Portal and Identify Scrolls - Do we really need them?
" Or inflate the amount of ID scrolls required to ID high level items.. not that I like that idea. Or, maybe if you use more scrolls at once it gives you a chance to have higher % mods on the item? not sure how it works, are the mods attributed upon drop and just hidden? or are they determined at the point of identification? "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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I feel like the purpose they serve is as an introduction to the currency system. It is a point of reference which people are familiar with to a complicated and deep system.
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I love these little things.
Part nostalgia, part currency. Also, let's not forget, identified / unidentified trading are 2 different animals. It adds another dynamic to the loot system, which is a big (perhaps the biggest) part of the game. IGN: Cadmus / Valgar
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I won't lie, my opinion on this matter probably isn't as useful as others, as I'm not speaking from experience or reason, just from preference.
I really like the way this system works. It feels new, fresh, fun, although there are potential problems (seems to be inflation as the number 1) that pretty much happens in all games at some point or another. I like you already.
No, not you, the other one. | |
" " I agree with those two posts. Last edited by georgatos7 on May 28, 2012, 6:37:27 AM
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" +1000 for thinking out of the box. You're absolutely right: at some point, the portal scrolls just take inventory space. In Depths of Peril (an Indie Diablo like game with **** graphics but very fun gameplay) you can simply right click anything to identify and there is a progress bar that simply takes time to complete. When you go to the merchants, you can select "Identify All" for a price. The price become soon insignificant, but that means you have to return to the merchant. If you want to identify something "on the road", then you have the progress bar. It works well, and I was wishing that the PoE merchant could also "identify all". :) As for Portals, I suppose story-wise the exiles could have given you a map, or maybe a small compass, and when you use it instead of the paradigm of "teleporting" we just imagine the hero running back to town. That said the scrolls are simple enough to use, perhaps it is as the GGG devs said in a video, they wanted to make something people are familiar with, and so they are innovating in areas that feel like it's worth it to them? I have to admit I don't really mind either way, it just works. | |
" " " Ditto. :) Worth noting is that unidentified items have a special value in some recipes. | |
I think having to ID items adds to the game in some ways, giving a sense of suspense between the time you pick it up and ID it hoping its going to be awesome... though i think town portal scrolls are just a burden. | |
I agree they need to be removed all together simply because they don't add anything to game play
If anything they make it less fun | |
Please please please don't change it.
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