Why Witch loot drops suffer so badly - the stats:
" No. It is not. Period. With which method did you test your class specific items on a statistically significant connection between played class and dropped items? Just stating some numbers is NOT enough to say that there are less witch items outside of a pure bad-luck situation you (at least) need 100 items OF EACH CLASS. And then you would need to do some statistics on them. |
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Oh look, a long thread with someone quoting a quote from page 1 on page 9.
It's like they didn't read any of it... |
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" Well, given that the armour pool is evenly distributed among the 6 types (ar - ar/es - es - es/ev - ev - ev/ar), then this is something that occurs equally to all classes. I'll admit that my phrasing above left a lot to be desired, what I was intimating is that from the point of view of the thread title "witch loot drops suffering", then the only issue is indeed the lack of non-hybrid int weapons. There are other issues that you have brought to light, such as a seeming bias towards chest drops and weapons over other slots. And I believe that the topic of whether item drops should be biased towards the class you are playing does indeed deserve discussion. The main problem in my opinion is that these topics are class independent, and approaching them from the position of "witch loot drops suffering" severely clouds those issues. Last edited by Grimmhammer#4711 on Mar 26, 2013, 5:26:12 PM
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If you ask me, I think the stats should weight statistically higher towards the str, armour is by far the superior implicit value out of any, unless you are CI.
IGN HC: KusqtThrowback, Shop http://www.pathofexile.com/forum/view-thread/299961
IGN Tempest: KusHuntinWabbits, Shop https://www.pathofexile.com/forum/view-thread/1316479 I do cross league trade mediation. I have 0 respect for players who chicken script. |
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" Actually, for anyone with the Iron Reflexes keystone, evasion actually outperforms armour due to the %bonus evasion granted by dexterity being applied before the conversion. |
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I agree with the original poster entirely!
Witch/caster classes are by far my favorite! Unfortunately, I feel that this game is intending you to play only melee! Even if I start a new character, and go to shop. Any int related gear is nearly impossible to obtain in shops! Fighting the war against the AltF4Core! Hardcore is for whimps.
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That's an excellent point Grimhammer. However, I don't see why you don't understand why the witch has it so much harder.
Your excellent point is indeed that weapons are playing a major part in the issue. That is one of the main issues I raise. You seem to want to argue with me when our conclusions are pretty much the same. The weighting bias towards weapons put the position of the Witch at a bigger loot-drop disadvantage because the witch (aside from Wands which are reknown for being a tough mod to crack with people having the same one for 50 levels) has to wait for all the weapon rolls to push-in before she can get to 'her' goodies to start their RNG roll. All the other classes can 'feel' like they are getting sufficient loot because they have two tiers to take full interest in. The Witch only gets the weighting bonus to Chestplate and then has to 'wait' for the secondary rolls of other equipment. All classes suffer from this penalty to 'wait' for the secondary tier of weighting, but it's only the witch which is pretty non-plused from first tier, creating a drip-drip progression of gear perception frustration on top of all the other players who are already non-plused with the maximum gearage available to their class. Also, as a subsection, and a new entrant to this thread, don't forget, the STR class already has complete monopoly of all Belts. Also, all neutral items are useful to the STR class, even things like mana regen and mana due to the mechanics of the skill system, where as an INT class has no interest in many of the neutral items. Obviously, I am going to use a Witch as my example, even though I could have used any class, because a pure Witch (ie: a pure INT class, hooray for semantics in a statistics thread) has the least items to take interest in even before we establish just how poor the drop-rates are for any class. Having my stash constantly and quickly filled by 2 by 4 prioritied weapons and useless 3 by 2 Chestpieces is just adding insult to injury. There is no hidden agenda in the stats. And yes, thank you for agreeing that the weapons issue is the major (not minor) factor at play here. |
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" Yeah, and because you talked big here, I read them And in all of them you are ignoring the fact that the sample is too small - how many people have told you this now? without an analysis grounded on a reliable statistic basis, YOU CANT PROVE SHIT! google marascuilo procedure. get big sample. calculate. then proof. and dont throw some numbers in here and say that ITEMZ ARE NOT DROPPING EQUALLY! but as I read all your other posts before, you will simply ignore that. okay. then belief what you want to belief. because what you have is nothing more than a vague hint. |
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" you can wait all you want, I think my comment about not liking the term "witch gear" in a game that is virtually classless can stand on its own. my STR/AR based witch will await your apology...i think you need to take a break from these forums man you seem a bit stressed out. ~SotW HC Guild~
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In plenty of the posts the stats have been confirmed as 'expected', 'believeable', 'understandable' and 'relative', even by my detractors. And yet it's oh so easy to say "I don't like the thread title, you're wrong" without any stats of your own except a 'vague' assumption that xyz numbers of samples is correct where as abc numbers of samples in incorrect. Oh, no, wait, you didn't even suggest what a 'correct' sample size was, silly me, I'm talking with someone who has no interest in imparting 'fact's. Well, I shant do that any more.
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