Why Witch loot drops suffer so badly - the stats:

I get what you're trying to say but it doesnt really matter.

You dont need new gear in every zone that you do, at least not a new piece for every part of your equipment.
Every item slot have different level requirement for its item thus if you're level 25 the next upgrade for your pure int chest would be at level 28 and then at level 32. If we were talking about helms you'd get one upgrade at level 26 and the next at level 35.

So with this in mind you dont need to find something in every zone that is good for every item slot on your char.
Also with the way you can create your own gear straight from white items or just picking up a blue and reroll it with alteration orbs, you really only need to find one item of the type you're looking for to potentially make a upgrade for yourself.

I really feel like you're not playing this game the right way if you think that witches cant use any other type of gear other than pure ES gear.
Yes, I understand that you maybe only want to use pure es gear on your witch, but just because its int based doesnt mean that its the most optimal thing for you to use.
It would be like not using a specific skill just because its not blue on a witch.

You're right a 2handed witch is more or less a gimped version of the marauder but that doesnt mean that you cant sprinkle in a armor/es item in your equipment, or that you cant use a certain skill just because it requires another socket color than blue, there are plenty of gear and skills that you can use as a witch and be exactly as good or sometimes even better than someone using only es gear.

I dont really understand why you're running around in a level 21 zone as level 28, that doesnt make any sense unless you're going back to specifically complete a quest you missed.


You really have a old way of looking at this game. I think you've been scarred by the ARPG genre and can no longer see what this game is trying to make.
People who label a class as the witch as a caster only is fucking sad to see. Look at the systems in place and see the fucking opportunities that you are faced with, you can make a witch that is a dagger wielding ninja. How many fucking games lets you do that?

But sure if you want to stay "oldschool" and only be a caster with the witch then do so, keep living in the past.

I hope you quit and dont come back to this game, simple minded people like you are what is hurting the game industry.

Its always in the last place you look
"
I hope you quit and dont come back to this game, simple minded people like you are what is hurting the game industry.


LOL
"
Cronk wrote:
You're not reading it right, which is why you're getting snarky responses.

The thread is about 'weighting'.


ok so...

1. you see that INT items through lvl 21 maps are lacking compared to pure DEX or STR.
2. you respond by proposing a system that "weights" based on "class".


how about they just keep the RNG as is and simply add a few more INT items to balance it out if thats the real issue?
~SotW HC Guild~

I hope this isn't 11 pages of people claiming 433 items is too small of a sample size.








Every game I ever see a "law of large numbers" crowd, they're always the most unreasonable, unrealistic group of people you will ever meet.






In League of Legends, they say that you reach your "True Elo" after playing several thousand ranked games.

I guess in Path of Exile, they want you to find twenty-thousand items before you can begin (!!!) to make a drop-rate chart.
I've decided that it's better to stop trolling the OP's thread, and instead help him. Is there anyone who is willing to assist me in making a "better" drop chart? Adding some statistics to the OP's findings? If so, I'll help make a Google Docs sheet for easier counting. I'm going to go to some level jumping. Instead of doing level 21, I'll do level 24, 27, and 30. OP, would you be willing to continue gathering data to make this more viable to the rest of the public here?
Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions.
433 items is too small of a sample size.
Almost 1 hour with my ice bow Maurader. Farming in Merciless act 1 and 2. Got no rares drop, very little blue drops, and not much white. This didn't happen a day ago or even 6 hours. Did they mess with the drop rate?
Last edited by deadlylag#6397 on Mar 27, 2013, 2:55:31 AM
Classes don't exist. Well, they do. For the first 30 levels, you definitely don't have enough Str/Dex to branch out to be successful as a Duelist, if you chose Witch. But that's part of how this system works.

I personally don't agree that the sample size is large enough, but maybe GGG has a system that keeps track, or they can implement one, to check on their RNG and see if it's working how it should. Maybe they don't want everyone using pure ES gear, which basically, all early-mid game witch would be using.

However, I definitely agree with something he's brought to light, solo-self found characters, especially your first few, are very difficult to gear up. No one wants to have to farm up to make it past the first difficulty. Especially not a more casual player, or a first timer. If you haven't gotten to a certain point, you don't know how much the game starts to ramp up and how unforgiving it becomes, level 1-5 rares can last till level 25, but eventually you have to start replacing them every few levels, and you out level your gear, then hit a brick wall.

Shmo's Suggestions; Dozen Skills!
http://www.pathofexile.com/forum/view-thread/402487
Although the op behaves in a nonchalant ways towards people who criticize his method of evaluation i'll still respond here.

I agree that int-related items always felt too rare to me.

in my time playing through i found like 4 decent es armors while finding 10-20 good-awesome normal armors.

but the main point to me is the weapons.

usually you tend to go 1 of 3 ways.
1) attack with the weapon. for witch this is power siphon / ele hit only. every other type of weapon would feel like gimping yourself
2) cast with weapon.

1) and 2) evolve around the same types of weapons with even more widespread affixes than normal weapons.

on normal weapons (those used for hitting) you want either ele based damage (3 affixes) or physical based damage (also 3 affixes) from a pool of 6 affixes total for damage.

on caster weapons (dagger,sceptre,wand) you have spelldamage in addition to the aforementioned affixes.
while suffixes generally seem to be more attractive on spellweapons, still you have quite a low chance of spawning those.

3) you use summons (one of two main ways to play witch according to proximity of build-defining passives)

there is NO weapon or armor or affix on white to rare items that influence summons in any way.


both the lack of pure int and lack of gearing for summons make me think that there would be a place for a type of weapon lacking all forms of weapondamage affixes and replacing those for supportiveness to summons.

or can some1 else explain to me why all weapons seem to be tied between 2 forms of builds and caster weapons are used for 3 kinds of playstyles?
nice, 11 pages of troll food :D

how many threads on this topic have you(OP) made so far?

play game instead

and, ofc, way too small sample, rng ;)

IGN: Eric_Lindros
CET: Timezone

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