NOT buy the Unnerve/Cull variant of this jewel, it is MORE expensive and gives lower value. Additionally, don't buy this jewel until you have Curse on Hit gloves, otherwise its value is largely wasted.


Large Cluster Jewels
While our Large Cluster Jewels are not the most important part of the build, optimising them can help significantly with squeezing out alot extra DPS. Typically we take the Large Cluster jewels on the Witch/Templar and Witch/Shadow boundaries of the tree, when we have enough points to afford it, we finally take the Large Cluster Jewel slot on the Templar/Marauder Boundary. We have two options here for large clusters.

1. 12% Lightning Damage per node, 8 passives, Vengeful Commander + Storm Drinker + Widespread Destruction
Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/E3jbXW0H5 (~50c-1ex)

This set up positions the unimportant suffix notable (widespread destruction) in the middle at the back allowing us to get the two strong notables + 2 jewel sockets for a mere 5 point investment. Jewels like this cost about 1-2 Exalts usually but are the best options by a longshot.

2. 12% Lightning Damage per node, 8-9 passives, Vengeful Commander + Storm Drinker WITHOUT Widespread Destruction
Tradesite Link: https://www.pathofexile.com/trade/search/Ritual/ypWR4nrIR(~5c-10c)

This option, albeit much cheaper, costs us two additional points due to the absence of a third notable.

Finally, upon a league start you can pursue even cheaper but slightly less effective notable options, these will be discussed below, but more importantly, when using a single large cluster set up, it is fairly important to have a dual HP/ES leech jewel (Doryani's Lesson + Storm Drinker). This can be obtained with the following steps:
1. Alch/Scour a Large Lightning Cluster jewel with 8 passives until it has Storm Drinker + another prefix
2. Annul it so it has no suffixes, if you miss the annul repeat the first step
3. Augment life twice, it has a chance to hit Doryani's Lesson on the first augment but it is highly unlikely. It is guaranteed to hit on the 2nd augment.
Below are the remaining notables worth obtaining:
Tempt the Storm: This option grants Conductivity 25% increased effect. Against bosses like Sirus and with a level 20 gem (applied by hextouch), this is a mere 4% reduced resist and even less if you're cursing via rings.

Scintillating Idea: This notable gives us 5% lightning penetration making it weaker than Storm Drinker, but in some situations, close in value to Vengeful Commander and in niche scenarios it can even pull ahead slightly, although it might compromise your notable positioning as the suffix notables (Widespread Destruction) do not always neatly sit at the back.

Doryani's Lesson: This is a suffix notable that provides elemental life leech, one of the only sources of life leech in the game that will work for spells, whilst it is not necessary, it definitely can help out during a league start, especially when your defences are lacking.

Tradesite Link: ~2c

The Regular Jewels used in the Small Cluster Jewel sockets will be covered in the gear section.

In order to obtain a dual leech jewel,


Last edited by Fyregrass on Apr 16, 2021, 6:16:45 AM
Last bumped on Apr 16, 2021, 3:56:43 PM
Gem Links:

SpellSlinger (At Maps):


4 Link #1:
1. Spellslinger
2. Arc
3. Wave of Conviction
4. Power Charge on Critical

4 Link #2:
1. Spellslinger
2. Storm Brand
3. Power Charge on Critical
4. Swiftbrand

4 Link #3:
1. Frenzy
2. Blind
3. Greater Multiple Projectiles
4. Chain

3 Link #1:
1. Flame Dash
2. Arcane Surge
3. Faster Casting/Second Wind

3 Link #2
1. Brand Recall (Unlinked)
2. Assassin’s Mark
3. Increased Duration

Storm Brand:

6 Link Setup: (Staff/Body Armour)

1. Storm Brand
2. Swiftbrand Support
3. Divergent (or default) Inspiration Support
4. Power Charge on Critical Support
5. Concentrated Effect Support
6. Controlled Destruction/Awakened Controlled Destruction Support (6th Link)

This set up offers us the largest possible DPS output excluding Elemental Focus, however we prefer to shock targets both for the Shock damage bonus AND for Inpulsa functionality.

Swiftbrand's duration penalty is countered completely from all the brand duration nodes we acquire and Inspiration support helps to alleviate mana costs.

Typically we run this 6 link in our Inpulsa's Broken Heart, however if you are running an Agnerod West early in the league as a budget option, it allows you to skip out on having a 6 Link Inpulsa.
When doing Delirious Maps, you can Swap Gems #1 and #5 for Penance Brand + Phys to Lightning Support


Brand Recall + Flame Dash: (Boots/Helm/Gloves)

1. Brand Recall
2. Flame Dash
3. Level 1 Arcane Surge
4. Second Wind/Faster Casting

This set up allows Second Wind's cooldown recovery to double up on both Flame Dash and Brand Recall whilst the level 1 Arcane Surge gives us access to the Arcane Surge buff every time we Flame Dash.

Prior to obtaining Void Batteries, it is ideal to run Faster Casting. However Void Batteries come with inherent cast speed allowing you to swap to Second Wind.

Wave of Conviction + Blade Blast (Boots/Helm/Gloves)

1. Wave of Conviction
2. Assassin's Mark
3. Cast on Death
4. Portal
Make sure Cast on Death + Portal AREN'T linked to WoC and Assassin's Mark

Auras: (Gloves/Boots/Helm)

1. Wrath
2. Clarity (Level 10-16)
3. Level 4 Enlighten
4. Flesh & Stone or Discipline
Run Flesh & Stone until you obtain Curse on Hit Gloves + Blind from a Curse Jewel, then you can swap to Discipline.

Buffs: Wands

1. Level 7-10 Vaal Haste (Depending on your Dex)
2. Vaal Righteous Fire
3. Increased Duration Support

This grants 6-7 second Vaal Buffs which is useful for nuking down Maven Invitation bosses and T14-16 Map Bosses.

Immortal Call: Wands

1. Immortal Call (Level 1)
2. Cast When Damage Taken (Level 1)
3. Increased Duration

If using an Agnerod West, your wand links belong in your body armour since you can double up on the Increased Duration support as a 5 Link. Due to the difficulty of getting 3 red, you can always drop the increased duration from your body armor set up and pick it up after swapping to Void Batteries. Alternatively you can put the Immortal Call set up in two-toned boots that are Armor/ES based for the ease of rolling 3 red naturally while using the Mom variant of this build since your aura gems are in your rings instead.

Make sure to have a Portal Gem + Faster Casting in a weapon swap to leave maps faster.


Gear + Budget Options:

This will provide an in depth explanation of what items you can seek to acquire in each slot depending on your budget, goals and availability of these items. They will be accompanied with pre-filtered trade site links so that you can purchase these items easier.
I highly recommend using the Gear Progression section in conjunction with this section.


Budget: Enchanted Helm with Life/Resists
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/o7wr7Khl

You can buy these really cheap in the first few days into a league typically. Once you obtain an enchanted helm, you can Scour+Alch/Essence it yourself until it gets good life & resists as it will maintain its enchant. This enchant is very powerful compared to most other BiS skill enchants. Ideally you want a Hubris Circlet base for the highest possible Energy Shield, however this isn't super important.

Midrange: +1 Power Charge Influenced Helm
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/XLX7DWFP

These will usually cost a few exalts but offer much more power than an enchanted helm.

Premium Option 1: +1 Power Charge/Added Lightning Damage to Spells Enchanted Hubris Circlet
Tradesite Link: N/A

This particular option carries a lot of power and can be made fairly deterministically. They are weaker in 3.14 however this helm is still great. The best and most cost efficient method to make this item is as follows:

1. Obtain a ilvl 75+ Hubris Circlet (or other base) with the 12% Lightning Penetration Storm Brand Enchant.

2. Apply a Hunter Exalted Orb to it.

3. Scour it and apply Metallic Fossils to it until it rolls the Tier 1 Hunter mod "Adds (2–7) to (88–93) Lightning Damage to Spells". Ensure the item has no other Hunter mods on it. It will take 7 Fossils on average to hit.

4. Obtain any Rare +1 Power Charge helmet that has no other Warlord influence mods on it. Item level and base type do not matter.

5. Awakener Slam them together, clicking the +1 Power Charge Helm first and the Enchanted Hunter influenced helm second.

6. Craft "Prefixes can't be changed"

7. Scour the item

8. Craft "Can have up to 3 Crafted Modifiers"

9. Craft either two sets of double resists OR life and double resists depending on whether you have a spare prefix


Budget: Ephemeral Bond
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/Keye7jyU5

This option will cost 10-20c in the first few days of a league but will very quickly drop to 1c. It is one of the largest raw damage sources in the entire build and has virtually no alternatives. You should apply Turbulent Catalysts to this amulet, however it is acceptable to apply Prismatic Catalysts if you really need the resists (you shouldn't).

Premium: Badge of the Brotherhood
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/YpBymdrhY

Possibly our BiS neck however we currently may not have an effective means of generating frenzy charges given the nerfs to explode chest in 3.14. If explode chests aren’t worth running and we have no other means to generate frenzy charges, it may be worth alternatively just keeping Ephemeral Bond. I will update this section once I have some clarity on the situation.


Budget: Explosive Runes
Oils: Amber + Azure + Azure

This provides a lot of early usability to your Storm Brand before you can invest in Cluster Jewels. It's obscenely cheap even on day 1 of a league

Midrange: Counterweight
Oils: Clear + Amber + Silver

This annoint is very strong if you're using Agnerod West as a budget weapon. Although you can often just skip this annoint if you don't intend on using an Agnerod for long as it is not much cheaper then the premium choice.

Premium: Infused
Oils: Crimson + Silver + Silver

Our best annoint, it saves us 4 points on the tree and doesn't even cost a Golden Oil making it a no brainer. There aren't many other alternatives to consider.


Budget: Agnerod West
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/grwpv7IQ (5 Link)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/greKwjFQ (6 Link)

This weapon is usually very cheap at the start of the league and should be your first upgrade upon transitioning from the lightning-slinger levelling set up. It adds alot of additional base damage to Storm Brand and grants a whopping 20% lightning penetration. Whilst this weapon is considerably weaker than Void Batteries, its price makes it an easy choice. It is advised to buy it as a 5 or 6 Link item since you will not usually be able to afford a 6 link Inpulsa's Broken Heart early in the league. The only rare items that are stronger than this are usually more expensive than our Void Batteries. One of the major benefits of Agnerod West is that it lets you take the powerful Staff nodes on the tree as shown in the budget PoB.

Premium: Void Batteries
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/XoayDeCP

Usually these wands cost 5ex at the start of the league, however by week 2-3 of a league they are already down to about 30c each. You will want to wait until you can afford two of these. Additionally, dropping your Agnerod West means you will now need to buy a 5 or 6 Linked Inpulsa's Broken Heart. Void Batteries offer an insane amount of power and are worth the price.

Body Armor:

Budget: Inpulsa's Broken Heart
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/wB2Wn9ib (5 Link)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/3vJXpJF5 (6 Link)

The core of our build. Clear speed increases drastically upon acquiring this item as the AoE explosions carry our AoE damage and this option is significantly cheaper than the premium option. Although in 3.14 this is probably our BiS anyway.

Premium: Elevated Explosion Mod + FCoH Vaal Regalia
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/qPnvQrvug (FCoH Variant)

This option usually sets you back 22-35ex as a minimum and it is only a marginal upgrade from an Inpulsa's Broken Heart, so this should be one of your last upgrades, though it is absolutely unnecessary. I will outline the steps below to craft one yourself slightly cheaper than what you can purchase it for; this method is subject to change depending on 3.14 changes and will be updated if it is invalid or suboptimal.

1. Obtain an ilvl 85+ Crusader body armor

2. Alteration Orb spam into an Explode mod. Expect to spend 3300 Alts on average.

3. Imprint it

4. Regal Orb it to a rare. If you hit an influenced prefix, restore the imprint and repeat from Step 3.

5. Craft "Prefixes can't be changed"

6. Apply the Harvest Craft "Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier"

7. Maven orb your item, it’s a gamble

8. If the gamble fails, restore imprint and repeat the crafting process up to this step

9. Obtain a 28%+ Quality Vaal Regalia that is 6 linked

10. Apply a Redeemer Exalted Orb to it

11. Alt spam into Frenzy Charge on Hit, this step will take 300 alts on average

12. Apply an awakener orb first to the crusader base and second to this new Vaal Regalia

13. Additionally, if there is a free prefix slot (and there should be) apply the veiled craft "Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield". This craft can be obtained from unveiling Gravicius veiled Body Armours.

If a better method exists by the time the patch launches I will feature it but this is tentatively what we have at the moment. It’s possible the reforge phys method does survive, however I am currently more concerned about the potential of elevated explode chest no longer being worth running over Inpulsa’s broken heart. I will test this at some stage and if I feel the upgrade isn’t worth it, I will update this section, until such a time it is best not to make this chest.



Budget: Stygian Vise/Heavy Belt with Life/Resists
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/QZXYOwvtw

Not much to say here. These belts are always cheap enough and have room for an abyssal socket so that you can fit some additional stats in. We can use a Heavy Belt here alternatively to make it easier to hit our strength requirement for Agnerod West.

Midrange: Replica Soul Tether
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/903L2ZyTK

These belts won't even appear until 3-4 days into a league due to being only obtainable from Grand Heists, and they will cost 5-7ex, however they give us a ton of EHP via Corrupted Soul and make surviving easier. This is still great even with the corrupted soul nerf.

Premium: Headhunter
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/mKn0PZwH6

One of the best items in the game, this will set you back 80-100ex. This item offers tons of additional clear speed, in addition to making many league mechanics trivial (Legion, Beyond, Delirium, Harbinger). Inspired Learning helps in case you can't afford one of these but this will be discussed later. This is our BiS.



Budget: Sorceror/Fingerless Silk Gloves with Life/Resists
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/ZmnQr7zuQ

Always an extremely cheap option even from day 1 of the league. Gloves are one of the lower impact slots and the premium options aren't a major upgrade in the way that they are for other slots, so its pretty ideal to use gloves to obtain life/resists.


Midrange: Ele Weakness on Hit Gloves
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/K86gornF5 (Rare)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/5EPYMydsa (Hands of the High Templar)

One of the few ways to obtain offensive curses on hit is via glove corruptions. Earlier in the league you can obtain rare gloves with this curse reasonably cheap, however Hands of the High Templar tends to be a better option as it offers baseline Life + Resists and it can also have spell crit and some other things.

Midrange: Synthesised Conductivity on Hit Gloves
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/OgqWB9KsE

An alternative to corrupted gloves, this option will allow you to roll the rest of the item more easily for high life and resists, however it usually costs more than corrupted gloves. This is our BiS for 3.14 as it allows us to apply Blind/Cull via our cluster jewel set up, HOWEVER, with the nerf to fracture fossils, these will be very expensive. So don’t be afraid to settle for corrupted gloves instead.

Premium: Unnerve On Hit + Culling Strike Fingerless Silk Gloves
Tradesite Link: N/A

We no longer use these. With the harvest nerf in 3.14, it is harder to meet our resist requirements and obtain good life rolls, dual influenced gloves don't give us enough to warrant giving up these things.



Budget: Essence Worm
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/3qEku5

These are our go to option while building the MoM variant of the build that we league start with. Typically we put Flesh & Stone + Wrath into them.


Budget: Two-Stone Ring/Vermillion Ring with life/resists
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/LKGBz9Xun (Two-Stone)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/5294VeJSa (Vermillion)

On a league start these should be your go to, and it would be worthwhile to buy these for a few chaos orbs as soon as you get to maps. Vermillion Rings will cost usually 5-10c but give a lot of extra life which is useful to have when you are just getting started and can't just blow up entire screens at a time. With Two-Stone Rings, using Prismatic Catalysts are the best option as they buff resists from both the implicit and explicit modifiers. Likewise, Fertile Catalysts suit Vermillion Rings for the same reason, they buff the implicit and explicit life modifiers.


Midrange: Lightning Damage Shaper/Crusader Vermillion Rings
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/m3yzj3BT6

These rings will set us back 10ex approximately but grant a decent amount of power in a post Harvest environment. The steps to obtaining these are as follows:
1. Obtain a Vermillion Ring and apply a Crusader Exalted Orb

2. Alteration spam into T1 "Adds (1-2) to (9-11) Lightning Damage per Power Charge" at an average of 200 Alteration Orbs OR Metallic Fossil spam at an average of 11 Fossils. However with fossils there is a chance to get multiple influenced mods which we DO NOT want, so keep rolling over it

3. Obtain a Shaper Ring of any kind with T1 "Adds (13–16) to (56–60) Lightning Damage to Spells and Attacks"

4. Awakener Slam the Shaper Ring onto the Crusader Vermillion Ring Base

5. Craft "Prefixes can't be changed"

6. Scour the item

7. Craft "Can have up to 3 crafted modifiers"

8. Craft life and/or resists as you see fit depending on whether there is a free prefix or not

Premium: +1 Maximum Power Charge Synthesised Rings
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/v03BRwMtE

Whilst these are insane in power, they’re extremely rare and will be extremely expensive in 3.14 due to the fracture fossil nerfs. Settle for one of the above options instead of you can’t afford these. Precursor Rings may be an option too but I expect them to be just as, if not, more expensive.

Ultra Premium: +1 Maximum Power Charge + Ele Weakness on Hit Synthesised Rings
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/853kz6bFV

This may not exist at all throughout 3.14 and if they do, they will probably cost multiple mirrors.


Budget-Premium: Two Toned Boots with Life/Resists/MS
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/32ad9jJs5

These are very cheap at any stage of a league, boots are by far the least important slot in your entire build so you should do your best to get the highest possible amount of resistances from this slot as you can afford. Anything with at least 15% movement speed will be workable. If we weren't resist and attribute starved, it would be more feasible to prioritise 35% movement speed boots, but we can do without at first.


Midrange: (Replica) Inya's Epiphany
Tradesite Link: N/A

We no longer use these due to them being a luxury we can't afford. The lack of resists elsewhere means it is typically better to just run high life/resist two-toned boots.


Watcher's Eye:

Budget: Lighning Damage or Crit Chance with Wrath
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/OKBbBY0tE

You should plug these options into your own PoB to determine which is better for you, the lightning damage option is usually weaker for single target but it affects Inpulsa explosions making it better for AoE. Usually whichever is cheaper in a given league is probably the better way to go. There are instances where you can reach crit cap without even having a Diamond Flask or Bottled Faith and in that case, a Crit Watchers eye may not be right for you.


Midrange: Lightning Penetration with Wrath
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/JK6a7YOUl

Slightly better in most set ups than the budget options, and usually only a few exalts, this is a solid staple option.


Midrange: Lightning Damage/Pen/Crit Chance with Wrath + Leech with Vitality
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/w0X0vMrsb

Going this route is a very cost efficient and power budget efficient way to boost your survivability and damage without expending much. Usually these cost 1-3ex, but offer life leech at the cost of running a low level Vitality. This helps counteract alot of deadly DoT effects which will reduce deaths when mapping and bossing. This used to be a favourite of mine but you have to give up a gem slot somewhere else for it.

Midrange: Two Mod Wrath/Zealotry Watcher's Eye
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/mKRKKPRU6

Two mod options range from 2-20ex usually depending on whether you pursue 2 budget mods, 2 powerful mods or one of each. This helps you cram extra damage into your build but at the expense of needing to fit Zealotry in elsewhere which will require running a Hybrid/Mana Flask (since you have no room for Clarity) and will require a level 4 Enlighten + Possibly even some reduced mana reservation via jewels or passives. I only recommend this option for bossing, as you want to be using Brand Recall on left click so it is passively used whenever its off cooldown when spamming maps (using it as needed requires far more attention/brain power and this will usually result in faster burnout, additionally the playstyle will feel high maintenance as opposed to smooth and low effort)

Keep in mind that fitting Zealotry into the build is difficult on mana costs and also costs us defensive power, only do this if you know what you’re doing and are comfortable with what you’re giving up, otherwise only look for dual wrath eyes.

Premium: Double Penetration with Wrath/Zealotry
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/qP6P4JpTg

Like above, I'd only recommend this for bossing, but it offers a hell of alot of additional damage vs bosses. It will usually set you back 20-30ex.

There is the possibility to obtain 3 mod watcher's eyes, but they still require zealotry and often if they don't contain both of these mods, they end up being weaker than the above watcher's eye anyway. Additionally, they are extremely rare, at the time of writing this guide, none exist on the trade site, and even if they did, they would likely cost 60ex+ whilst being weaker than this

As above, only obtain this IF you know what you’re doing and are comfortable giving up defense (via loss of Flesh and Stone or Discipline + Clarity)


Whilst you can order these flasks in whatever configuration is comfortable for your usual keybinds, I'm going to discuss how I feel you should fill each Flask Slot out given your options.

Slot 1: Quicksilver Flask of Adrenaline/Heat
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/Zmam0vYSQ

Quite simply, this flask slot will give 40% increased movement speed which simply lets you do content faster and helps to keep on the move which adds a lot of indirect survivability to a build which desperately needs it. The suffix also either gives an additional 20-30% MS or Freeze/Chill removal and immunity which is will allow you to fearlessly interact with strongboxes (they will often freeze you when summoning mobs)

If you use a Cinderswallow Urn in Flask Slot 2, you should use the 'of Heat' suffix in this slot instead and go without the additional movement speed from Adrenaline.


Slot 2: Cinderswallow Urn or Quartz Flask/Silver Flask of Adrenaline/Heat
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/yV0V6zjcR (Cinderswallow Urn)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/oPJPzBwFl (Silver Flask)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/K848azqF5 (Quartz Flask)

Silver Flask provides Onslaught, giving you 20% Movement Speed + 20% Cast speed, making it a powerful option. Cinderswallow Urn provides onslaught in addition to Life/ES/Mana regen AND a suffix that either gives even more movement speed and stun avoidance, more life regen, critical strike chance or reduced mana cost. All these options are pretty good and whilst they will vary in price, the choice is up to you. Crit chance offers the most damage, the movement speed veiled suffix does not stack with the Adrenaline mod, and the only mod you want to avoid is item rarity. Cinderswallow will cost 1-2ex usually making it the premium alternative to a Silver Flask.

Please note that Cinderswallow requires a fire damage to spells jewel (or ring, but we usually can't get it on our ring), this is discussed in the jewel section below.

A quartz flask offers a move defensive option to this slot, granting Phasing + Spell/Attack Dodge. Quartz flasks are a good option if you intend to farm delirium content.

Slot 3: Seething/Bubbling Divine Life/Hallowed Hybrid Flask of Staunching or Enduring Eternal Mana Flask of Staunching
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/Lapznv7Un (Life Flask)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/kVg3Jy3i5 (Hybrid Flask)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/K84nmV6i5 (Mana Flask)

The Life flask is by far the best option, it allows you to chug flasks for instant recovery which can help you survive lots of situations you should otherwise die in. The staunching suffix can be beastcrafted on via Einhar if you're making your own flask and this helps remove bleed effects, a necessity in our build.

If you are using Zealotry, you lose the ability to include Clarity into your aura set up, and therefore you may want to consider subbing your Life Flask out for a Hybrid Flask. If your survivability is suitable and supported well by other means, you could opt for a mana flask, though this is not recommended

Slot 4: Bottled Faith/Diamond Flask
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/mk9R4gwf6

This flask tends to cost around 10 exalts at most stages of a league, however it provides an enormous DPS increase while active. This flask tends to be best when you're on the cusp of being able to kill Conquerors and Maven Invitation Bosses within 15-20 seconds as this will allow the flask to have a near 100% uptime as it drastically reduces boss kill time.

If you can't afford one yet, it is usually best replaced by a Diamond Flask. Diamond Flasks are a massive DPS increase when we have between 40-80% crit, but as we start to go above 85% crit, its benefit starts to diminish, adding a bottled faith in here will put you at the crit cap AND give you a 40% inc damage increase accompanied by enemies taking 10% additional damage (less due to unnerve and brand jewels)

Slot 5: Wise Oak
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/90pJroRTK

This flask requires configuring your resistances so that your lightning resistance is higher than cold/fire resistances when uncapped (the numbers in the bracket, i.e. the raw stat). It offers 10-15% more DPS if your resist penetration/reduction already brings a boss to zero, and much more if it doesn't yet. You should try to obtain these in a max roll.

If you can't configure your resistances to benefit from the penetration here, it is best to remove this and sub it out for a Silver or Quartz Flask depending on which option you didn't take for Slot 2. You can also slot an Atziri's Promise in here.

This flask can be min maxed by perfectly balancing resists however this is difficult, bothersome and often won't make much of a difference since this build tends to get one shot by most of the large sources of elemental damage present in the game anyway.

Honorable Mention: Atziri's Promise
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/PPKE8QGcL

This gives 10-15% additional elemental damage as chaos, which equates to roughly 10% more DPS. You should try to obtain a max roll on this mod. These typically sell pretty cheap from day 2 of a league and also provide some added leech and chaos resistance which are nice bonuses to have for free. This is a solid alternative to running a Wise Oak before you can afford one, or while your resists do not suit having a Wise Oak.

Timeless Jewels:

All timeless jewels will go in the spot shown below for easiest access to a timeless keystone node, this position is located above the shadow starting area:

Budget: Militant Faith (Dominus) with random Devotion bonuses
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/woQ5WjKUb

This jewel provides us access to the 'Inner Conviction' keystone which allows us to gain 3% more spell damage per power charge at the expense of not having frenzy charges (we do not have frenzy charges anyway). Typically this jewel is worth 1 exalt at the start of a league, it becomes cheaper very quickly however. Be wary, you cannot reroll the devotion bonuses on these keystones, only the keystone.


Midrange: Militant Faith (Dominus) with Double Devotion Bonuses
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/LKG5dWGSn

Be aware that the above link only searches for dual bonuses and NOT for a Dominus influenced keystone. The reason for this is that it is usually cheaper during a league start to Divine Orb your jewel into a Dominus jewel rather than find one with the bonuses you want AND Dominus.

The Devotion bonuses available are 4% brand/ele/area damage per 10 Devotion and 2% ele resist per 10 Devotion. An ideal tree only picks up 55 Devotion however, meaning you are only gettting 20% inc damage + 10% all resist or 40% inc damage. Either way, it will not cost much more to obtain a jewel with these bonuses, therefore you should pursue them over the budget option. Additionally, because Corrupted Soul is available via a Replica Soul Tether for bossing, I would personally recommend using this over the Premium Alternative.

Premium: Glorious Vanity (Doryani)
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/eR4Z3dbIL

This jewel gives us access to the Corrupted Soul keystone, similar to a Replica Soul Tether belt, it grants 15% of max life as extra max ES and allows half of the damage we take to pass through ES. This bonus increases our EHP by 15% basically.

This option is ideal once you upgrade from Replica Soul Tether to Headhunter.


This build typically has access to 5-7 small jewel sockets between our tree and medium cluster jewels.

Budget: Life + Resist + Str/Dex Jewels
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/E4WrRGyC5

The very lowest level of budget. These offer additional life, however the extra affix spots should be spent attaining Strength and Dex as needed for your build. If you're using Steelskin or an Agnerod Staff, your build will require additional strength and running higher dex means you can have a higher level Vaal Haste, although 103 Dex is the minimum required to wear Inpulsa's Broken Heart. These jewels are always very cheap.

Midrange: Life + 1x Crit Multi + 2x Damage Mod Jewels
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/b2rEGkRuL

A large DPS upgrade for a jewel slot, these usually cost 50-90c, though its common to find them priced cheaper by mistake.

Premium: Life + Double Crit Multi Jewels
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/JK6WE0Rsl

These offer crazy amounts of increased DPS for a jewel, however they cost 2-4 exalts usually.

Ultra-Premium: Life + Triple Crit Multi Jewels
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/2qlpqG5hk

These jewels should be illegal. They can alone provide a whopping 10% MORE DPS per jewel which is insane considering that on your medium clusters they are literally a one point investment and you have access to several of these slots. They will cost 7-8 exalts each however.


Cinderswallow/Deli Jewel: Added Fire Damage to Spells + Added Chaos Damage to Spells + Life
Tradesite Link: https://www.pathofexile.com/trade/search/Ultimatum/LJvnjmVun

These jewels are used to give us fire damage so that we ignite in order to gain the 10% inc damage taken benefit from Cinderswallow Urn. Additionally, we add chaos damage to spells here so that our Deli set up is capable of poisoning. This is explained below. Do not look for phys damage to spells, as Penance Brand fully converts this damage to lightning AND it makes us susceptible to phys reflect.




The filters I use are highly customised each league but are designed so that I can parse as much information at a glance as possible without having to read the names of items. Splinters/Oils are colour coded for example (Maraketh Splinters are Green, Chayula are purple, Crimson Oil is red), Maps have brighter shades of red as they ascend in tier and Chaos Recipe items are assorted based on inventory size. Whilst I don't recommend using someone else's personalised filter unless you have a good feel for it, I have had many requests and so I've decided to clean my filters up and share them with the public. Feel free to contact me if you want any specific filter info but you can find them here:


'#5 - 3.14 League Start': is my league start filter that runs very low strictness

'#4 - 3.14 Week 2': is my Week 2 filter that turns off lowest tier currencies, white/yellow maps, chaos recipe, most low value rares, etc

Throughout the league I will further update and add to these filters, as I do, I will list them here. If they are not listed here, I do not recommend using them as they are drafts or outdated.


Pantheons & Bandits

Always kill all 3 Bandits. The best major Pantheons are Lunaris for mapping and Solaris for Sirus. As for minor Pantheons, Gruthkul, Abberath and Shakari tend to all be good choices, whilst Ryslatha is good for running lab.
Last edited by Fyregrass on Apr 16, 2021, 6:14:42 AM
Looks very interesting and detailed. One might even say very granular. Book marking for future reference.
Finally an updated guide, thank you so much for this.
I'm rerolling an Storm Brand Assasin myself and atm with CotB rings it feels like shit :(
I will try your method with exploydy chest now (as I have bought it already).
DAMN this was a detailed build, I only did storm brand archmage hierophant using the ivory tower before they nerfed brand recall and stuff, I might give this a try though.
PoE 2077

Einhar: Wake the fuck up exile we have Wraeclast to burn and beasts to capture!!
Thank you for this build.I would be interested for a video clearing Valdo's rest map fast to see the mapping speed of the build again harbinger and how fast it completes a map.
Thank you.
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
What do you think how much would need to be invested into it to start out?
Hi. I love Brand playstyle. What abou defence in your build?
I wanna try this in HC.
What do you think? Is it viable?
I am really interested to see what the build can do in farming mode
One of the most detailed build guides I have ever seen, very informative to read through, thank you for posting! Also really like that you post the relevant trade links, it's very convenient. I would be interested in a simple video showing Legion clear, as the only ones I could find are outdated. If you could post one, that would be great.
Last edited by xelc on Feb 4, 2021, 3:22:24 PM

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