Blizzard Games died yesterday!

I am a long time game Gamer (i am also a Filmstudent and i draw Comics, drawed some Artwork/ wrote Storys for Games my friends made).


I know i was totaly amazed by Playing Diablo 1.
Sometimes later Milestones like Baldursgate 2, Fallout 2, and Diablo 2 came. Starcraft 1 was also realy Powerfull, because it had a realy good story, and whit that also a brilliant gameplay. and there are many other good games out there.

What made all this games so good, is i think, that they had an idea, hey lets make this and this and this (like in starcraft 1, 3 different races, and lets fight^^).

that was what made and makes games, movies, books, practicly everything fun to experience.


blizzard made games they wanted to play themselves, and they wanted to play. i can find much of this spirit in path of exile, and i am glad.




So i installed the diablo 3 beta, i started it, and i was massivly dissapointed by so many things, and i realized: Blizzard is Dead


They made the game everybody would like and noone will complayn. they made it for the money, not for the love.
it has no soul, no spirit no nothing. its hollow.
starcraft 2 did the same. i loved the starcraft 1 story, and as i played and watched starcraft 2, i thought, man who created this? it could not been made by my old heroes.


its about what sells money.
so we have diablo 2, and we liked it, where do we go from there. diablo 3 did go one step back. its like dota.
dota 2 is mostly the same, where as hon did go its own way, or league of legends, tried to find its own charakter.



what i am saying, and i wrote it this morning in the newspaper, it goes like this:

who walks in the footsteps of others, will get nowhere..

i mean, JUST FOR MONEY, dont sell your soul, and make a product that anyone will love and buy. cause it will be the opposite. you will loose all of you taste and soul, and what made you!


See you in cutthroat!

...and if you have one beta key left, i have a many friends that are waiting to play PoE.
People expected too much from d3. D3 is a game that is more polished, fun and interesting but unfortunately is not a evolution for arpg genre like d2 and d1 where. While I am disappointed that the game is a diablo sequel, people should look at it as a totaly new game and enjoyed it as it is, a realy fun game.
"
miljan wrote:
People expected too much from d3. D3 is a game that is more polished, fun and interesting but unfortunately is not a evolution for arpg genre like d2 and d1 where. While I am disappointed that the game is a diablo sequel, people should look at it as a totaly new game and enjoyed it as it is, a realy fun game.


Kinda this. There were no evolutions to be made, so it's shock value is far less than that of D1 / D2.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Don't worry, plenty of old school games are being resurrected at Kickstarter and completely cutting out the corrupt companies such as Blizzard, EA, Bioware etc. No more management/shareholders meddling with the developers true vision!

Here's a few examples,

http://www.kickstarter.com/projects/inxile/wasteland-2


http://www.kickstarter.com/projects/1613260297/shadowrun-returns?ref=live



If GGG chickens made an action RPG, what would it be called? Path of Eggxile, a Peck 'n' Slash RPG.
Why was the helmet spluttering? It was a coif.
Last edited by Hyaon#5489 on Apr 22, 2012, 7:09:14 AM
In my opinion it's the company's size that killed its games. Since WoW, Blizzard has grown a lot. Before they couldn't focus on working on two games simultaneously, now they're working on WoW expansions, Diablo 3 (and expansions), StarCraft 2 expansions and Titan. While before it was a few people having to put their souls in the game, now it is hundreds have to do it, creating something that barely has any character, it's just a mix of various things and tastes, passed through Activision's corporate meat grinder - and that's what we get - a soulless brainless game, that all can like. Not to mention that it's unpopular to thrash D3, and many people don't want to be unpopular.

There are no stats, no real character customization - all is about unlocking online badges - achievements, runes, skills - all is about that. You unlock specific skills at specific levels, specific runes at specific levels. It's so bad that the game doesn't really let you freely pick which skill to go where - there are left click skills, then there are right click skills, and there are hotkey skills, none of which you're allowed to move around freely.

In D1 and 2 there was tactics and fun (D1 to a lesser extend, but still), you could make a bow wielding barbarian or sorceress with a sword and still be strong, you could create all kinds of weird builds for your character, no matter if they were the most efficient or could barely survive - it was FUN. They removed this whole aspect of the game. :\

And don't get me started on the atmosphere - there is no Matt Uelmen in the D3 team, and he's responsible for the awesome music in D1 and 2, and Blizz North winning awards for sound excellence.

So yeah, while we grew with Blizzard, we saw them as they were getting aware of how games need to be made, now they have no soul left, no heart, everything is generic B-movie over the top epic crap.
Games were better when devs didn't listen to player feedback.
"
RobotPanda wrote:
In my opinion it's the company's size that killed its games. Since WoW, Blizzard has grown a lot. Before they couldn't focus on working on two games simultaneously, now they're working on WoW expansions, Diablo 3 (and expansions), StarCraft 2 expansions and Titan. While before it was a few people having to put their souls in the game, now it is hundreds have to do it, creating something that barely has any character, it's just a mix of various things and tastes, passed through Activision's corporate meat grinder - and that's what we get - a soulless brainless game, that all can like. Not to mention that it's unpopular to thrash D3, and many people don't want to be unpopular.

There are no stats, no real character customization - all is about unlocking online badges - achievements, runes, skills - all is about that. You unlock specific skills at specific levels, specific runes at specific levels. It's so bad that the game doesn't really let you freely pick which skill to go where - there are left click skills, then there are right click skills, and there are hotkey skills, none of which you're allowed to move around freely.

In D1 and 2 there was tactics and fun (D1 to a lesser extend, but still), you could make a bow wielding barbarian or sorceress with a sword and still be strong, you could create all kinds of weird builds for your character, no matter if they were the most efficient or could barely survive - it was FUN. They removed this whole aspect of the game. :\

And don't get me started on the atmosphere - there is no Matt Uelmen in the D3 team, and he's responsible for the awesome music in D1 and 2, and Blizz North winning awards for sound excellence.

So yeah, while we grew with Blizzard, we saw them as they were getting aware of how games need to be made, now they have no soul left, no heart, everything is generic B-movie over the top epic crap.


You should really get your information straight before posting false information. You can put any skill on any hotkey. It just has a 'newby mode' enabled by default.
Go into the options menu and enable 'elective' mode, voila.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 22, 2012, 8:05:11 AM
GRimdawn looks also very cool, and their ideas!!!

http://www.kickstarter.com/projects/crateentertainment/grim-dawn?ref=live
See you in cutthroat!

...and if you have one beta key left, i have a many friends that are waiting to play PoE.
"
lord_dash2 wrote:
GRimdawn looks also very cool, and their ideas!!!

http://www.kickstarter.com/projects/crateentertainment/grim-dawn?ref=live


The graphics and style looks awesome.
The combat... not so much.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
"
Tagek wrote:

You should really get your information straight before posting false information. You can put any skill on any hotkey. It just has a 'newby mode' enabled by default.
Go into the options menu and enable 'elective' mode, voila.

Okay, that doesn't change much, it is all about unlocking badges as you level up and nothing more. The current character development system measures nowhere near as high as the complex synergy thing from D2, that allowed for much more variations, not to mention that in 1.10, all characters could technically have and cast any spell. If I wanted, I could write a much longer negative review on D3 - the way quests worked was too linear for me, unlike D2, where quests just outlined your final goal pretty much, it was just too bright, everything shined in purple and blue...

It would've been really good hack'n'slash if it wasn't a Diablo game.
Games were better when devs didn't listen to player feedback.
Well everyone has their tastes!

I would like to say one thing about D2's system though.
It wasn't really complex. The only good builds were cookie cutter ones, and required you to always take the same specific abilities, which were also very logical.
You'd then use nothing but 1 (or at most, 2) abilities for the whole game. It was fun, and the feel of the abilities made it work well, but it was far from complex.

And yeah, you could always make crappy builds, and those had their fun moments, but they weren't anything major.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 22, 2012, 8:35:20 AM

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